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Searched refs:glDisable (Results 1 – 25 of 136) sorted by relevance

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/external/eigen/demos/opengl/
Dquaternion_demo.cpp107 glDisable(GL_NORMALIZE); in draw()
266 glDisable(GL_LIGHTING); in drawScene()
460 glDisable(GL_CULL_FACE); in paintGL()
462 glDisable(GL_COLOR_MATERIAL); in paintGL()
463 glDisable(GL_BLEND); in paintGL()
464 glDisable(GL_ALPHA_TEST); in paintGL()
465 glDisable(GL_TEXTURE_1D); in paintGL()
466 glDisable(GL_TEXTURE_2D); in paintGL()
467 glDisable(GL_TEXTURE_3D); in paintGL()
/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp167 glDisable(GL_DEPTH_TEST); in render()
168 glDisable(GL_STENCIL_TEST); in render()
252 glDisable (GL_DEPTH_TEST); in render()
253 glDisable (GL_STENCIL_TEST); in render()
336 glDisable (GL_SCISSOR_TEST); in render()
409 glDisable (GL_DEPTH_TEST); in render()
410 glDisable (GL_STENCIL_TEST); in render()
424 glDisable (GL_SCISSOR_TEST); in render()
516 glDisable(GL_DEPTH_TEST); in render()
517 glDisable(GL_STENCIL_TEST); in render()
[all …]
Des3fOcclusionQueryTests.cpp245 glDisable (GL_DEPTH_TEST); in iterate()
268 glDisable (GL_SCISSOR_TEST); in iterate()
288 glDisable (GL_STENCIL_TEST); in iterate()
311 glDisable (GL_SCISSOR_TEST); in iterate()
362 glDisable (GL_SCISSOR_TEST); in iterate()
363 glDisable (GL_STENCIL_TEST); in iterate()
364 glDisable (GL_DEPTH_TEST); in iterate()
Des3fFboMultisampleTests.cpp168 glDisable(GL_DEPTH_TEST); in render()
169 glDisable(GL_STENCIL_TEST); in render()
198 glDisable(GL_DEPTH_TEST); in render()
222 glDisable(GL_STENCIL_TEST); in render()
266 glDisable(GL_DEPTH_TEST); in test()
Des3fRandomFragmentOpTests.cpp162 wrapper.glDisable(GL_SCISSOR_TEST); in setGLState()
179 wrapper.glDisable(GL_STENCIL_TEST); in setGLState()
188 wrapper.glDisable(GL_DEPTH_TEST); in setGLState()
198 wrapper.glDisable(GL_BLEND); in setGLState()
203 wrapper.glDisable(GL_DITHER); in setGLState()
Des3fRasterizerDiscardTests.cpp344 glDisable (GL_RASTERIZER_DISCARD); in iterate()
368 glDisable (GL_STENCIL_TEST); in iterate()
369 glDisable (GL_DEPTH_TEST); in iterate()
370 glDisable (GL_SCISSOR_TEST); in iterate()
Des3fFboStencilbufferTests.cpp117 glDisable(GL_DEPTH_TEST); in render()
214 glDisable(GL_DEPTH_TEST); in render()
/external/autotest/client/deps/glbench/src/
Dwindowmanagercompositingtest.cc68 glDisable(GL_BLEND); in TestFunc()
69 glDisable(GL_DEPTH_TEST); in TestFunc()
283 glDisable(GL_DEPTH_TEST); in InitializeCompositing()
284 glDisable(GL_BLEND); in InitializeCompositing()
Dfillratetest.cc87 glDisable(GL_DEPTH_TEST); in Run()
179 glDisable(GL_DEPTH_TEST); in Run()
Dtestbase.cc203 glDisable(GL_BLEND); in FillRateTestBlendDepth()
218 glDisable(GL_DEPTH_TEST); in FillRateTestBlendDepth()
Dtrianglesetuptest.cc77 glDisable(GL_CULL_FACE); in Run()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h76 FNDEF(void, glDisable, (GLenum cap));
124 #define glDisable FNPTR(glDisable) macro
