/external/flatbuffers/tests/FlatBuffers.Test/ |
D | FlatBuffersExampleTests.cs | 113 Monster monster = Monster.GetRootAsMonster(fbb.DataBuffer); in CanCreateNewFlatBufferFromScratch() 117 Assert.AreEqual(monster.MutateMana((short)10), false); in CanCreateNewFlatBufferFromScratch() 118 Assert.AreEqual(monster.Mana, (short)150); in CanCreateNewFlatBufferFromScratch() 121 Assert.AreEqual(monster.Testarrayoftables(0).Value.Name, "Barney"); in CanCreateNewFlatBufferFromScratch() 122 Assert.AreEqual(monster.Testarrayoftables(1).Value.Name, "Frodo"); in CanCreateNewFlatBufferFromScratch() 123 Assert.AreEqual(monster.Testarrayoftables(2).Value.Name, "Wilma"); in CanCreateNewFlatBufferFromScratch() 126 Assert.IsTrue(monster.TestarrayoftablesByKey("Frodo") != null); in CanCreateNewFlatBufferFromScratch() 127 Assert.IsTrue(monster.TestarrayoftablesByKey("Barney") != null); in CanCreateNewFlatBufferFromScratch() 128 Assert.IsTrue(monster.TestarrayoftablesByKey("Wilma") != null); in CanCreateNewFlatBufferFromScratch() 131 Assert.AreEqual(monster.TestType, Any.Monster); in CanCreateNewFlatBufferFromScratch() [all …]
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/external/flatbuffers/tests/ |
D | JavaTest.java | 85 Monster monster = Monster.getRootAsMonster(bb); in TestBuffer() local 87 TestEq(monster.hp(), (short)80); in TestBuffer() 88 TestEq(monster.mana(), (short)150); // default in TestBuffer() 90 TestEq(monster.name(), "MyMonster"); in TestBuffer() 93 Vec3 pos = monster.pos(); in TestBuffer() 103 TestEq(monster.testType(), (byte)Any.Monster); in TestBuffer() 105 TestEq(monster.test(monster2) != null, true); in TestBuffer() 108 TestEq(monster.inventoryLength(), 5); in TestBuffer() 110 for (int i = 0; i < monster.inventoryLength(); i++) in TestBuffer() 111 invsum += monster.inventory(i); in TestBuffer() [all …]
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D | go_test.go | 145 for _, monster := range []*example.Monster{monster1, monster2} { 146 if got := monster.Hp(); 80 != got { 151 if got := monster.Mana(); 150 != got { 155 if got := monster.Name(); !bytes.Equal([]byte("MyMonster"), got) { 161 vec = monster.Pos(vec) 167 vec2 := monster.Pos(nil) 215 if got := monster.TestType(); example.AnyMonster != got { 221 if ok := monster.Test(&table2); !ok { 233 inventorySlice := monster.InventoryBytes() 234 if len(inventorySlice) != monster.InventoryLength() { [all …]
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D | JavaScriptTest.js | 81 var monster = MyGame.Example.Monster.getRootAsMonster(bb); 83 monster.mutate_hp(120); 84 assert.strictEqual(monster.hp(), 120); 86 monster.mutate_hp(80); 87 assert.strictEqual(monster.hp(), 80); 89 var manaRes = monster.mutate_mana(10); 98 var monster = MyGame.Example.Monster.getRootAsMonster(bb); 100 assert.strictEqual(monster.hp(), 80); 101 assert.strictEqual(monster.mana(), 150); // default 103 assert.strictEqual(monster.name(), 'MyMonster'); [all …]
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D | phpTest.php | 100 $monster = \MyGame\Example\Monster::GetRootAsMonster($bb); 102 $assert->strictEqual($monster->GetHp(), 80); 103 $assert->strictEqual($monster->GetMana(), 150); // default 105 $assert->strictEqual($monster->GetName(), 'MyMonster'); 107 $pos = $monster->GetPos(); 118 $assert->strictEqual($monster->GetTestType(), \MyGame\Example\Any::Monster); 121 $assert->strictEqual($monster->GetTest($monster2) != null, true); 124 $assert->strictEqual($monster->GetInventoryLength(), 5); 126 for ($i = 0; $i < $monster->GetInventoryLength(); $i++) { 127 $invsum += $monster->GetInventory($i); [all …]
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D | test.cpp | 246 auto monster = GetMonster(flatbuf); in AccessFlatBufferTest() local 248 TEST_EQ(monster->hp(), 80); in AccessFlatBufferTest() 249 TEST_EQ(monster->mana(), 150); // default in AccessFlatBufferTest() 250 TEST_EQ_STR(monster->name()->c_str(), "MyMonster"); in AccessFlatBufferTest() 255 auto pos = monster->pos(); in AccessFlatBufferTest() 261 auto inventory = monster->inventory(); in AccessFlatBufferTest() 268 TEST_EQ(monster->color(), Color_Blue); in AccessFlatBufferTest() 271 TEST_EQ(monster->test_type(), Any_Monster); // First make sure which it is. in AccessFlatBufferTest() 272 auto monster2 = reinterpret_cast<const Monster *>(monster->test()); in AccessFlatBufferTest() 277 auto vecofstrings = monster->testarrayofstring(); in AccessFlatBufferTest() [all …]
