Searched refs:language_version (Results 1 – 8 of 8) sorted by relevance
88 this->language_version); in get_version_string()109 ? this->forced_language_version : this->language_version; in is_version()346 unsigned language_version; member
80 this->language_version = 110; in _mesa_glsl_parse_state()89 this->language_version = 100; in _mesa_glsl_parse_state()409 this->language_version = this->forced_language_version; in process_version_directive()411 this->language_version = version; in process_version_directive()415 if (this->supported_versions[i].ver == this->language_version in process_version_directive()436 this->language_version = this->ctx->Const.GLSLVersion; in process_version_directive()444 this->language_version = 100; in process_version_directive()1999 shader->Version = state->language_version; in _mesa_glsl_compile_shader()
291 if (!state->es_shader && state->language_version < 140) { in _mesa_glsl_initialize_types()
1181 … if (state->es_shader && state->language_version == 100 && state->EXT_blend_func_extended_enable) { in generate_fs_special_vars()
128 state->symbols->separate_function_namespace = state->language_version == 110; in _mesa_ast_to_hir()5601 if (state->es_shader && state->language_version >= 300) { in hir()6732 if (state->language_version != 110 && in ast_process_struct_or_iface_block_members()
85 state->language_version <= 130 && in compatibility_vs_only()439 state->language_version >= 300; in tex3d()
1236 state->language_version = 120; in create_new_program()1279 p.shader->Version = state->language_version; in create_new_program()
2355 int language_version = parser->api == API_OPENGLES2 ? in glcpp_parser_resolve_implicit_version() local2358 _glcpp_parser_handle_version_declaration(parser, language_version, in glcpp_parser_resolve_implicit_version()