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Searched refs:hasTexture (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Renderer/
DContext.cpp551 bool hasTexture = pointSpriteActive(); in texCoordActive() local
559 hasTexture = true; in texCoordActive()
564 hasTexture = true; // FIXME: Check vertex buffer streams in texCoordActive()
572 hasTexture = true; in texCoordActive()
575hasTexture = hasTexture || (component < input[TexCoord0 + textureStage[coordinate].texCoordIndex].… in texCoordActive()
578 hasTexture = hasTexture || (component <= 2); in texCoordActive()
581 hasTexture = hasTexture || (component <= 2); in texCoordActive()
584 hasTexture = hasTexture || (component <= 2); in texCoordActive()
587 hasTexture = hasTexture || (component <= 1); in texCoordActive()
606 return hasTexture && usesTexture; in texCoordActive()
DSampler.hpp201 bool hasTexture() const;
DTextureStage.cpp396 bool disabled = (stageOperation == STAGE_DISABLE) || (!sampler->hasTexture() && usesTexture()); in isStageDisabled()
DSampler.cpp381 bool Sampler::hasTexture() const in hasTexture() function in sw::Sampler
/external/v8/benchmarks/
Draytrace.js330 hasTexture: false, property in Flog.RayTracer.Material.BaseMaterial
348 …ss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
364 this.hasTexture = false;
372 …ss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
395 this.hasTexture = true;
408 …ss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
499 if(this.material.hasTexture){