/external/skqp/src/gpu/effects/ |
D | GrShadowGeoProc.cpp | 36 this->writeOutputPosition(vertBuilder, gpArgs, rsgp.inPosition()->fName); in onEmitCode() 42 rsgp.inPosition()->asShaderVar(), in onEmitCode()
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D | GrDistanceFieldGeoProc.cpp | 57 gpArgs->fPositionVar = dfTexEffect.inPosition()->asShaderVar(); in onEmitCode() 63 dfTexEffect.inPosition()->asShaderVar(), in onEmitCode() 343 dfPathEffect.inPosition()->fName, in onEmitCode() 351 dfPathEffect.inPosition()->asShaderVar(), in onEmitCode() 355 this->writeOutputPosition(vertBuilder, gpArgs, dfPathEffect.inPosition()->fName); in onEmitCode() 361 dfPathEffect.inPosition()->asShaderVar(), in onEmitCode() 601 gpArgs->fPositionVar = dfTexEffect.inPosition()->asShaderVar(); in onEmitCode() 607 dfTexEffect.inPosition()->asShaderVar(), in onEmitCode()
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D | GrDistanceFieldGeoProc.h | 79 const Attribute* inPosition() const { return fInPosition; } in inPosition() function 139 const Attribute* inPosition() const { return fInPosition; } in inPosition() function 206 const Attribute* inPosition() const { return fInPosition; } in inPosition() function
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D | GrBezierEffect.h | 96 inline const Attribute* inPosition() const { return fInPosition; } in inPosition() function 178 inline const Attribute* inPosition() const { return fInPosition; } in inPosition() function 261 inline const Attribute* inPosition() const { return fInPosition; } in inPosition() function
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D | GrBezierEffect.cpp | 92 gp.inPosition()->fName, in onEmitCode() 100 gp.inPosition()->asShaderVar(), in onEmitCode() 344 gp.inPosition()->fName, in onEmitCode() 352 gp.inPosition()->asShaderVar(), in onEmitCode() 547 gp.inPosition()->fName, in onEmitCode() 579 gp.inPosition()->asShaderVar(), in onEmitCode()
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D | GrShadowGeoProc.h | 28 const Attribute* inPosition() const { return fInPosition; } in inPosition() function
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D | GrBitmapTextGeoProc.cpp | 56 this->writeOutputPosition(vertBuilder, gpArgs, btgp.inPosition()->fName); in onEmitCode() 62 btgp.inPosition()->asShaderVar(), in onEmitCode()
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D | GrBitmapTextGeoProc.h | 39 const Attribute* inPosition() const { return fInPosition; } in inPosition() function
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/external/skia/src/gpu/effects/ |
D | GrShadowGeoProc.cpp | 36 this->writeOutputPosition(vertBuilder, gpArgs, rsgp.inPosition()->fName); in onEmitCode() 42 rsgp.inPosition()->asShaderVar(), in onEmitCode()
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D | GrDistanceFieldGeoProc.cpp | 57 gpArgs->fPositionVar = dfTexEffect.inPosition()->asShaderVar(); in onEmitCode() 63 dfTexEffect.inPosition()->asShaderVar(), in onEmitCode() 351 dfPathEffect.inPosition()->fName, in onEmitCode() 359 dfPathEffect.inPosition()->asShaderVar(), in onEmitCode() 363 this->writeOutputPosition(vertBuilder, gpArgs, dfPathEffect.inPosition()->fName); in onEmitCode() 369 dfPathEffect.inPosition()->asShaderVar(), in onEmitCode() 617 gpArgs->fPositionVar = dfTexEffect.inPosition()->asShaderVar(); in onEmitCode() 623 dfTexEffect.inPosition()->asShaderVar(), in onEmitCode()
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D | GrDistanceFieldGeoProc.h | 79 const Attribute* inPosition() const { return fInPosition; } in inPosition() function 142 const Attribute* inPosition() const { return fInPosition; } in inPosition() function 211 const Attribute* inPosition() const { return fInPosition; } in inPosition() function
