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Searched refs:hasQuadLayout (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp559 …bool hasQuadLayout = Surface::hasQuadLayout(source->getInternalFormat()) || Surface::hasQuadLayout in stretchRect() local
583 else if(isDepth && !scaling && !isOutOfBounds && equalFormats && !hasQuadLayout) in stretchRect()
593 … if((flags & Device::COLOR_BUFFER) && !scaling && !isOutOfBounds && equalFormats && !hasQuadLayout) in stretchRect()
/external/swiftshader/src/Renderer/
DSurface.hpp369 static bool hasQuadLayout(Format format);
DBlitter.cpp1206 bool srcQuadLayout = Surface::hasQuadLayout(state.sourceFormat); in generate()
1207 bool dstQuadLayout = Surface::hasQuadLayout(state.destFormat); in generate()
DPixelProcessor.cpp996 state.quadLayoutDepthBuffer = Surface::hasQuadLayout(context->depthBuffer->getInternalFormat()); in update()
DSurface.cpp2788 bool Surface::hasQuadLayout(Format format) in hasQuadLayout() function in sw::Surface
3379 if(!hasQuadLayout(internal.format)) in clearDepth()