Searched refs:kBaseMS (Results 1 – 2 of 2) sorted by relevance
71 static const SkScalar kBaseMS = 1000.f / 60.f; // ms/frame to hit 60 fps in onPaint() local84 canvas->drawLine(rect.fLeft, rect.fBottom - kBaseMS*kPixelPerMS, in onPaint()85 rect.fRight, rect.fBottom - kBaseMS*kPixelPerMS, paint); in onPaint()