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Searched refs:hasLodBias (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp421 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources() local
460 if (hasLodBias) in initShaderSources()
473 if (hasLodBias) in initShaderSources()
512 if (hasLodBias) in initShaderSources()
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktSampleVerifier.hpp65 bool hasLodBias; member
DvktSampleVerifier.cpp816 if (m_sampleLookupSettings.hasLodBias) in verifySampleCubemapFace()
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp507 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in init() local
509 DE_ASSERT(!isGrad || !hasLodBias); in init()
511 if (hasLodBias) in init()
752 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources() local
765 DE_ASSERT(!isGrad || !hasLodBias); in initShaderSources()
806 else if (hasLodBias) in initShaderSources()
830 if (hasLodBias) in initShaderSources()
920 else if (hasLodBias) in initShaderSources()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp715 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in ShaderTextureFunctionInstance() local
717 DE_ASSERT(!isGrad || !hasLodBias); in ShaderTextureFunctionInstance()
719 if (hasLodBias) in ShaderTextureFunctionInstance()
1163 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources() local
1182 DE_ASSERT(!isGrad || !hasLodBias); in initShaderSources()
1250 else if (hasLodBias) in initShaderSources()
1273 else if (hasLodBias) in initShaderSources()
1372 else if (hasLodBias) in initShaderSources()
2880 const bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources() local
2893 DE_ASSERT(!isGrad || !hasLodBias); in initShaderSources()
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/external/deqp/framework/randomshaders/
DrsgExpression.cpp1480 bool hasLodBias = m_type == TYPE_TEXTURE2D_LOD || in createNextChild() local
1484 if (hasLodBias && !m_lodBiasExpr) in createNextChild()