Searched refs:has_uav (Results 1 – 4 of 4) sorted by relevance
46 bool has_uav; member140 ff->has_uav = resource->has_uav; in vertex_get_gen6_ff()216 if (ilo_dev_gen(dev) >= ILO_GEN(7.5) && ff.has_uav) in vs_set_gen6_3DSTATE_VS()319 if (ilo_dev_gen(dev) >= ILO_GEN(7.5) && ff.has_uav) in hs_set_gen7_3DSTATE_HS()402 if (ilo_dev_gen(dev) >= ILO_GEN(7.5) && ff.has_uav) in ds_set_gen7_3DSTATE_DS()611 if (ilo_dev_gen(dev) >= ILO_GEN(7.5) && ff.has_uav) in gs_set_gen7_3DSTATE_GS()
42 bool has_uav; member399 ff->has_uav = resource->has_uav; in ps_get_gen6_ff()407 ff->conds.has_uav_write = resource->has_uav; in ps_get_gen6_ff()560 if (ilo_dev_gen(dev) >= ILO_GEN(7.5) && ff->has_uav) in ps_set_gen7_3DSTATE_PS()661 if (ff->has_uav) in ps_set_gen8_3DSTATE_PS_EXTRA()
55 bool has_uav; member
634 resource->has_uav = false; in init_shader_resource()