Searched refs:glMemoryBarrierByRegion (Results 1 – 21 of 21) sorted by relevance
188 gl->memoryBarrierByRegion = &glMemoryBarrierByRegion;
217 gl->memoryBarrierByRegion = &glMemoryBarrierByRegion;
188 …emoryBarrierByRegion = (glMemoryBarrierByRegionFunc) loader->get("glMemoryBarrierByRegion");
217 …emoryBarrierByRegion = (glMemoryBarrierByRegionFunc) loader->get("glMemoryBarrierByRegion");
347 …yBarrierByRegion = (glMemoryBarrierByRegionFunc) loader->get("glMemoryBarrierByRegion");
465 #define glMemoryBarrierByRegion glwMemoryBarrierByRegion macro
993 glMemoryBarrierByRegion(GL_UNIFORM_BARRIER_BIT); in Run()994 glMemoryBarrierByRegion(GL_TEXTURE_FETCH_BARRIER_BIT); in Run()995 glMemoryBarrierByRegion(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()996 glMemoryBarrierByRegion(GL_FRAMEBUFFER_BARRIER_BIT); in Run()997 glMemoryBarrierByRegion(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()998 glMemoryBarrierByRegion(GL_SHADER_STORAGE_BARRIER_BIT); in Run()1000 glMemoryBarrierByRegion(GL_UNIFORM_BARRIER_BIT | GL_TEXTURE_FETCH_BARRIER_BIT | in Run()1004 glMemoryBarrierByRegion(GL_ALL_BARRIER_BITS); in Run()
1024 glMemoryBarrierByRegion(GL_UNIFORM_BARRIER_BIT); in Run()1025 glMemoryBarrierByRegion(GL_TEXTURE_FETCH_BARRIER_BIT); in Run()1026 glMemoryBarrierByRegion(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()1027 glMemoryBarrierByRegion(GL_FRAMEBUFFER_BARRIER_BIT); in Run()1028 glMemoryBarrierByRegion(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()1029 glMemoryBarrierByRegion(GL_SHADER_STORAGE_BARRIER_BIT); in Run()1031 glMemoryBarrierByRegion(GL_UNIFORM_BARRIER_BIT | GL_TEXTURE_FETCH_BARRIER_BIT | in Run()1035 glMemoryBarrierByRegion(GL_ALL_BARRIER_BITS); in Run()
248 glMemoryBarrierByRegion DONE
465 gl->memoryBarrierByRegion = glMemoryBarrierByRegion;
3882 GLW_APICALL void GLW_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers) function
1501 GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
1329 #define glMemoryBarrierByRegion MANGLE(MemoryBarrierByRegion) macro
2883 GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
2843 GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
465 void glMemoryBarrierByRegion (glw::GLbitfield barriers);
3455 void CallLogWrapper::glMemoryBarrierByRegion (glw::GLbitfield barriers) function in CallLogWrapper3458 …m_log << TestLog::Message << "glMemoryBarrierByRegion(" << toHex(barriers) << ");" << TestLog::End…