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Searched refs:iOS (Results 1 – 25 of 199) sorted by relevance

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/external/clang/include/clang/Basic/
DObjCRuntime.h42 iOS, enumerator
87 case iOS: return true; in isNonFragile()
121 case iOS: in isGNUFamily()
146 case iOS: return true; in allowsARC()
164 case iOS: return getVersion() >= VersionTuple(5); in hasNativeARC()
179 case iOS: in hasOptimizedSetter()
211 case iOS: return getVersion() >= VersionTuple(6); in hasSubscripting()
239 case iOS: in allowsPointerArithmetic()
261 case iOS: return getVersion() >= VersionTuple(5); in hasTerminate()
274 case iOS: return true; in hasWeakClassImport()
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DTargetCXXABI.h64 iOS, enumerator
141 case iOS: in isItaniumFamily()
160 case iOS: in isMicrosoft()
194 case iOS: in areMemberFunctionsAligned()
277 case iOS: // old iOS compilers did not follow this rule in canKeyFunctionBeInline()
324 case iOS: in getTailPaddingUseRules()
/external/deqp/framework/delibs/cmake/
Dtoolchain-ios.cmake3 # It has been altered for iOS development
29 set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FOR…
31 # Determine the cmake host system version so we know where to find the iOS SDKs
38 # Force the compilers to gcc for iOS
47 # All iOS/Darwin specific settings - some may be redundant
60 # Hidden visibilty is required for cxx on iOS
82 # Setup iOS platform unless specified manually with IOS_PLATFORM
86 set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
103 # Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
114 set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
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/external/freetype/builds/cmake/
DiOS.cmake1 # iOS.cmake
17 # altered for iOS development.
63 # iOS environment. Thanks to the `android-cmake' project for providing
76 CACHE STRING "Force unset of the deployment target for iOS" FORCE
79 # determine the cmake host system version so we know where to find the iOS
92 # all iOS/Darwin specific settings - some may be redundant
109 # hidden visibility is required for cxx on iOS
141 # set up iOS platform unless specified manually with IOS_PLATFORM
146 set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
167 # set up iOS developer location unless specified manually with
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/external/clang/test/SemaObjC/
Dproperty-deprecated-warning.m54 …elf dep_target]]; // expected-warning {{'dep_target' is deprecated: first deprecated in iOS 3.0}} \
55 … // expected-warning {{'setDep_target:' is deprecated: first deprecated in iOS 3.0}}
60 …arget' is partial: introduced in iOS 5.0}} expected-warning@+2 {{'setPartial_dep_target:' is parti…
78 … setTarget: (id)0]; // expected-warning {{'setTarget:' is deprecated: first deprecated in iOS 3.0}}
79 …elf dep_target]]; // expected-warning {{'dep_target' is deprecated: first deprecated in iOS 3.0}} \
80 … // expected-warning {{'setDep_target:' is deprecated: first deprecated in iOS 3.0}}
85 …// expected-warning@+2 {{'setPartialTarget:' is partial: introduced in iOS 5.0}} expected-note@+2 …
89 …arget' is partial: introduced in iOS 5.0}} expected-warning@+2 {{'setPartial_dep_target:' is parti…
114 …if ([obj isEnabled]) // expected-warning {{'isEnabled' is deprecated: first deprecated in iOS 3.0}}
115 …ewDelegate:0]; // expected-warning {{'setNewDelegate:' is deprecated: first deprecated in iOS 3.0}}
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/external/webrtc/talk/app/webrtc/objc/
DREADME2 webrtc::PeerConnection API. This can be built for Mac or iOS. This
6 - Make sure gclient is checking out tools necessary to target iOS: your
12 up for building for iOS-device, iOS-simulator, and Mac (resp) are:
62 - To build & launch the sample app on the iOS simulator:
66 - To build & sign the sample app for an iOS device (32 bit):
69 - To build & sign the sample app for an iOS device (64 bit):
/external/compiler-rt/lib/builtins/Darwin-excludes/
DREADME.TXT8 supported target OS. Meaning if minimum deployment target is iOS 6, all builtins
10 that this is per-architecture. Since iOS 6 doesn't support arm64, when supporting
11 iOS 6, the minimum deployment target for arm64 binaries is iOS 7.
/external/skqp/site/dev/testing/
Dios.md1 Testing on iOS
5 mainstream iOS tool chain. See the [quick start guide for ios](../../user/quick/ios).
7 iOS doesn't lend itself well to compiling and running from the command line.
26 *osxfuse* and *ifuse*, which allows to mount the application directory on an iOS device).
/external/skia/site/dev/testing/
Dios.md1 Testing on iOS
5 mainstream iOS tool chain. See the [quick start guide for ios](../../user/quick/ios).