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D | GrBezierEffect.h | 96 inline const Attribute* inPosition() const { return fInPosition; } in inPosition() function 178 inline const Attribute* inPosition() const { return fInPosition; } in inPosition() function 261 inline const Attribute* inPosition() const { return fInPosition; } in inPosition() function
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D | GrBezierEffect.cpp | 92 gp.inPosition()->fName, in onEmitCode() 100 gp.inPosition()->asShaderVar(), in onEmitCode() 344 gp.inPosition()->fName, in onEmitCode() 352 gp.inPosition()->asShaderVar(), in onEmitCode() 547 gp.inPosition()->fName, in onEmitCode() 579 gp.inPosition()->asShaderVar(), in onEmitCode()
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D | GrShadowGeoProc.h | 28 const Attribute* inPosition() const { return fInPosition; } in inPosition() function
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D | GrBitmapTextGeoProc.cpp | 56 this->writeOutputPosition(vertBuilder, gpArgs, btgp.inPosition()->fName); in onEmitCode() 62 btgp.inPosition()->asShaderVar(), in onEmitCode()
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D | GrBitmapTextGeoProc.h | 39 const Attribute* inPosition() const { return fInPosition; } in inPosition() function
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/external/skqp/src/gpu/ |
D | GrDefaultGeoProcFactory.cpp | 50 const Attribute* inPosition() const { return fInPosition; } in inPosition() function in DefaultGeoProc 138 gp.inPosition()->fName, in onEmitCode() 155 gp.inPosition()->asShaderVar(), in onEmitCode()
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/external/skia/src/gpu/ |
D | GrDefaultGeoProcFactory.cpp | 50 const Attribute* inPosition() const { return fInPosition; } in inPosition() function in DefaultGeoProc 138 gp.inPosition()->fName, in onEmitCode() 155 gp.inPosition()->asShaderVar(), in onEmitCode()
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/external/skia/src/gpu/ops/ |
D | GrDashOp.cpp | 837 const Attribute* inPosition() const { return fInPosition; } in inPosition() function in DashingCircleEffect 927 this->writeOutputPosition(vertBuilder, gpArgs, dce.inPosition()->fName); in onEmitCode() 933 dce.inPosition()->asShaderVar(), in onEmitCode() 1046 const Attribute* inPosition() const { return fInPosition; } in inPosition() function in DashingLineEffect 1130 this->writeOutputPosition(vertBuilder, gpArgs, de.inPosition()->fName); in onEmitCode() 1136 de.inPosition()->asShaderVar(), in onEmitCode()
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D | GrMSAAPathRenderer.cpp | 124 const Attribute* inPosition() const { return fInPosition; } in inPosition() function in __anon801051a80111::MSAAQuadProcessor 148 this->writeOutputPosition(vsBuilder, uniformHandler, gpArgs, qp.inPosition()->fName, in onEmitCode() 153 qp.inPosition()->asShaderVar(), SkMatrix::I(), in onEmitCode()
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/external/skqp/src/gpu/ops/ |
D | GrDashOp.cpp | 837 const Attribute* inPosition() const { return fInPosition; } in inPosition() function in DashingCircleEffect 927 this->writeOutputPosition(vertBuilder, gpArgs, dce.inPosition()->fName); in onEmitCode() 933 dce.inPosition()->asShaderVar(), in onEmitCode() 1046 const Attribute* inPosition() const { return fInPosition; } in inPosition() function in DashingLineEffect 1130 this->writeOutputPosition(vertBuilder, gpArgs, de.inPosition()->fName); in onEmitCode() 1136 de.inPosition()->asShaderVar(), in onEmitCode()
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D | GrMSAAPathRenderer.cpp | 124 const Attribute* inPosition() const { return fInPosition; } in inPosition() function in __anon4c3a6b5f0111::MSAAQuadProcessor 148 this->writeOutputPosition(vsBuilder, uniformHandler, gpArgs, qp.inPosition()->fName, in onEmitCode() 153 qp.inPosition()->asShaderVar(), SkMatrix::I(), in onEmitCode()
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