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Searched refs:glUniform4d (Results 1 – 18 of 18) sorted by relevance

/external/deqp/framework/opengl/wrapper/
DglwInitGL40.inl296 gl->uniform4d = (glUniform4dFunc) loader->get("glUniform4d");
DglwInitGL42.inl382 gl->uniform4d = (glUniform4dFunc) loader->get("glUniform4d");
DglwInitGL41.inl370 gl->uniform4d = (glUniform4dFunc) loader->get("glUniform4d");
DglwInitGL43.inl421 gl->uniform4d = (glUniform4dFunc) loader->get("glUniform4d");
DglwInitGL44.inl430 gl->uniform4d = (glUniform4dFunc) loader->get("glUniform4d");
DglwInitGL46.inl535 gl->uniform4d = (glUniform4dFunc) loader->get("glUniform4d");
DglwInitGL45.inl531 gl->uniform4d = (glUniform4dFunc) loader->get("glUniform4d");
DglwApi.inl750 #define glUniform4d glwUniform4d macro
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl750 gl->uniform4d = glUniform4d;
DtcuNullRenderContextFuncs.inl6565 GLW_APICALL void GLW_APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdo… function
/external/mesa3d/include/GL/
Dgl_mangle.h2302 #define glUniform4d MANGLE(Uniform4d) macro
Dglcorearb.h1858 GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Dglext.h1805 GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
/external/deqp/external/openglcts/modules/gl/
Dgl4cComputeShaderTests.cpp5591 glUniform4d(glGetUniformLocation(m_program, "g_3"), 7.0, 8.0, 9.0, 10.0); in Run()
/external/deqp/framework/opengl/
DgluCallLogWrapperApi.inl750 void glUniform4d (glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdoubl…
DgluCallLogWrapper.inl5450 void CallLogWrapper::glUniform4d (glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdou… function in CallLogWrapper
5453 …m_log << TestLog::Message << "glUniform4d(" << location << ", " << x << ", " << y << ", " << z << …
/external/swiftshader/include/GL/
Dglcorearb.h1858 GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Dglext.h1805 GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);