Searched refs:lightPosition (Results 1 – 3 of 3) sorted by relevance
158 float4 lightPosition[8]; member215 void setLightPosition(unsigned int light, const Point &lightPosition);216 void setLightViewPosition(unsigned int light, const Point &lightPosition);
280 void VertexProcessor::setLightPosition(unsigned int light, const Point &lightPosition) in setLightPosition() argument284 context->setLightPosition(light, lightPosition); in setLightPosition()436 ff.lightPosition[light][0] = P.x; in setLightViewPosition()437 ff.lightPosition[light][1] = P.y; in setLightViewPosition()438 ff.lightPosition[light][2] = P.z; in setLightViewPosition()439 ff.lightPosition[light][3] = 1; in setLightViewPosition()
263 …L.x = L.y = L.z = *Pointer<Float4>(data + OFFSET(DrawData,ff.lightPosition[i])); // FIXME: Unpack in pipeline()