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Searched refs:inPosition (Results 1 – 22 of 22) sorted by relevance

/external/skqp/src/gpu/effects/
DGrShadowGeoProc.cpp36 this->writeOutputPosition(vertBuilder, gpArgs, rsgp.inPosition()->fName); in onEmitCode()
42 rsgp.inPosition()->asShaderVar(), in onEmitCode()
DGrDistanceFieldGeoProc.cpp57 gpArgs->fPositionVar = dfTexEffect.inPosition()->asShaderVar(); in onEmitCode()
63 dfTexEffect.inPosition()->asShaderVar(), in onEmitCode()
343 dfPathEffect.inPosition()->fName, in onEmitCode()
351 dfPathEffect.inPosition()->asShaderVar(), in onEmitCode()
355 this->writeOutputPosition(vertBuilder, gpArgs, dfPathEffect.inPosition()->fName); in onEmitCode()
361 dfPathEffect.inPosition()->asShaderVar(), in onEmitCode()
601 gpArgs->fPositionVar = dfTexEffect.inPosition()->asShaderVar(); in onEmitCode()
607 dfTexEffect.inPosition()->asShaderVar(), in onEmitCode()
DGrDistanceFieldGeoProc.h79 const Attribute* inPosition() const { return fInPosition; } in inPosition() function
139 const Attribute* inPosition() const { return fInPosition; } in inPosition() function
206 const Attribute* inPosition() const { return fInPosition; } in inPosition() function
DGrBezierEffect.h96 inline const Attribute* inPosition() const { return fInPosition; } in inPosition() function
178 inline const Attribute* inPosition() const { return fInPosition; } in inPosition() function
261 inline const Attribute* inPosition() const { return fInPosition; } in inPosition() function
DGrBezierEffect.cpp92 gp.inPosition()->fName, in onEmitCode()
100 gp.inPosition()->asShaderVar(), in onEmitCode()
344 gp.inPosition()->fName, in onEmitCode()
352 gp.inPosition()->asShaderVar(), in onEmitCode()
547 gp.inPosition()->fName, in onEmitCode()
579 gp.inPosition()->asShaderVar(), in onEmitCode()
DGrShadowGeoProc.h28 const Attribute* inPosition() const { return fInPosition; } in inPosition() function
DGrBitmapTextGeoProc.cpp56 this->writeOutputPosition(vertBuilder, gpArgs, btgp.inPosition()->fName); in onEmitCode()
62 btgp.inPosition()->asShaderVar(), in onEmitCode()
DGrBitmapTextGeoProc.h39 const Attribute* inPosition() const { return fInPosition; } in inPosition() function
/external/skia/src/gpu/effects/
DGrShadowGeoProc.cpp36 this->writeOutputPosition(vertBuilder, gpArgs, rsgp.inPosition()->fName); in onEmitCode()
42 rsgp.inPosition()->asShaderVar(), in onEmitCode()
DGrDistanceFieldGeoProc.cpp57 gpArgs->fPositionVar = dfTexEffect.inPosition()->asShaderVar(); in onEmitCode()
63 dfTexEffect.inPosition()->asShaderVar(), in onEmitCode()
351 dfPathEffect.inPosition()->fName, in onEmitCode()
359 dfPathEffect.inPosition()->asShaderVar(), in onEmitCode()
363 this->writeOutputPosition(vertBuilder, gpArgs, dfPathEffect.inPosition()->fName); in onEmitCode()
369 dfPathEffect.inPosition()->asShaderVar(), in onEmitCode()
617 gpArgs->fPositionVar = dfTexEffect.inPosition()->asShaderVar(); in onEmitCode()
623 dfTexEffect.inPosition()->asShaderVar(), in onEmitCode()
DGrDistanceFieldGeoProc.h79 const Attribute* inPosition() const { return fInPosition; } in inPosition() function
142 const Attribute* inPosition() const { return fInPosition; } in inPosition() function
211 const Attribute* inPosition() const { return fInPosition; } in inPosition() function
DGrBezierEffect.h96 inline const Attribute* inPosition() const { return fInPosition; } in inPosition() function
178 inline const Attribute* inPosition() const { return fInPosition; } in inPosition() function
261 inline const Attribute* inPosition() const { return fInPosition; } in inPosition() function
DGrBezierEffect.cpp92 gp.inPosition()->fName, in onEmitCode()
100 gp.inPosition()->asShaderVar(), in onEmitCode()
344 gp.inPosition()->fName, in onEmitCode()
352 gp.inPosition()->asShaderVar(), in onEmitCode()
547 gp.inPosition()->fName, in onEmitCode()
579 gp.inPosition()->asShaderVar(), in onEmitCode()
DGrShadowGeoProc.h28 const Attribute* inPosition() const { return fInPosition; } in inPosition() function
DGrBitmapTextGeoProc.cpp56 this->writeOutputPosition(vertBuilder, gpArgs, btgp.inPosition()->fName); in onEmitCode()
62 btgp.inPosition()->asShaderVar(), in onEmitCode()
DGrBitmapTextGeoProc.h39 const Attribute* inPosition() const { return fInPosition; } in inPosition() function
/external/skqp/src/gpu/
DGrDefaultGeoProcFactory.cpp50 const Attribute* inPosition() const { return fInPosition; } in inPosition() function in DefaultGeoProc
138 gp.inPosition()->fName, in onEmitCode()
155 gp.inPosition()->asShaderVar(), in onEmitCode()
/external/skia/src/gpu/
DGrDefaultGeoProcFactory.cpp50 const Attribute* inPosition() const { return fInPosition; } in inPosition() function in DefaultGeoProc
138 gp.inPosition()->fName, in onEmitCode()
155 gp.inPosition()->asShaderVar(), in onEmitCode()
/external/skia/src/gpu/ops/
DGrDashOp.cpp837 const Attribute* inPosition() const { return fInPosition; } in inPosition() function in DashingCircleEffect
927 this->writeOutputPosition(vertBuilder, gpArgs, dce.inPosition()->fName); in onEmitCode()
933 dce.inPosition()->asShaderVar(), in onEmitCode()
1046 const Attribute* inPosition() const { return fInPosition; } in inPosition() function in DashingLineEffect
1130 this->writeOutputPosition(vertBuilder, gpArgs, de.inPosition()->fName); in onEmitCode()
1136 de.inPosition()->asShaderVar(), in onEmitCode()
DGrMSAAPathRenderer.cpp124 const Attribute* inPosition() const { return fInPosition; } in inPosition() function in __anon801051a80111::MSAAQuadProcessor
148 this->writeOutputPosition(vsBuilder, uniformHandler, gpArgs, qp.inPosition()->fName, in onEmitCode()
153 qp.inPosition()->asShaderVar(), SkMatrix::I(), in onEmitCode()
/external/skqp/src/gpu/ops/
DGrDashOp.cpp837 const Attribute* inPosition() const { return fInPosition; } in inPosition() function in DashingCircleEffect
927 this->writeOutputPosition(vertBuilder, gpArgs, dce.inPosition()->fName); in onEmitCode()
933 dce.inPosition()->asShaderVar(), in onEmitCode()
1046 const Attribute* inPosition() const { return fInPosition; } in inPosition() function in DashingLineEffect
1130 this->writeOutputPosition(vertBuilder, gpArgs, de.inPosition()->fName); in onEmitCode()
1136 de.inPosition()->asShaderVar(), in onEmitCode()
DGrMSAAPathRenderer.cpp124 const Attribute* inPosition() const { return fInPosition; } in inPosition() function in __anon4c3a6b5f0111::MSAAQuadProcessor
148 this->writeOutputPosition(vsBuilder, uniformHandler, gpArgs, qp.inPosition()->fName, in onEmitCode()
153 qp.inPosition()->asShaderVar(), SkMatrix::I(), in onEmitCode()