Searched refs:hasLodBias (Results 1 – 6 of 6) sorted by relevance
421 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources() local460 if (hasLodBias) in initShaderSources()473 if (hasLodBias) in initShaderSources()512 if (hasLodBias) in initShaderSources()
65 bool hasLodBias; member
816 if (m_sampleLookupSettings.hasLodBias) in verifySampleCubemapFace()
507 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in init() local509 DE_ASSERT(!isGrad || !hasLodBias); in init()511 if (hasLodBias) in init()752 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources() local765 DE_ASSERT(!isGrad || !hasLodBias); in initShaderSources()806 else if (hasLodBias) in initShaderSources()830 if (hasLodBias) in initShaderSources()920 else if (hasLodBias) in initShaderSources()
715 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in ShaderTextureFunctionInstance() local717 DE_ASSERT(!isGrad || !hasLodBias); in ShaderTextureFunctionInstance()719 if (hasLodBias) in ShaderTextureFunctionInstance()1163 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources() local1182 DE_ASSERT(!isGrad || !hasLodBias); in initShaderSources()1250 else if (hasLodBias) in initShaderSources()1273 else if (hasLodBias) in initShaderSources()1372 else if (hasLodBias) in initShaderSources()2880 const bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources() local2893 DE_ASSERT(!isGrad || !hasLodBias); in initShaderSources()[all …]
1480 bool hasLodBias = m_type == TYPE_TEXTURE2D_LOD || in createNextChild() local1484 if (hasLodBias && !m_lodBiasExpr) in createNextChild()