/external/mesa3d/src/mesa/main/ |
D | texenv.c | 51 struct gl_texture_unit *texUnit, in set_env_mode() 91 struct gl_texture_unit *texUnit, in set_env_color() 108 struct gl_texture_unit *texUnit, in set_combiner_mode() 174 struct gl_texture_unit *texUnit, in set_combiner_source() 264 struct gl_texture_unit *texUnit, in set_combiner_operand() 345 struct gl_texture_unit *texUnit, in set_combiner_scale() 389 struct gl_texture_unit *texUnit; in _mesa_TexEnvfv() 550 get_texenvi(struct gl_context *ctx, const struct gl_texture_unit *texUnit, in get_texenvi() 635 const struct gl_texture_unit *texUnit; in _mesa_GetTexEnvfv() 701 const struct gl_texture_unit *texUnit; in _mesa_GetTexEnviv()
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D | texgen.c | 47 get_texgen(struct gl_context *ctx, struct gl_texture_unit *texUnit, in get_texgen() 73 struct gl_texture_unit *texUnit; in _mesa_TexGenfv() 292 struct gl_texture_unit *texUnit; in _mesa_GetTexGendv() 329 struct gl_texture_unit *texUnit; in _mesa_GetTexGenfv() 374 struct gl_texture_unit *texUnit; in _mesa_GetTexGeniv()
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D | texstate.h | 41 static inline struct gl_texture_unit * 52 static inline struct gl_texture_unit *
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D | texstate.c | 124 const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit; in _mesa_print_texunit_state() 382 update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) in update_tex_combine() 479 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; in update_texgen() 515 struct gl_texture_unit *texUnit; in update_single_program_texture() 614 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; in update_ff_texture_state() 830 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; in init_texture_unit() 964 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; in _mesa_update_default_objects_texture()
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D | enable.c | 201 static struct gl_texture_unit * 222 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); in enable_texture() 709 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); in _mesa_set_enable() 730 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); in _mesa_set_enable() 1198 const struct gl_texture_unit *const texUnit = in is_texture_enabled() 1416 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); in _mesa_IsEnabled() 1429 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); in _mesa_IsEnabled()
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D | texobj.c | 159 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); in _mesa_get_current_tex_object() 1363 struct gl_texture_unit *unit = &ctx->Texture.Unit[u]; in unbind_texobj_from_texunits() 1402 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; in unbind_textures_from_unit() 1608 struct gl_texture_unit *texUnit; in bind_texture() 1839 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[first + i]; in _mesa_BindTextures()
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/external/mesa3d/src/mesa/tnl/ |
D | t_vb_texgen.c | 340 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; in texgen() 492 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; in run_texgen_stage() 516 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; in validate_texgen_stage()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_tex_validate.c | 196 struct gl_texture_unit *tex_unit = &ctx->Texture.Unit[unit]; in brw_validate_textures()
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D | brw_wm.c | 310 const struct gl_texture_unit *unit = &ctx->Texture.Unit[unit_id]; in brw_populate_sampler_prog_key_data()
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D | brw_sampler_state.c | 566 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; in update_sampler_state()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_util.h | 196 get_texgen_coord(struct gl_texture_unit *u, int i) in get_texgen_coord()
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D | nv10_state_tex.c | 42 struct gl_texture_unit *unit = &ctx->Texture.Unit[i]; in nv10_emit_tex_gen()
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D | nv20_state_tex.c | 42 struct gl_texture_unit *unit = &ctx->Texture.Unit[i]; in nv20_emit_tex_gen()
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D | nv04_context.c | 35 texunit_needs_combiners(struct gl_texture_unit *u) in texunit_needs_combiners()
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/external/mesa3d/prebuilt-intermediates/main/ |
D | get_hash.h | 179 …{ GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_texture_unit, TexGenEnabled)… 514 …{ GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_texture_unit, TexGenEnabled), NO_E… 515 …{ GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1, offsetof(struct gl_texture_unit, TexGenEnabled), NO_E… 516 …{ GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2, offsetof(struct gl_texture_unit, TexGenEnabled), NO_E… 517 …{ GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3, offsetof(struct gl_texture_unit, TexGenEnabled), NO_E…
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/external/mesa3d/src/mesa/swrast/ |
D | s_fragprog.c | 116 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; in fetch_texel_deriv()
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D | s_texcombine.c | 87 const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]); in texture_combine() 651 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; in _swrast_texture_span()
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D | s_triangle.c | 541 struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ 810 const struct gl_texture_unit *unit = ctx->Texture.Unit+0; \
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | i830_texstate.c | 119 struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit]; in i830_update_tex_unit()
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D | i830_texblend.c | 392 struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit]; in emit_texblend()
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D | i915_texstate.c | 144 struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit]; in i915_update_tex_unit()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_tex.c | 260 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; in radeonTexEnv()
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D | radeon_texstate.c | 205 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; in radeonUpdateTextureEnv() 795 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; in radeon_validate_texgen()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_texstate.c | 219 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; in r200UpdateTextureEnv() 773 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[j]; in r200UpdateAllTexEnv() 1088 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; in r200_validate_texgen()
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D | r200_tex.c | 300 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; in r200TexEnv()
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