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Searched refs:highPrecisionFiltering (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.cpp63 highPrecisionFiltering = false; in Sampler()
104 state.highPrecisionFiltering = highPrecisionFiltering; in samplerState()
315 void Sampler::setHighPrecisionFiltering(bool highPrecisionFiltering) in setHighPrecisionFiltering() argument
317 this->highPrecisionFiltering = highPrecisionFiltering; in setHighPrecisionFiltering()
DSampler.hpp161 bool highPrecisionFiltering : 1; member
186 void setHighPrecisionFiltering(bool highPrecisionFiltering);
228 bool highPrecisionFiltering; member in sw::Sampler
DVertexProcessor.hpp261 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
DPixelProcessor.hpp235 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
DRenderer.hpp346 void setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFiltering);
DVertexProcessor.cpp605 void VertexProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() argument
609 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); in setHighPrecisionFiltering()
DPixelProcessor.cpp450 void PixelProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() argument
454 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); in setHighPrecisionFiltering()
DRenderer.cpp2342 …oid Renderer::setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() argument
2346 PixelProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); in setHighPrecisionFiltering()
2350 VertexProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); in setHighPrecisionFiltering()
/external/swiftshader/src/Shader/
DSamplerCore.cpp300 …bool forceFloatFiltering = state.highPrecisionFiltering && !hasYuvFormat() && (state.textureFilter… in sampleTexture()