/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlRectDrawer.java | 200 GLES20.glUniform1i(shader.glShader.getUniformLocation("y_tex"), 0); in prepareShader() 201 GLES20.glUniform1i(shader.glShader.getUniformLocation("u_tex"), 1); in prepareShader() 202 GLES20.glUniform1i(shader.glShader.getUniformLocation("v_tex"), 2); in prepareShader() 204 GLES20.glUniform1i(shader.glShader.getUniformLocation("rgb_tex"), 0); in prepareShader() 206 GLES20.glUniform1i(shader.glShader.getUniformLocation("oes_tex"), 0); in prepareShader()
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/external/autotest/client/deps/glbench/src/ |
D | yuvtest.cc | 97 glUniform1i(textureSampler, 0); in YuvToRgbShaderProgram() 98 glUniform1i(evenLinesSampler, 1); in YuvToRgbShaderProgram() 100 glUniform1i(ySampler, 2); in YuvToRgbShaderProgram() 101 glUniform1i(uSampler, 3); in YuvToRgbShaderProgram() 102 glUniform1i(vSampler, 4); in YuvToRgbShaderProgram() 103 glUniform1i(uvSampler, 5); in YuvToRgbShaderProgram()
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D | windowmanagercompositingtest.cc | 136 glUniform1i(textureSampler, 0); in BasicTextureShaderProgram() 184 glUniform1i(textureSampler0, 0); in DoubleTextureBlendShaderProgram() 186 glUniform1i(textureSampler1, 1); in DoubleTextureBlendShaderProgram() 248 glUniform1i(textureSampler0, 0); in TripleTextureBlendShaderProgram() 250 glUniform1i(textureSampler1, 1); in TripleTextureBlendShaderProgram() 252 glUniform1i(textureSampler2, 2); in TripleTextureBlendShaderProgram()
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D | main.h | 43 F(glUniform1i, PFNGLUNIFORM1IPROC) \ 83 F(glUniform1i, PFNGLUNIFORM1IPROC) \
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D | fillratetest.cc | 122 glUniform1i(texture_uniform, 0); in Run() 223 glUniform1i(texture_uniform, 0); in Run()
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D | texturetest.cc | 58 glUniform1i(texture_sampler, 0); in Run()
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D | windowmanagertest.cc | 122 glUniform1i(texture_sampler, 0); in main()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderImageLoadStoreTests.cpp | 1408 glUniform1i(glGetUniformLocation(program, "g_image"), static_cast<GLint>(unit + 1)); in Write() 1590 glUniform1i(glGetUniformLocation(program, "g_image"), static_cast<GLint>(unit + 1)); in Read() 1756 glUniform1i(glGetUniformLocation(program, "g_image0"), 0); in Write() 1757 glUniform1i(glGetUniformLocation(program, "g_image1"), 1); in Write() 1758 glUniform1i(glGetUniformLocation(program, "g_image2"), 2); in Write() 1759 glUniform1i(glGetUniformLocation(program, "g_image3"), 3); in Write() 1992 glUniform1i(glGetUniformLocation(program, "g_image0"), 0); in Read() 1993 glUniform1i(glGetUniformLocation(program, "g_image1"), 1); in Read() 1994 glUniform1i(glGetUniformLocation(program, "g_image2"), 2); in Read() 1995 glUniform1i(glGetUniformLocation(program, "g_image3"), 3); in Read() [all …]