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D | py_test.py | 86 monster = MyGame.Example.Monster.Monster.GetRootAsMonster(buf, offset) 88 asserter(monster.Hp() == 80) 89 asserter(monster.Mana() == 150) 90 asserter(monster.Name() == b'MyMonster') 93 vec = monster.Pos() 114 asserter(monster.TestType() == union_type.Monster) 117 table2 = monster.Test() 127 asserter(monster.InventoryLength() == 5) 130 for i in compat_range(monster.InventoryLength()): 131 v = monster.Inventory(i) [all …]
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/external/flatbuffers/samples/ |
D | sample_binary.go | 90 monster := sample.GetRootAsMonster(buf, 0) 94 assert(monster.Mana() == 150, "`monster.Mana()`", strconv.Itoa(int(monster.Mana())), "150") 95 assert(monster.Hp() == 300, "`monster.Hp()`", strconv.Itoa(int(monster.Hp())), "300") 96 assert(string(monster.Name()) == "Orc", "`string(monster.Name())`", string(monster.Name()), 98 assert(monster.Color() == sample.ColorRed, "`monster.Color()`", 99 strconv.Itoa(int(monster.Color())), strconv.Itoa(int(sample.ColorRed))) 105 assert(monster.Pos(nil).X() == 1.0, "`monster.Pos(nil).X()`", 106 strconv.FormatFloat(float64(monster.Pos(nil).X()), 'f', 1, 32), "1.0") 107 assert(monster.Pos(nil).Y() == 2.0, "`monster.Pos(nil).Y()`", 108 strconv.FormatFloat(float64(monster.Pos(nil).Y()), 'f', 1, 32), "2.0") [all …]
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D | SampleBinary.cs | 70 var monster = Monster.GetRootAsMonster(buf); in Main() 76 Assert(monster.Mana == 150, "monster.Mana", Convert.ToString(monster.Mana), in Main() 78 Assert(monster.Hp == 300, "monster.Hp", Convert.ToString(monster.Hp), Convert.ToString(30)); in Main() 79 Assert(monster.Name.Equals("Orc", StringComparison.Ordinal), "monster.Name", monster.Name, in Main() 81 Assert(monster.Color == Color.Red, "monster.Color", Convert.ToString(monster.Color), in Main() 84 var vec = monster.Pos.Value; in Main() 93 for (int i = 0; i < monster.InventoryLength; i++) in Main() 95 Assert(monster.Inventory(i) == i, "monster.Inventory", in Main() 96 Convert.ToString(monster.Inventory(i)), Convert.ToString(i)); in Main() 102 for (int i = 0; i < monster.WeaponsLength; i++) in Main() [all …]
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D | SampleBinary.java | 74 Monster monster = Monster.getRootAsMonster(buf); in main() local 77 assert monster.mana() == (short)150; in main() 78 assert monster.hp() == (short)300; in main() 79 assert monster.name().equals("Orc"); in main() 80 assert monster.color() == Color.Red; in main() 81 assert monster.pos().x() == 1.0f; in main() 82 assert monster.pos().y() == 2.0f; in main() 83 assert monster.pos().z() == 3.0f; in main() 86 for (int i = 0; i < monster.inventoryLength(); i++) { in main() 87 assert monster.inventory(i) == (byte)i; in main() [all …]
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D | sample_binary.py | 97 monster = MyGame.Sample.Monster.Monster.GetRootAsMonster(buf, 0) 100 assert monster.Mana() == 150 101 assert monster.Hp() == 300 102 assert monster.Name() == 'Orc' 103 assert monster.Color() == MyGame.Sample.Color.Color().Red 104 assert monster.Pos().X() == 1.0 105 assert monster.Pos().Y() == 2.0 106 assert monster.Pos().Z() == 3.0 109 for i in xrange(monster.InventoryLength()): 110 assert monster.Inventory(i) == i [all …]
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D | SampleBinary.php | 78 $monster = \MyGame\Sample\Monster::GetRootAsMonster($buf); 83 $success &= assert($monster->getMana() == 150); 84 $success &= assert($monster->getHp() == 300); 85 $success &= assert($monster->getName() == "Orc"); 86 $success &= assert($monster->getColor() == \MyGame\Sample\Color::Red); 87 $success &= assert($monster->getPos()->getX() == 1.0); 88 $success &= assert($monster->getPos()->getY() == 2.0); 89 $success &= assert($monster->getPos()->getZ() == 3.0); 92 for ($i = 0; $i < $monster->getInventoryLength(); $i++) { 93 $success &= assert($monster->getInventory($i) == $i); [all …]
