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Searched refs:ir_tex (Results 1 – 15 of 15) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dbuiltin_functions.cpp1662 … _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), in create_builtins()
1663 … _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type), in create_builtins()
1664 … _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type), in create_builtins()
1666 … _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), in create_builtins()
1667 … _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type), in create_builtins()
1668 … _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type), in create_builtins()
1670 … _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), in create_builtins()
1671 … _texture(ir_tex, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type), in create_builtins()
1672 … _texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type), in create_builtins()
1674 … _texture(ir_tex, v130, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type), in create_builtins()
[all …]
Dir_equals.cpp156 case ir_tex: in equals()
Dir_rvalue_visitor.cpp58 case ir_tex: in rvalue_visit()
Dopt_tree_grafting.cpp274 case ir_tex: in visit_enter()
Dir_hv_accept.cpp194 case ir_tex: in accept()
Dir_clone.cpp220 case ir_tex: in clone()
Dir_reader.cpp947 ir_texture_opcode op = ir_tex; /* silence warning */ in read_texture()
971 op = ir_tex; in read_texture()
Dir_print_visitor.cpp338 case ir_tex: in visit()
Dir.h1766 ir_tex, /**< Regular texture look-up */ enumerator
Dglsl_to_nir.cpp1867 case ir_tex: in visit()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_vec4_visitor.cpp924 if (op == ir_tex || op == ir_query_levels) { in emit_texture()
931 case ir_tex: opcode = SHADER_OPCODE_TXL; break; in emit_texture()
1014 if (op == ir_tex || op == ir_txl) { in emit_texture()
Dbrw_vec4_nir.cpp2135 case nir_texop_tex: op = ir_tex; break; in ir_texture_opcode_for_nir_texop()
/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp971 ir_texture *tex = new(p->mem_ctx) ir_texture(ir_tex); in load_texture()
/external/mesa3d/src/mesa/program/
Dir_to_mesa.cpp1996 case ir_tex: in visit()
/external/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_tgsi.cpp3992 case ir_tex: in visit()