/external/eigen/demos/opengl/ |
D | quaternion_demo.cpp | 107 glDisable(GL_NORMALIZE); in draw() 266 glDisable(GL_LIGHTING); in drawScene() 460 glDisable(GL_CULL_FACE); in paintGL() 462 glDisable(GL_COLOR_MATERIAL); in paintGL() 463 glDisable(GL_BLEND); in paintGL() 464 glDisable(GL_ALPHA_TEST); in paintGL() 465 glDisable(GL_TEXTURE_1D); in paintGL() 466 glDisable(GL_TEXTURE_2D); in paintGL() 467 glDisable(GL_TEXTURE_3D); in paintGL()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboInvalidateTests.cpp | 167 glDisable(GL_DEPTH_TEST); in render() 168 glDisable(GL_STENCIL_TEST); in render() 252 glDisable (GL_DEPTH_TEST); in render() 253 glDisable (GL_STENCIL_TEST); in render() 336 glDisable (GL_SCISSOR_TEST); in render() 409 glDisable (GL_DEPTH_TEST); in render() 410 glDisable (GL_STENCIL_TEST); in render() 424 glDisable (GL_SCISSOR_TEST); in render() 516 glDisable(GL_DEPTH_TEST); in render() 517 glDisable(GL_STENCIL_TEST); in render() [all …]
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D | es3fOcclusionQueryTests.cpp | 245 glDisable (GL_DEPTH_TEST); in iterate() 268 glDisable (GL_SCISSOR_TEST); in iterate() 288 glDisable (GL_STENCIL_TEST); in iterate() 311 glDisable (GL_SCISSOR_TEST); in iterate() 362 glDisable (GL_SCISSOR_TEST); in iterate() 363 glDisable (GL_STENCIL_TEST); in iterate() 364 glDisable (GL_DEPTH_TEST); in iterate()
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D | es3fFboMultisampleTests.cpp | 168 glDisable(GL_DEPTH_TEST); in render() 169 glDisable(GL_STENCIL_TEST); in render() 198 glDisable(GL_DEPTH_TEST); in render() 222 glDisable(GL_STENCIL_TEST); in render() 266 glDisable(GL_DEPTH_TEST); in test()
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D | es3fRandomFragmentOpTests.cpp | 162 wrapper.glDisable(GL_SCISSOR_TEST); in setGLState() 179 wrapper.glDisable(GL_STENCIL_TEST); in setGLState() 188 wrapper.glDisable(GL_DEPTH_TEST); in setGLState() 198 wrapper.glDisable(GL_BLEND); in setGLState() 203 wrapper.glDisable(GL_DITHER); in setGLState()
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D | es3fRasterizerDiscardTests.cpp | 344 glDisable (GL_RASTERIZER_DISCARD); in iterate() 368 glDisable (GL_STENCIL_TEST); in iterate() 369 glDisable (GL_DEPTH_TEST); in iterate() 370 glDisable (GL_SCISSOR_TEST); in iterate()
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D | es3fFboStencilbufferTests.cpp | 117 glDisable(GL_DEPTH_TEST); in render() 214 glDisable(GL_DEPTH_TEST); in render()
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/external/autotest/client/deps/glbench/src/ |
D | windowmanagercompositingtest.cc | 68 glDisable(GL_BLEND); in TestFunc() 69 glDisable(GL_DEPTH_TEST); in TestFunc() 283 glDisable(GL_DEPTH_TEST); in InitializeCompositing() 284 glDisable(GL_BLEND); in InitializeCompositing()
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D | fillratetest.cc | 87 glDisable(GL_DEPTH_TEST); in Run() 179 glDisable(GL_DEPTH_TEST); in Run()
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D | testbase.cc | 203 glDisable(GL_BLEND); in FillRateTestBlendDepth() 218 glDisable(GL_DEPTH_TEST); in FillRateTestBlendDepth()
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D | trianglesetuptest.cc | 77 glDisable(GL_CULL_FACE); in Run()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 76 FNDEF(void, glDisable, (GLenum cap)); 124 #define glDisable FNPTR(glDisable) macro