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D | samplebinary.js | 74 var monster = MyGame.Sample.Monster.getRootAsMonster(buf); 77 assert.equal(monster.mana(), 150); 78 assert.equal(monster.hp(), 300); 79 assert.equal(monster.name(), 'Orc'); 80 assert.equal(monster.color(), MyGame.Sample.Color.Red); 81 assert.equal(monster.pos().x(), 1.0); 82 assert.equal(monster.pos().y(), 2.0); 83 assert.equal(monster.pos().z(), 3.0); 86 for (var i = 0; i < monster.inventoryLength(); i++) { 87 assert.equal(monster.inventory(i), i); [all …]
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D | sample_binary.cpp | 66 auto monster = GetMonster(builder.GetBufferPointer()); in main() local 69 assert(monster->hp() == 80); in main() 70 assert(monster->mana() == 150); // default in main() 71 assert(monster->name()->str() == "MyMonster"); in main() 74 auto pos = monster->pos(); in main() 80 auto inv = monster->inventory(); in main() 88 auto weps = monster->weapons(); in main() 97 assert(monster->equipped_type() == Equipment_Weapon); in main() 98 auto equipped = static_cast<const Weapon*>(monster->equipped()); in main()
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D | php_sample.sh | 33 ../flatc --php monster.fbs 35 ../Debug/flatc --php monster.fbs
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D | python_sample.sh | 33 ../flatc --python monster.fbs 35 ../Debug/flatc --python monster.fbs
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D | javascript_sample.sh | 33 ../flatc --js monster.fbs 35 ../Debug/flatc --js monster.fbs
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/external/flatbuffers/docs/source/ |
D | Tutorial.md | 19 through each step necessary to create this monster type using FlatBuffers. 129 [monster.c](https://github.com/dvidelabs/flatcc/blob/master/samples/monster/monster.c) 139 // Example IDL file for our monster's schema. 200 the template to store our `orc` monster. We specify some default values for 257 ./../flatc --cpp samples/monster.fbs 263 ./../flatc --java samples/monster.fbs 269 ./../flatc --csharp samples/monster.fbs 275 ./../flatc --go samples/monster.fbs 281 ./../flatc --python samples/monster.fbs 287 ./../flatc --javascript samples/monster.fbs [all …]
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D | GoUsage.md | 58 buf, err := ioutil.ReadFile("monster.dat") 60 monster := example.GetRootAsMonster(buf, 0) 66 hp := monster.Hp() 67 pos := monster.Pos(nil) 74 monster := example.GetRootAsMonster(buf, 0) 77 if ok := monster.MutateHp(10); !ok { 82 monster.Pos().MutateZ(4) 86 if ok := monster.MutateMana(20); !ok {
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D | PythonUsage.md | 55 buf = open('monster.dat', 'rb').read() 57 monster = example.GetRootAsMonster(buf, 0) 63 hp = monster.Hp() 64 pos = monster.Pos() 78 inventory = monster.InventoryAsNumpy() 86 for i in range(monster.InventoryLength()): 87 inventory.append(int(monster.Inventory(i)))
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D | JavaScriptUsage.md | 61 var data = new Uint8Array(fs.readFileSync('monster.dat')); 64 var monster = MyGame.Example.Monster.getRootAsMonster(buf); 76 'file_input').files[0]; // "monster.dat" from the HTML <input> field. 83 var monster = MyGame.Example.Monster.getRootAsMonster(buf); 90 // Open the HTML file in a browser and select "monster.dat" from with the 98 var hp = monster.hp(); 99 var pos = monster.pos();
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D | JavaCsharpUsage.md | 100 Monster monster = Monster.getRootAsMonster(bb); 103 Now you can access the data from the `Monster monster`: 106 short hp = monster.hp(); 107 Vec3 pos = monster.pos(); 127 var pos = monster.Pos; 131 monster.GetPos(preconstructedPos); 156 `monster.testarrayoftablesByKey("Frodo")` in Java or 157 `monster.TestarrayoftablesByKey("Frodo")` in C#,
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/external/curl/tests/data/ |
D | test193 | 21 monster 29 monster 77 monster
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D | test1089 | 22 monster 31 bigger monster 81 bigger monster
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D | test1090 | 23 monster 35 monster 88 bigger monster
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