Ddemo.c540 glDisable(GL_CULL_FACE); in drawGroundPlane()
541 glDisable(GL_DEPTH_TEST); in drawGroundPlane()
545 glDisable(GL_LIGHTING); in drawGroundPlane()
553 glDisable(GL_BLEND); in drawGroundPlane()
595 glDisable(GL_DEPTH_TEST); in drawFadeQuad()
609 glDisable(GL_LIGHTING); in drawFadeQuad()
629 glDisable(GL_BLEND); in drawFadeQuad()
647 glDisable(GL_CULL_FACE); in appInit()
Dimportgl.c67 IMPORT_FUNC_GL(glDisable); in importGLInit()
/external/replicaisland/src/com/replica/replicaisland/
DGameRenderer.java89 gl.glDisable(GL10.GL_DEPTH_TEST); in onSurfaceCreated()
96 gl.glDisable(GL10.GL_DITHER); in onSurfaceCreated()
97 gl.glDisable(GL10.GL_LIGHTING); in onSurfaceCreated()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTBackground.cpp230 glDisable(GL_DEPTH_TEST); in Draw()
231 glDisable(GL_CULL_FACE); in Draw()
DPVRTPrint3DAPI.cpp510 glDisable(GL_DEPTH_TEST); in APIRenderStates()
521 if (!m_pAPI->isCullFaceEnabled) glDisable(GL_CULL_FACE); in APIRenderStates()
522 if (!m_pAPI->isBlendEnabled) glDisable(GL_BLEND); in APIRenderStates()
/external/webrtc/webrtc/modules/video_render/mac/
Dvideo_render_agl.cc316 glDisable(GL_TEXTURE_RECTANGLE_EXT); in RenderOffScreenBuffer()
1432 glDisable(GL_DITHER); in CreateMixingContext()
1433 glDisable(GL_ALPHA_TEST); in CreateMixingContext()
1434 glDisable(GL_STENCIL_TEST); in CreateMixingContext()
1435 glDisable(GL_FOG); in CreateMixingContext()
1436 glDisable(GL_TEXTURE_2D); in CreateMixingContext()
1439 glDisable(GL_BLEND); in CreateMixingContext()
1440 glDisable(GL_DEPTH_TEST); in CreateMixingContext()
1442 glDisable(GL_CULL_FACE); in CreateMixingContext()
Dvideo_render_nsopengl.mm312 glDisable(GL_TEXTURE_RECTANGLE_EXT);
500 glDisable(GL_DITHER);
501 glDisable(GL_ALPHA_TEST);
502 glDisable(GL_STENCIL_TEST);
503 glDisable(GL_FOG);
504 glDisable(GL_TEXTURE_2D);
506 glDisable(GL_BLEND);
507 glDisable(GL_DEPTH_TEST);
509 glDisable(GL_CULL_FACE);
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp162 wrapper.glDisable(GL_SCISSOR_TEST); in setGLState()
179 wrapper.glDisable(GL_STENCIL_TEST); in setGLState()
188 wrapper.glDisable(GL_DEPTH_TEST); in setGLState()
198 wrapper.glDisable(GL_BLEND); in setGLState()
203 wrapper.glDisable(GL_DITHER); in setGLState()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp702 glDisable(GL_CULL_FACE); in RenderScene()
703 glDisable(GL_DEPTH_TEST); in RenderScene()
771 glDisable(GL_CULL_FACE); in RenderScene()
772 glDisable(GL_DEPTH_TEST); in RenderScene()
/external/deqp/modules/gles31/functional/
Des31fNegativeAdvancedBlendEquationTests.cpp200 ctx.glDisable(GL_BLEND); in blend_qualifier_mismatch()
254 ctx.glDisable(GL_BLEND); in attachment_advanced_equation()
/external/deqp/framework/egl/
DegluStaticES20Library.inl44 { "glDisable", (deFunctionPtr)glDisable },
/external/deqp/modules/egl/
DteglGLES1RenderUtil.cpp47 glDisable(GL_SCISSOR_TEST); in clear()
/external/skia/debugger/QT/
DSkGLWidget.cpp53 glDisable(GL_SCISSOR_TEST); in createRenderTarget()

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