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D | gl4cShaderAtomicCountersTests.cpp | 2559 glUniform1i(glGetUniformLocation(prog_, "u_active_counters[0]"), 5); in Run() 2560 glUniform1i(glGetUniformLocation(prog_, "u_active_counters[1]"), 2); in Run() 2561 glUniform1i(glGetUniformLocation(prog_, "u_active_counters[2]"), 7); in Run() 2562 glUniform1i(glGetUniformLocation(prog_, "u_active_counters[3]"), 3); in Run() 2563 glUniform1i(glGetUniformLocation(prog_, "u_active_counters[4]"), 0); in Run() 2564 glUniform1i(glGetUniformLocation(prog_, "u_active_counters[5]"), 4); in Run() 2565 glUniform1i(glGetUniformLocation(prog_, "u_active_counters[6]"), 6); in Run() 2566 glUniform1i(glGetUniformLocation(prog_, "u_active_counters[7]"), 1); in Run() 4514 glUniform1i(glGetUniformLocation(prog_, "m_vac"), m_vac); in Run() 4516 glUniform1i(glGetUniformLocation(prog_, "m_fac"), m_fac); in Run() [all …]
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 1912 glUniform1i(glGetUniformLocation(c_program, "g_sampler_2d"), 1); in Write() 1913 glUniform1i(glGetUniformLocation(c_program, "g_sampler_3d"), 2); in Write() 1914 glUniform1i(glGetUniformLocation(c_program, "g_sampler_cube"), 3); in Write() 1915 glUniform1i(glGetUniformLocation(c_program, "g_sampler_2darray"), 4); in Write() 2152 glUniform1i(glGetUniformLocation(c_program, "g_sampler_2d"), 1); in Write() 2153 glUniform1i(glGetUniformLocation(c_program, "g_sampler_3d"), 2); in Write() 2154 glUniform1i(glGetUniformLocation(c_program, "g_sampler_cube"), 3); in Write() 2155 glUniform1i(glGetUniformLocation(c_program, "g_sampler_2darray"), 4); in Write() 3721 glUniform1i(glGetUniformLocation(c_program, "g_sampler"), 5); in Run() 3803 glUniform1i(glGetUniformLocation(m_program, "MaxImageUnits"), i); in Run() [all …]
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
D | OGLES2ChameleonMan.cpp | 299 glUniform1i(m_SkinnedShaderProgram.auiLoc[ebUseDot3], m_bEnableDOT3); in LoadShaders() 302 glUniform1i(glGetUniformLocation(m_SkinnedShaderProgram.uiId, "sTexture"), 0); in LoadShaders() 303 glUniform1i(glGetUniformLocation(m_SkinnedShaderProgram.uiId, "sNormalMap"), 1); in LoadShaders() 331 glUniform1i(glGetUniformLocation(m_DefaultShaderProgram.uiId, "sTexture"), 0); in LoadShaders() 568 glUniform1i(m_SkinnedShaderProgram.auiLoc[ebUseDot3], m_bEnableDOT3); in RenderScene() 799 glUniform1i(m_SkinnedShaderProgram.auiLoc[eBoneCount], Mesh.sBoneIdx.n); in DrawSkinnedMesh()
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/external/webrtc/webrtc/modules/video_render/android/ |
D | video_render_opengles20.cc | 155 glUniform1i(i, 0); /* Bind Ytex to texture unit 0 */ in Setup() 160 glUniform1i(i, 1); /* Bind Utex to texture unit 1 */ in Setup() 165 glUniform1i(i, 2); /* Bind Vtex to texture unit 2 */ in Setup()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 264 glUniform1i(glGetUniformLocation(m_PostShaderProgram.uiId, "sTexture"), 0); in LoadShaders() 265 glUniform1i(glGetUniformLocation(m_PostShaderProgram.uiId, "sColourLUT"), 1); in LoadShaders() 282 glUniform1i(glGetUniformLocation(m_BackgroundShaderProgram.uiId, "sTexture"), 0); in LoadShaders() 303 glUniform1i(glGetUniformLocation(m_SceneShaderProgram.uiId, "sTexture"), 0); in LoadShaders()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 119 { "glUniform1i", (deFunctionPtr)glUniform1i },
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D | egluStaticES30Library.inl | 200 { "glUniform1i", (deFunctionPtr)glUniform1i },
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/external/webrtc/webrtc/modules/video_render/ios/ |