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D | demo.c | 540 glDisable(GL_CULL_FACE); in drawGroundPlane() 541 glDisable(GL_DEPTH_TEST); in drawGroundPlane() 545 glDisable(GL_LIGHTING); in drawGroundPlane() 553 glDisable(GL_BLEND); in drawGroundPlane() 595 glDisable(GL_DEPTH_TEST); in drawFadeQuad() 609 glDisable(GL_LIGHTING); in drawFadeQuad() 629 glDisable(GL_BLEND); in drawFadeQuad() 647 glDisable(GL_CULL_FACE); in appInit()
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D | importgl.c | 67 IMPORT_FUNC_GL(glDisable); in importGLInit()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GameRenderer.java | 89 gl.glDisable(GL10.GL_DEPTH_TEST); in onSurfaceCreated() 96 gl.glDisable(GL10.GL_DITHER); in onSurfaceCreated() 97 gl.glDisable(GL10.GL_LIGHTING); in onSurfaceCreated()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTBackground.cpp | 230 glDisable(GL_DEPTH_TEST); in Draw() 231 glDisable(GL_CULL_FACE); in Draw()
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D | PVRTPrint3DAPI.cpp | 510 glDisable(GL_DEPTH_TEST); in APIRenderStates() 521 if (!m_pAPI->isCullFaceEnabled) glDisable(GL_CULL_FACE); in APIRenderStates() 522 if (!m_pAPI->isBlendEnabled) glDisable(GL_BLEND); in APIRenderStates()
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/external/webrtc/webrtc/modules/video_render/mac/ |
D | video_render_agl.cc | 316 glDisable(GL_TEXTURE_RECTANGLE_EXT); in RenderOffScreenBuffer() 1432 glDisable(GL_DITHER); in CreateMixingContext() 1433 glDisable(GL_ALPHA_TEST); in CreateMixingContext() 1434 glDisable(GL_STENCIL_TEST); in CreateMixingContext() 1435 glDisable(GL_FOG); in CreateMixingContext() 1436 glDisable(GL_TEXTURE_2D); in CreateMixingContext() 1439 glDisable(GL_BLEND); in CreateMixingContext() 1440 glDisable(GL_DEPTH_TEST); in CreateMixingContext() 1442 glDisable(GL_CULL_FACE); in CreateMixingContext()
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D | video_render_nsopengl.mm | 312 glDisable(GL_TEXTURE_RECTANGLE_EXT); 500 glDisable(GL_DITHER); 501 glDisable(GL_ALPHA_TEST); 502 glDisable(GL_STENCIL_TEST); 503 glDisable(GL_FOG); 504 glDisable(GL_TEXTURE_2D); 506 glDisable(GL_BLEND); 507 glDisable(GL_DEPTH_TEST); 509 glDisable(GL_CULL_FACE);
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/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 162 wrapper.glDisable(GL_SCISSOR_TEST); in setGLState() 179 wrapper.glDisable(GL_STENCIL_TEST); in setGLState() 188 wrapper.glDisable(GL_DEPTH_TEST); in setGLState() 198 wrapper.glDisable(GL_BLEND); in setGLState() 203 wrapper.glDisable(GL_DITHER); in setGLState()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 702 glDisable(GL_CULL_FACE); in RenderScene() 703 glDisable(GL_DEPTH_TEST); in RenderScene() 771 glDisable(GL_CULL_FACE); in RenderScene() 772 glDisable(GL_DEPTH_TEST); in RenderScene()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeAdvancedBlendEquationTests.cpp | 200 ctx.glDisable(GL_BLEND); in blend_qualifier_mismatch() 254 ctx.glDisable(GL_BLEND); in attachment_advanced_equation()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 44 { "glDisable", (deFunctionPtr)glDisable },
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/external/deqp/modules/egl/ |
D | teglGLES1RenderUtil.cpp | 47 glDisable(GL_SCISSOR_TEST); in clear()
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/external/skia/debugger/QT/ |
D | SkGLWidget.cpp | 53 glDisable(GL_SCISSOR_TEST); in createRenderTarget()
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