7 iOS doesn't lend itself well to compiling and running from the command line.
26 *osxfuse* and *ifuse*, which allows to mount the application directory on an iOS device).
/external/tensorflow/tensorflow/docs_src/mobile/
Dios_build.md1 # Building TensorFlow on iOS
5 The simplest way to get started with TensorFlow on iOS is using the CocoaPods
32 You'll need Xcode 7.3 or later to run our iOS samples.
70 ### iOS Example details
72 There are three demo applications for iOS, all defined in Xcode projects inside
99 ## Building the TensorFlow iOS libraries from source
103 shipped with. For such cases, you can build the iOS libraries from the
Dlinking_libs.md37 ### iOS subsection
39 Pulling in the TensorFlow libraries on iOS is a little more complicated. Here is
40 a checklist of what you’ll need to do to your iOS app:
128 if it believes it’s unused. On iOS, this step can be accomplished with the
190 use case, while on iOS and Raspberry Pi you call directly into the C++ API.
211 ### iOS and Raspberry Pi
213 Here’s the equivalent code for iOS and Raspberry Pi:
238 [iOS sample code](https://www.tensorflow.org/code/tensorflow/examples/ios/simple/RunModelViewContro…
239 but there’s nothing iOS-specific; the same code should be usable on any platform
/external/skia/infra/bots/
Dios_bin.isolate3 ['OS=="iOS-9.3.1"', {
10 ['OS=="iOS-10.3.1"', {
/external/skqp/infra/bots/
Dios_bin.isolate3 ['OS=="iOS-9.3.1"', {
10 ['OS=="iOS-10.3.1"', {
/external/compiler-rt/make/
DAppleBI.mk19 INSTALL_TARGET = install-iOS
21 INSTALL_TARGET = install-iOS-Simulator
82 install-iOS: $(SYMROOT)/libcompiler_rt-static.a \
118 install-iOS-Simulator: $(SYMROOT)/libcompiler_rt_sim.dylib \
/external/pdfium/build_overrides/
Dgtest.gni11 # Exclude support for testing Objective C code on OS X and iOS.
14 # Exclude support for flushing coverage files on iOS.
/external/v8/build_overrides/
Dgtest.gni11 # Exclude support for testing Objective C code on OS X and iOS.
14 # Exclude support for flushing coverage files on iOS.
/external/libyuv/files/build_overrides/
Dgtest.gni15 # Exclude support for testing Objective C code on OS X and iOS.
18 # Exclude support for flushing coverage files on iOS.
/external/clang/lib/Basic/
DObjCRuntime.cpp32 case ObjCRuntime::iOS: out << "ios"; break; in operator <<()
65 kind = ObjCRuntime::iOS; in tryParse()
/external/skqp/src/gpu/mtl/
DGrMtlGpu.mm29 // iOS Family group 3
40 // iOS Family group 2
54 // iOS Family group 1
/external/skia/src/gpu/mtl/
DGrMtlGpu.mm29 // iOS Family group 3
40 // iOS Family group 2
54 // iOS Family group 1
/external/webrtc/webrtc/
Dsupplement.gypi19 # Default to using BoringSSL on iOS.
23 # Chromium iOS toolchain relies on target_subarch being set.
/external/deqp/targets/ios/
Dios.cmake20 # iOS Target
22 set(DEQP_TARGET_NAME "iOS")
/external/tensorflow/tensorflow/contrib/lite/g3doc/
Dios.md1 # TensorFlow Lite for iOS
5 To create a universal iOS library for TensorFlow Lite, you need to build it
36 supported architectures on iOS:
/external/tensorflow/tensorflow/examples/ios/
DREADME.md1 # TensorFlow iOS Examples
3 This folder contains examples of how to build applications for iOS devices using TensorFlow.
75 - That's it. If you want to create your custom TensorFlow iOS library, for
78 ## Building the TensorFlow iOS libraries from source
84 under "iOS" to compile a static library containing the core TensorFlow code.
157 increase the size of your app. Currently on iOS we see around a 11 MB binary
167 - Choose "Generic iOS Device" as the build configuration.
/external/tensorflow/tensorflow/contrib/makefile/
DREADME.md5 if you are building for iOS, you currently need to use the Makefile.
21 - iOS
232 ## iOS section
234 _Note: To use this library in an iOS application, see related instructions in
235 the [iOS examples](../../examples/ios/) directory._
279 sign of success, the program is not a complete iOS app. argument
282 (iOS 11+ only supports 64bit so you can get away with arm64)
296 To see TensorFlow running on iOS, the example Xcode project in
311 Next, you will need to compile protobufs for iOS (optionally takes the -a $ARCH flag): argument
317 Then, you will need to compile the nsync library for iOS (optionally takes -a $ARCH flag):
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