D | open_gles20.mm | 109 glUniform1i(i, 0); /* Bind Ytex to texture unit 0 */ 112 glUniform1i(i, 1); /* Bind Utex to texture unit 1 */ 115 glUniform1i(i, 2); /* Bind Vtex to texture unit 2 */
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/ |
D | OGLES2DisplacementMap.cpp | 512 glUniform1i(m_ShaderProgram.uiTexture, 0); in RenderScene() 518 glUniform1i(m_ShaderProgram.uiDisMap, 1); in RenderScene()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderAtomicCountersTests.cpp | 2314 glUniform1i(glGetUniformLocation(prog_, "u_active_counters[0]"), 0); in Run() 2315 glUniform1i(glGetUniformLocation(prog_, "u_active_counters[1]"), 1); in Run() 2316 glUniform1i(glGetUniformLocation(prog_, "u_active_counters[2]"), 2); in Run() 2317 glUniform1i(glGetUniformLocation(prog_, "u_active_counters[3]"), 3); in Run() 2318 glUniform1i(glGetUniformLocation(prog_, "u_active_counters[4]"), 4); in Run() 2319 glUniform1i(glGetUniformLocation(prog_, "u_active_counters[5]"), 5); in Run() 2320 glUniform1i(glGetUniformLocation(prog_, "u_active_counters[6]"), 6); in Run() 2321 glUniform1i(glGetUniformLocation(prog_, "u_active_counters[7]"), 7); in Run() 3693 glUniform1i(glGetUniformLocation(prog_, "m_vac"), m_vac); in Run() 3695 glUniform1i(glGetUniformLocation(prog_, "m_fac"), m_fac); in Run() [all …]
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D | es31cShaderImageLoadStoreTests.cpp | 1876 glUniform1i(glGetUniformLocation(c_program, "g_sampler_2d"), 1); in Write() 1877 glUniform1i(glGetUniformLocation(c_program, "g_sampler_3d"), 2); in Write() 1878 glUniform1i(glGetUniformLocation(c_program, "g_sampler_cube"), 3); in Write() 1879 glUniform1i(glGetUniformLocation(c_program, "g_sampler_2darray"), 4); in Write() 2113 glUniform1i(glGetUniformLocation(c_program, "g_sampler_2d"), 1); in Write() 2114 glUniform1i(glGetUniformLocation(c_program, "g_sampler_3d"), 2); in Write() 2115 glUniform1i(glGetUniformLocation(c_program, "g_sampler_cube"), 3); in Write() 2116 glUniform1i(glGetUniformLocation(c_program, "g_sampler_2darray"), 4); in Write() 3672 glUniform1i(glGetUniformLocation(c_program, "g_sampler"), 5); in Run() 3754 glUniform1i(glGetUniformLocation(m_program, "MaxImageUnits"), i); in Run() [all …]
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTBackground.cpp | 184 glUniform1i(glGetUniformLocation(m_pAPI->m_ui32ProgramObject, "sampler2d"), 0); in Init()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeShaderApiTests.cpp | 981 glUniform1i(-1, 0); in init() 1010 glUniform1i(ivec4_f, 0); in init() 1022 glUniform1i(uvec4_f, 0); in init() 1034 glUniform1i(vec4_v, 0); in init() 1055 glUniform1i(-2, 0); in init() 1065 glUniform1i(-1, 0); in init() 1303 glUniform1i(-2, 0); in init() 1313 glUniform1i(-1, 0); in init()
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/external/mesa3d/src/mapi/es2api/ |
D | ABI-check | 208 glUniform1i
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 692 glUniform1i(-1, 0); in init() 718 glUniform1i(fUnif, 0); in init() 743 glUniform1i(-2, 0); in init() 753 glUniform1i(-1, 0); in init()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.def | 116 glUniform1i @114
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D | libGLESv2.lds | 117 glUniform1i;
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