Searched refs:levelZero (Results 1 – 6 of 6) sorted by relevance
1014 bool levelZero; member
2232 texi->tex.levelZero = true; in handleTEX()2237 texi->tex.levelZero = true; in handleTEX()2264 texi->tex.levelZero = ms; /* MS textures don't have mip-maps */ in handleTXF()2296 texi->tex.levelZero = 1; in handleFBFETCH()
1292 if (!i->tex.levelZero) in emitTEX()1295 if (i->tex.levelZero) { in emitTEX()
1311 if (!i->tex.levelZero) in emitTEX()1314 if (i->tex.levelZero) { in emitTEX()
2574 if (!insn->tex.levelZero) { in emitTEX()2622 emitField(0x37, 1, insn->tex.levelZero == 0); in emitTLD()
121 if (i->tex.levelZero) in handleTEXLOD()146 i->tex.levelZero = true; in handleTEXLOD()