/external/apache-http/src/org/apache/http/conn/routing/ |
D | HttpRoute.java | 74 private final LayerType layered; field in HttpRoute 103 TunnelType tunnelled, LayerType layered) { in HttpRoute() argument 116 if (layered == null) in HttpRoute() 117 layered = LayerType.PLAIN; in HttpRoute() 124 this.layered = layered; in HttpRoute() 142 boolean secure, TunnelType tunnelled, LayerType layered) { in HttpRoute() argument 143 this(local, target, toChain(proxies), secure, tunnelled, layered); in HttpRoute() 165 boolean secure, TunnelType tunnelled, LayerType layered) { in HttpRoute() argument 166 this(local, target, toChain(proxy), secure, tunnelled, layered); in HttpRoute() 321 return this.layered; in getLayerType() [all …]
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D | RouteTracker.java | 79 private LayerType layered; field in RouteTracker 100 this.layered = LayerType.PLAIN; in RouteTracker() 213 this.layered = LayerType.LAYERED; in layerProtocol() 292 return this.layered; in getLayerType() 298 return (this.layered == LayerType.LAYERED); in isLayered() 320 this.tunnelled, this.layered); in toRoute() 355 (this.layered == that.layered); in equals() 394 hc ^= this.layered.hashCode(); in hashCode() 419 if (this.layered == LayerType.LAYERED) in toString()
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/external/apache-http/src/org/apache/http/conn/scheme/ |
D | Scheme.java | 74 private final boolean layered; field in Scheme 112 this.layered = (factory instanceof LayeredSocketFactory); in Scheme() 155 return layered; in isLayered() 207 layered == s.layered && in equals() 223 hash = LangUtils.hashCode(hash, this.layered); in hashCode()
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.geometry_shading.txt | 53 max_framebuffer_* and framebuffer_* test verify layered fbo limits, states 80 layered.* tests geometry shader layered rendering targeting a cubemap, 3D, 96 layered rendering. In invocation_per_layer cases, shader invocation writes only
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D | functional.image_load_store.txt | 112 with the "layered" parameter set to GL_FALSE. The image is operated on by a
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/external/mesa3d/src/mesa/main/ |
D | shaderimage.c | 531 GLuint texture, GLint level, GLboolean layered, in validate_bind_image_texture() argument 568 GLboolean layered, GLint layer, GLenum access, in _mesa_BindImageTexture() argument 575 layered, layer, access, format)) in _mesa_BindImageTexture() 619 u->Layered = layered; in _mesa_BindImageTexture()
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D | shaderimage.h | 84 GLboolean layered, GLint layer, GLenum access,
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D | fbobject.c | 490 GLboolean layered) in set_texture_attachment() argument 514 att->Layered = layered; in set_texture_attachment() 2878 bool layered, const char *caller, in get_texture_for_framebuffer() argument 2897 const GLenum error = layered ? GL_INVALID_VALUE : in get_texture_for_framebuffer() 2920 const char *caller, GLboolean *layered) in check_layered_texture_target() argument 2922 *layered = GL_TRUE; in check_layered_texture_target() 2940 *layered = GL_FALSE; in check_layered_texture_target() 3149 GLint level, GLuint layer, GLboolean layered, in _mesa_framebuffer_texture() argument 3197 level, layer, layered); in _mesa_framebuffer_texture() 3395 GLboolean layered = GL_FALSE; in _mesa_FramebufferTexture() local [all …]
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D | fbobject.h | 126 GLint level, GLuint layer, GLboolean layered,
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/external/deqp/external/openglcts/docs/specs/ |
D | CTS_ARB_shader_viewport_layer_array.txt | 65 shader has no effect if the framebuffer is not layered.
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderViewportLayerArrayTests.hpp | 156 …ufferTestCaseBase(deqp::Context& context, const char* name, const char* description, bool layered);
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D | gl4cShaderViewportLayerArrayTests.cpp | 433 const char* description, bool layered) in ShaderLayerFramebufferTestCaseBase() argument 435 , m_layersNum(layered ? 4 : 1) in ShaderLayerFramebufferTestCaseBase()
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 563 …bool CheckBinding(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum… in CheckBinding() argument 587 if (i != layered || b != layered) in CheckBinding() 590 << " should be " << layered << "." << tcu::TestLog::EndMessage; in CheckBinding()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_fbo.c | 523 bool layered) in intel_renderbuffer_update_wrapper() argument 552 if (!layered) { in intel_renderbuffer_update_wrapper()
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.fbo.completeness.txt | 98 The "layer.*" test cases create various layered textures (two-dimensional
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/external/okhttp/okio/ |
D | README.md | 36 An elegant part of the `java.io` design is how streams can be layered for
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/external/deqp/modules/gles31/functional/ |
D | es31fGeometryShaderTests.cpp | 5037 bool layered; in iterate() member 5059 glw::GLint layered = -1; in iterate() local 5112 …arameteriv(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, &layered); in iterate() 5115 …:Message << "GL_FRAMEBUFFER_ATTACHMENT_LAYERED = " << glu::getBooleanStr(layered) << tcu::TestLog:… in iterate() 5117 if (layered != GL_TRUE && layered != GL_FALSE) in iterate() 5119 …m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected boolean, got " << layered << tcu::… in iterate() 5122 else if ((layered == GL_TRUE) != textureTypes[ndx].layered) in iterate() 5124 …, expected " << ((textureTypes[ndx].layered) ? ("GL_TRUE") : ("GL_FALSE")) << ", got " << glu::get… in iterate()
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/external/mesa3d/docs/specs/OLD/ |
D | EGL_MESA_screen_surface.txt | 136 Probably not. Instead, offer that information in a layered extension. 198 Perhaps postpone for a layered extension.
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/external/mesa3d/docs/specs/ |
D | MESA_query_renderer.spec | 329 It is likely that this will be left to a layered extension.
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D | MESA_texture_array.spec | 749 before and should be left for a layered extension.
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/external/skqp/include/gpu/gl/ |
D | GrGLFunctions.h | 26 …TextureProc)(GrGLuint unit, GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, G… 238 typedef GrGLuint64 (* GrGLGetImageHandleProc)(GrGLuint texture, GrGLint level, GrGLboolean layered,…
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/external/swiftshader/docs/ |
D | Reactor.md | 35 …g it results in code bloat. Worse yet, any non-trivial application has a layered architecture in w…
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderImageLoadStoreTests.cpp | 548 …bool CheckBinding(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum… in CheckBinding() argument 572 if (i != layered || b != layered) in CheckBinding() 575 << " should be " << layered << tcu::TestLog::EndMessage; in CheckBinding()
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/external/mesa3d/include/GLES3/ |
D | gl31.h | 1430 …NDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLe… 1498 … glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLe…
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/external/python/cpython2/Doc/howto/ |
D | urllib2.rst | 537 The Python support for fetching resources from the web is layered. urllib2 uses
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