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Searched refs:libEGL (Results 1 – 25 of 30) sorted by relevance

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/external/swiftshader/src/OpenGL/libEGL/
DlibEGL.hpp78 libEGL = nullptr; in LibEGL()
84 freeLibrary(libEGL); in ~LibEGL()
95 if(!libEGL) in loadExports()
127 libEGL = loadLibrary(libEGL_lib, "libEGL_swiftshader"); in loadExports()
129 if(libEGL) in loadExports()
131 auto libEGL_swiftshader = (LibEGLexports *(*)())getProcAddress(libEGL, "libEGL_swiftshader"); in loadExports()
139 void *libEGL; member in LibEGL
DlibEGL.rc72 VALUE "FileDescription", "SwiftShader libEGL 64-bit Dynamic Link Library"
74 VALUE "FileDescription", "SwiftShader libEGL 32-bit Dynamic Link Library"
77 VALUE "InternalName", "libEGL"
79 VALUE "OriginalFilename", "libEGL.dll"
81 VALUE "ProductName", "SwiftShader libEGL Dynamic Link Library"
DBUILD.gn41 output_name = "libEGL"
54 "libEGL.cpp",
55 "libEGL.def",
56 "libEGL.rc",
79 [ "-Wl,--version-script=" + rebase_path("libEGL.lds", root_build_dir) ]
DlibEGL.def1 LIBRARY libEGL
Dmain.cpp620 static LibEGLexports libEGL; in libEGL_swiftshader() local
621 return &libEGL; in libEGL_swiftshader()
/external/swiftshader/docs/
DIndex.md58libEGL/](../src/OpenGL/libEGL/). Its entry functions are listed in [libEGL.def](../src/OpenGL/libE…
/external/swiftshader/src/OpenGL/libGLES_CM/
Dmain.cpp89 egl::Context *context = libEGL->clientGetCurrentContext(); in getContext()
343 return libEGL->eglGetError(); in eglGetError()
348 return libEGL->eglGetDisplay(display_id); in eglGetDisplay()
353 return libEGL->eglInitialize(dpy, major, minor); in eglInitialize()
358 return libEGL->eglTerminate(dpy); in eglTerminate()
363 return libEGL->eglQueryString(dpy, name); in eglQueryString()
368 return libEGL->eglGetConfigs(dpy, configs, config_size, num_config); in eglGetConfigs()
373 return libEGL->eglChooseConfig(dpy, attrib_list, configs, config_size, num_config); in eglChooseConfig()
378 return libEGL->eglGetConfigAttrib(dpy, config, attribute, value); in eglGetConfigAttrib()
383 return libEGL->eglCreateWindowSurface(dpy, config, window, attrib_list); in eglCreateWindowSurface()
[all …]
Dmain.h45 extern LibEGL libEGL;
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/Build/OSX/OGLES2HelloAPI.xcodeproj/
Dproject.pbxproj12 …DB3A55C815C92647004CE8F1 /* libEGL.dylib in Frameworks */ = {isa = PBXBuildFile; fileRef = DB3A55C…
13 …DB3A55C915C92668004CE8F1 /* libEGL.dylib in CopyFiles */ = {isa = PBXBuildFile; fileRef = DB3A55C7…
30 DB3A55C915C92668004CE8F1 /* libEGL.dylib in CopyFiles */,
44libEGL.dylib */ = {isa = PBXFileReference; lastKnownFileType = "compiled.mach-o.dylib"; name = lib…
60 DB3A55C815C92647004CE8F1 /* libEGL.dylib in Frameworks */,
140 DB3A55C715C92647004CE8F1 /* libEGL.dylib */,
/external/skqp/third_party/angle2/
DBUILD.gn16 ":libEGL",
142 shared_library("libEGL") {
151 sources -= [ "$angle_root/src/libEGL/libEGL.def" ]
/external/skia/third_party/angle2/
DBUILD.gn16 ":libEGL",
145 shared_library("libEGL") {
154 sources -= [ "$angle_root/src/libEGL/libEGL.def" ]
/external/swiftshader/src/OpenGL/libGLESv2/
Dmain.cpp80 egl::Context *context = libEGL->clientGetCurrentContext(); in getContext()
137 Context *context = libEGL->clientGetCurrentContext(); in getClientVersion()
Dmain.h52 extern LibEGL libEGL;
/external/swiftshader/
DCMakeLists.txt746 ${OPENGL_DIR}/libEGL/*.cpp
747 ${OPENGL_DIR}/libEGL/*.h
748 ${OPENGL_DIR}/libEGL/*.hpp
815 list(APPEND EGL_LIST ${OPENGL_DIR}/libEGL/libEGL.rc)
841 ${OPENGL_DIR}/libEGL/OSXUtils.mm
842 ${OPENGL_DIR}/libEGL/OSXUtils.hpp
905 add_library(libEGL SHARED ${EGL_LIST}) target
906 set_target_properties(libEGL PROPERTIES
912 set_target_export_map(libEGL ${SOURCE_DIR}/OpenGL/libEGL)
913 target_link_libraries(libEGL ${OS_LIBS})
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DBUILD.gn137 "src/OpenGL/libEGL:swiftshader_libEGL",
/external/swiftshader/tests/unittests/
DBUILD.gn23 "//third_party/swiftshader/src/OpenGL/libEGL:swiftshader_libEGL",
41 "/DELAYLOAD:libEGL.dll",
Dunittests.cpp37 HMODULE libEGL = LoadLibraryA("swiftshader\\libEGL.dll"); in SetUp() local
38 EXPECT_NE((HMODULE)NULL, libEGL); in SetUp()
/external/mesa3d/src/egl/main/
DREADME.txt13 in libEGL (such as eglChooseConfig()) will do the job.
67 The internal libEGL data structures such as _EGLDisplay, _EGLContext,
/external/mesa3d/src/egl/
Degl-symbols-check3 FUNCS=$(nm -D --defined-only ${1-.libs/libEGL.so} | grep -o "T .*" | cut -c 3- | while read func; do
DMakefile.am35 lib_LTLIBRARIES = libEGL.la
/external/skia/platform_tools/android/bin/
Dandroid_gdbserver49 libEGL.so \
/external/skqp/platform_tools/android/bin/
Dandroid_gdbserver49 libEGL.so \
/external/deqp/targets/nullws/
Dnullws.cmake8 find_library(EGL_LIBRARY NAMES libEGL EGL)
/external/drm_hwcomposer/
DAndroid.mk50 libEGL \
/external/deqp/targets/default/
Ddefault.cmake28 find_library(EGL_LIBRARY NAMES libEGL EGL)

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