Searched refs:ilo_texture (Results 1 – 11 of 11) sorted by relevance
/external/mesa3d/src/gallium/drivers/ilo/ |
D | ilo_resource.h | 90 struct ilo_texture { struct 103 struct ilo_texture *separate_s8; argument 120 static inline struct ilo_texture * 121 ilo_texture(struct pipe_resource *res) in ilo_texture() function 123 return (struct ilo_texture *) in ilo_texture() 141 &((struct ilo_texture *) res)->vma; in ilo_resource_get_vma() 145 ilo_texture_get_slice(const struct ilo_texture *tex, in ilo_texture_get_slice() 156 ilo_texture_set_slice_flags(struct ilo_texture *tex, unsigned level, in ilo_texture_set_slice_flags() 172 ilo_texture_set_slice_clear_value(struct ilo_texture *tex, unsigned level, in ilo_texture_set_slice_clear_value()
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D | ilo_resource.c | 252 tex_free_slices(struct ilo_texture *tex) in tex_free_slices() 258 tex_alloc_slices(struct ilo_texture *tex) in tex_alloc_slices() 290 tex_create_bo(struct ilo_texture *tex) in tex_create_bo() 321 tex_create_separate_stencil(struct ilo_texture *tex) in tex_create_separate_stencil() 340 tex->separate_s8 = ilo_texture(s8); in tex_create_separate_stencil() 348 tex_create_hiz(struct ilo_texture *tex) in tex_create_hiz() 381 tex_create_mcs(struct ilo_texture *tex) in tex_create_mcs() 400 tex_destroy(struct ilo_texture *tex) in tex_destroy() 413 tex_alloc_bos(struct ilo_texture *tex) in tex_alloc_bos() 435 tex_import_handle(struct ilo_texture *tex, in tex_import_handle() [all …]
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D | ilo_transfer.c | 92 struct ilo_texture *tex = ilo_texture(res); in resource_get_transfer_method() 192 assert(ilo_texture(xfer->staging.res)->image.tiling == in xfer_alloc_staging_res() 345 tex_get_box_origin(const struct ilo_texture *tex, in tex_get_box_origin() 360 tex_get_box_offset(const struct ilo_texture *tex, unsigned level, in tex_get_box_offset() 371 tex_get_slice_stride(const struct ilo_texture *tex, unsigned level) in tex_get_slice_stride() 518 tex_tile_choose_offset_func(const struct ilo_texture *tex, in tex_tile_choose_offset_func() 541 tex_staging_sys_map_bo(struct ilo_texture *tex, in tex_staging_sys_map_bo() 562 tex_staging_sys_unmap_bo(struct ilo_texture *tex) in tex_staging_sys_unmap_bo() 568 tex_staging_sys_zs_read(struct ilo_texture *tex, in tex_staging_sys_zs_read() 588 struct ilo_texture *s8_tex = tex->separate_s8; in tex_staging_sys_zs_read() [all …]
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D | ilo_blitter_rectlist.c | 152 struct ilo_texture *tex = ilo_texture(res); in ilo_blitter_set_fb() 287 const struct ilo_texture *tex) in hiz_can_clear_zs() 345 struct ilo_texture *tex = ilo_texture(zs->texture); in ilo_blitter_rectlist_clear_zs() 444 struct ilo_texture *tex = ilo_texture(res); in ilo_blitter_rectlist_resolve_z() 483 struct ilo_texture *tex = ilo_texture(res); in ilo_blitter_rectlist_resolve_hiz()
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D | ilo_blitter_blt.c | 238 struct ilo_texture *dst_tex, unsigned dst_level, in tex_clear_region() 295 struct ilo_texture *dst_tex, in tex_copy_region() 298 struct ilo_texture *src_tex, in tex_copy_region() 432 ilo_texture(dst), dst_level, dst_x, dst_y, dst_z, in ilo_blitter_blt_copy_resource() 433 ilo_texture(src), src_level, src_box); in ilo_blitter_blt_copy_resource() 501 success = tex_clear_region(blitter, ilo_texture(rt->texture), in ilo_blitter_blt_clear_rt() 572 return tex_clear_region(blitter, ilo_texture(zs->texture), in ilo_blitter_blt_clear_zs()
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D | ilo_blit.h | 48 struct ilo_texture *tex; in ilo_blit_resolve_slices() 54 tex = ilo_texture(res); in ilo_blit_resolve_slices()
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D | ilo_blit.c | 160 struct ilo_texture *tex = ilo_texture(res); in ilo_blit_resolve_slices_for_hiz()
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D | ilo_render_gen8.c | 153 ilo_texture_get_slice(ilo_texture(surface->base.texture), in gen8_draw_wm()
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D | ilo_state.c | 1703 const struct ilo_texture *tex = ilo_texture(cso->base.texture); in ilo_set_framebuffer_state() 2032 struct ilo_texture *tex = ilo_texture(res); in ilo_create_sampler_view() 2087 struct ilo_texture *tex = ilo_texture(res); in ilo_create_surface()
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D | ilo_render_gen7.c | 580 ilo_texture_get_slice(ilo_texture(surface->base.texture), in gen7_draw_wm()
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D | ilo_render_gen6.c | 722 ilo_texture_get_slice(ilo_texture(surface->base.texture), in gen6_draw_wm_depth()
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