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Searched refs:glIsNamedBufferResidentNV (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/include/GL/
Dgl_mangle.h1187 #define glIsNamedBufferResidentNV MANGLE(IsNamedBufferResidentNV) macro
Dglext.h10349 GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer);
/external/swiftshader/include/GL/
Dglcorearb.h5509 GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer);
Dglext.h10781 GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer);