/external/mesa3d/src/glx/ |
D | indirect_texture_compression.c | 77 GLenum internal_format, in CompressedTexImage1D2D() argument 103 __GLX_PUT_LONG(12, internal_format); in CompressedTexImage1D2D() 120 __GLX_PUT_LONG(16, internal_format); in CompressedTexImage1D2D() 195 GLenum internal_format, GLsizei width, in __indirect_glCompressedTexImage1D() argument 199 CompressedTexImage1D2D(target, level, internal_format, width, 0, in __indirect_glCompressedTexImage1D() 207 GLenum internal_format, in __indirect_glCompressedTexImage2D() argument 212 CompressedTexImage1D2D(target, level, internal_format, width, height, in __indirect_glCompressedTexImage2D() 220 GLenum internal_format, in __indirect_glCompressedTexImage3D() argument 237 __GLX_PUT_LONG(12, internal_format); in __indirect_glCompressedTexImage3D() 253 __GLX_PUT_LONG(16, internal_format); in __indirect_glCompressedTexImage3D()
|
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cStencilTexturingTests.cpp | 54 …createAndFill2DTexture(deqp::Context& context, GLuint width, GLuint height, GLenum internal_format, 267 …createAndFill2DTexture(deqp::Context& context, GLuint width, GLuint height, GLenum internal_format, in createAndFill2DTexture() argument 281 …gl.texImage2D(GL_TEXTURE_2D, 0 /* level */, internal_format, width, height, 0 /* border */, format… in createAndFill2DTexture() 663 GLenum internal_format = GL_R8UI; in dispatch() local 669 internal_format = GL_R32F; in dispatch() 681 GL_WRITE_ONLY, internal_format); in dispatch() 817 GLenum internal_format = 0; in prepareDestinationTexture() local 828 internal_format = GL_R8UI; in prepareDestinationTexture() 835 internal_format = GL_R32F; in prepareDestinationTexture() 849 …Utils::createAndFill2DTexture(m_context, m_width, m_height, internal_format, format, type, &textur… in prepareDestinationTexture() [all …]
|
D | gl4cCopyImageTests.cpp | 93 static void maskPixelForFormat(glw::GLenum internal_format, glw::GLubyte* pixel); 95 static glw::GLdouble getEpsilon(glw::GLenum internal_format); 96 static glw::GLuint getPixelSizeForFormat(glw::GLenum internal_format); 97 static glw::GLenum getFormat(glw::GLenum internal_format); 98 static glw::GLuint getNumberOfChannels(glw::GLenum internal_format); 100 static std::string getPixelString(glw::GLenum internal_format, const glw::GLubyte* pixel); 102 static glw::GLenum getType(glw::GLenum internal_format); 106 …uint prepareCompressedTex(deqp::Context& context, glw::GLenum target, glw::GLenum internal_format); 110 static glw::GLuint prepareRenderBuffer(deqp::Context& context, glw::GLenum internal_format); 112 …::GLuint prepareTex16x16x6(deqp::Context& context, glw::GLenum target, glw::GLenum internal_format, [all …]
|
D | gl4cStencilTexturingTests.hpp | 70 glw::GLuint prepareSourceTexture(glw::GLenum internal_format, bool is_stencil, 73 …void prepareSourceTextureData(glw::GLenum internal_format, std::vector<glw::GLubyte>& texture_data… 78 bool test(glw::GLenum internal_format, bool is_stencil);
|
D | gl4cMultiBindTests.cpp | 333 void InitBuffer(deqp::Context& context, glw::GLenum internal_format, glw::GLuint buffer_id); 335 …orage(deqp::Context& context, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format, 345 glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, 356 … Image(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLenum internal_format, 360 …age(const glw::Functions& gl, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format, 985 void Texture::InitBuffer(deqp::Context& context, glw::GLenum internal_format, glw::GLuint buffer_id) in InitBuffer() argument 995 gl.texBuffer(GL_TEXTURE_BUFFER, internal_format, buffer_id); in InitBuffer() 1009 …orage(deqp::Context& context, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format, in InitStorage() argument 1018 Storage(gl, target, levels, internal_format, width, height, depth, allow_error); in InitStorage() 1061 glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, in CompressedImage() argument [all …]
|
D | gl4cBufferStorageTests.cpp | 313 glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, 324 … Image(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLenum internal_format, 328 …age(const glw::Functions& gl, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format, 1338 glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, in CompressedImage() argument 1344 gl.compressedTexImage1D(target, level, internal_format, width, 0 /* border */, image_size, data); in CompressedImage() 1350 …gl.compressedTexImage2D(target, level, internal_format, width, height, 0 /* border */, image_size,… in CompressedImage() 1354 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, internal_format, width, height, 0 /… in CompressedImage() 1356 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, internal_format, width, height, 0 /… in CompressedImage() 1358 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, internal_format, width, height, 0 /… in CompressedImage() 1360 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, internal_format, width, height, 0 /… in CompressedImage() [all …]
|
D | gl4cTextureGatherTests.cpp | 436 GLenum internal_format = GL_RGB32F; in CreateTexture2DRgb() local 447 glTexImage2D(target, i, internal_format, size, size, 0, format, tex_type, 0); in CreateTexture2DRgb() 469 GLenum internal_format = GL_RG32F; in CreateTexture2DRg() local 480 glTexImage2D(target, i, internal_format, size, size, 0, format, tex_type, 0); in CreateTexture2DRg() 502 GLenum internal_format = GL_R32F; in CreateTexture2DR() local 513 glTexImage2D(target, i, internal_format, size, size, 0, format, tex_type, 0); in CreateTexture2DR() 534 GLenum internal_format = InternalFormat(); in CreateTexture2DInt() local 545 glTexImage2D(target, i, internal_format, size, size, 0, GL_RGBA_INTEGER, GL_INT, 0); in CreateTexture2DInt() 550 glTexImage2D(target, 0, internal_format, size, size, 0, GL_RGBA_INTEGER, GL_INT, 0); in CreateTexture2DInt() 572 GLenum internal_format = InternalFormat(); in CreateTexture2DArrayInt() local [all …]
|
D | gl3cTextureSizePromotion.cpp | 308 …gl.texImage1D(target, 0, descriptor.internal_format, s_source_texture_size, 0, source_format, sour… in prepareSourceTexture() 315 …gl.texImage2D(target, 0, descriptor.internal_format, s_source_texture_size, s_source_texture_size,… in prepareSourceTexture() 321 gl.texImage3D(target, 0, descriptor.internal_format, s_source_texture_size, s_source_texture_size, in prepareSourceTexture() 386 glw::GLenum internal_format = getDestinationFormatForChannel(descriptor); in prepareDestinationTextureAndFramebuffer() local 423 …gl.texImage2D(target, 0, internal_format, s_source_texture_size, s_source_texture_size, 0, destina… in prepareDestinationTextureAndFramebuffer() 434 …gl.texImage2DMultisample(target, m_max_samples - 1, descriptor.internal_format, s_source_texture_s… in prepareDestinationTextureAndFramebuffer() 443 …gl.texImage3DMultisample(target, m_max_samples - 1, descriptor.internal_format, s_source_texture_s… in prepareDestinationTextureAndFramebuffer()
|
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureGatherTests.cpp | 352 bool IsFloatingPointTexture(GLenum internal_format) in IsFloatingPointTexture() argument 354 switch (internal_format) in IsFloatingPointTexture() 369 GLenum internal_format = GL_RGB32F; in CreateTexture2DRgb() local 381 glTexImage2D(target, i, internal_format, size, size, 0, format, tex_type, &pixels[0]); in CreateTexture2DRgb() 397 if (IsFloatingPointTexture(internal_format)) in CreateTexture2DRgb() 406 GLenum internal_format = GL_RG32F; in CreateTexture2DRg() local 417 glTexImage2D(target, i, internal_format, size, size, 0, format, tex_type, 0); in CreateTexture2DRg() 419 glTexImage2D(target, i, internal_format, size, size, 0, format, tex_type, &pixels[0]); in CreateTexture2DRg() 435 if (IsFloatingPointTexture(internal_format)) in CreateTexture2DRg() 444 GLenum internal_format = GL_R32F; in CreateTexture2DR() local [all …]
|
/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_tex_image.c | 180 GLenum internal_format, in intel_set_texture_image_mt() argument 190 0, internal_format, mt->format); in intel_set_texture_image_mt() 306 GLenum internal_format = 0; in intelSetTexBuffer2() local 326 internal_format = GL_RGB; in intelSetTexBuffer2() 330 internal_format = GL_RGBA; in intelSetTexBuffer2() 334 internal_format = GL_RGB; in intelSetTexBuffer2() 351 intel_set_texture_image_mt(brw, texImage, internal_format, mt); in intelSetTexBuffer2() 444 const GLenum internal_format = in intel_image_target_texture_2d() local 445 image->internal_format != 0 ? in intel_image_target_texture_2d() 446 image->internal_format : _mesa_get_format_base_format(mt->format); in intel_image_target_texture_2d() [all …]
|
D | intel_image.h | 70 GLenum internal_format; member
|
/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.cpp | 668 glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, in CompressedImage() argument 674 gl.compressedTexImage1D(target, level, internal_format, width, 0 /* border */, image_size, data); in CompressedImage() 680 …gl.compressedTexImage2D(target, level, internal_format, width, height, 0 /* border */, image_size,… in CompressedImage() 684 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, internal_format, width, height, 0 /… in CompressedImage() 686 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, internal_format, width, height, 0 /… in CompressedImage() 688 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, internal_format, width, height, 0 /… in CompressedImage() 690 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, internal_format, width, height, 0 /… in CompressedImage() 692 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, internal_format, width, height, 0 /… in CompressedImage() 694 …gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, internal_format, width, height, 0 /… in CompressedImage() 700 …gl.compressedTexImage3D(target, level, internal_format, width, height, depth, 0 /* border */, imag… in CompressedImage() [all …]
|
D | glcRobustBufferAccessBehaviorTests.hpp | 215 glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth, 229 … Image(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLenum internal_format, 233 …age(const glw::Functions& gl, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format,
|
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 693 glw::GLenum internal_format = GL_NONE; in prepareImmutableTextureObject() local 698 internal_format = m_color_internal_format; in prepareImmutableTextureObject() 702 internal_format = m_depth_internal_format; in prepareImmutableTextureObject() 711 internal_format, texture_size, texture_size, n_cubemaps * 6 /* layer-faces per cube-map */); in prepareImmutableTextureObject() 734 glw::GLenum internal_format = GL_NONE; in prepareMutableTextureObject() local 740 internal_format = m_color_internal_format; in prepareMutableTextureObject() 746 internal_format = m_depth_internal_format; in prepareMutableTextureObject() 756 …gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0 /* mipmap_level */, internal_format, texture_size, text… in prepareMutableTextureObject()
|
/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | radeon_screen.c | 212 image->internal_format = GL_RGB; in radeon_create_image_from_name() 217 image->internal_format = GL_RGB; in radeon_create_image_from_name() 222 image->internal_format = GL_RGBA; in radeon_create_image_from_name() 272 image->internal_format = rb->InternalFormat; in radeon_create_image_from_renderbuffer() 312 image->internal_format = GL_RGB; in radeon_create_image() 317 image->internal_format = GL_RGB; in radeon_create_image() 322 image->internal_format = GL_RGBA; in radeon_create_image()
|
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_screen.c | 212 image->internal_format = GL_RGB; in radeon_create_image_from_name() 217 image->internal_format = GL_RGB; in radeon_create_image_from_name() 222 image->internal_format = GL_RGBA; in radeon_create_image_from_name() 272 image->internal_format = rb->InternalFormat; in radeon_create_image_from_renderbuffer() 312 image->internal_format = GL_RGB; in radeon_create_image() 317 image->internal_format = GL_RGB; in radeon_create_image() 322 image->internal_format = GL_RGBA; in radeon_create_image()
|
/external/mesa3d/src/mesa/main/ |
D | textureview.c | 120 GLenum internal_format; member 257 if (compatible_internal_formats[i].internal_format == internalformat) in _mesa_texture_view_lookup_view_class() 264 if (s3tc_compatible_internal_formats[i].internal_format in _mesa_texture_view_lookup_view_class() 272 if (gles_etc2_compatible_internal_formats[i].internal_format in _mesa_texture_view_lookup_view_class() 279 if (gles_astc_compatible_internal_formats[i].internal_format in _mesa_texture_view_lookup_view_class() 287 if (gles_astc_3d_compatible_internal_formats[i].internal_format in _mesa_texture_view_lookup_view_class()
|
D | glformats.h | 152 _mesa_is_es3_color_renderable(GLenum internal_format); 156 GLenum internal_format);
|
/external/mesa3d/src/gallium/state_trackers/dri/ |
D | dri_drawable.c | 229 enum pipe_format internal_format = pt->format; in dri_set_tex_buffer2() local 233 switch (internal_format) { in dri_set_tex_buffer2() 235 internal_format = PIPE_FORMAT_BGRX8888_UNORM; in dri_set_tex_buffer2() 238 internal_format = PIPE_FORMAT_XRGB8888_UNORM; in dri_set_tex_buffer2() 249 0, internal_format, pt, FALSE); in dri_set_tex_buffer2()
|
/external/deqp/external/openglcts/modules/gles32/ |
D | es32cRobustBufferAccessBehaviorTests.cpp | 333 GLenum internal_format = 0; in prepareTexture() local 342 internal_format = GL_R8; in prepareTexture() 345 internal_format = GL_RG8_SNORM; in prepareTexture() 348 internal_format = GL_RGBA32F; in prepareTexture() 352 internal_format = GL_R32UI; in prepareTexture() 357 internal_format = GL_R32UI; in prepareTexture() 367 Texture::Storage(gl, target, n_levels, internal_format, width, height, 0); in prepareTexture()
|
/external/mesa3d/src/mesa/drivers/common/ |
D | meta_tex_subimage.c | 76 GLenum internal_format; in create_texture_for_pbo() local 145 internal_format = _mesa_get_format_base_format(pbo_format); in create_texture_for_pbo() 156 0, internal_format, pbo_format); in create_texture_for_pbo()
|
/external/mesa3d/include/GL/ |
D | mesa_glinterop.h | 213 unsigned internal_format; member
|
/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_screen.c | 254 image->internal_format = _mesa_get_format_base_format(image->format); in intel_allocate_image() 349 image->internal_format = rb->InternalFormat; in intel_create_image_from_renderbuffer() 405 image->internal_format = obj->Image[face][level]->InternalFormat; in intel_create_image_from_texture() 513 image->internal_format = orig_image->internal_format; in intel_dup_image()
|
D | intel_regions.h | 134 GLenum internal_format; member
|
/external/mesa3d/src/gallium/drivers/freedreno/ |
D | freedreno_resource.h | 70 enum pipe_format internal_format; member
|