/external/deqp/modules/gles31/functional/ |
D | es31fIndexedStateQueryTests.cpp | 122 for (int ndx = 0; ndx < m_maxSampleMaskWords; ++ndx) in iterate() local 123 verifyStateIndexedInteger(result, gl, GL_SAMPLE_MASK_VALUE, ndx, -1, m_verifierType); in iterate() 130 for (int ndx = 0; ndx < m_maxSampleMaskWords; ++ndx) in iterate() local 132 gl.glSampleMaski(ndx, 0); in iterate() 135 verifyStateIndexedInteger(result, gl, GL_SAMPLE_MASK_VALUE, ndx, 0, m_verifierType); in iterate() 189 for (int ndx = 0; ndx < 3; ++ndx) in iterate() local 191 …const tcu::ScopedLogSection section(m_testCtx.getLog(), "Element", "Element " + de::toString(ndx)); in iterate() 193 verifyStateIndexedIntegerMin(result, gl, m_target, ndx, m_ref[ndx], m_verifierType); in iterate() 237 for (int ndx = 0; ndx < maxBindings; ++ndx) in iterate() local 238 verifyStateIndexedInteger(result, gl, m_queryTarget, ndx, 0, m_verifierType); in iterate() [all …]
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D | es31fProgramInterfaceDefinitionUtil.cpp | 141 for (int ndx = 0; ndx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++ndx) in shaderContainsIOBlocks() local 143 const glu::Storage storage = shader->getDefaultBlock().interfaceBlocks[ndx].storage; in shaderContainsIOBlocks() 182 for (int ndx = 0; ndx < structType->getNumMembers(); ++ndx) in generateVariableTypeResourceNames() local 183 …urceNames(resources, name + "." + structType->getMember(ndx).getName(), structType->getMember(ndx)… in generateVariableTypeResourceNames() 203 for (int ndx = 0; ndx < type.getArraySize(); ++ndx) in generateVariableTypeResourceNames() local 204 …generateVariableTypeResourceNames(resources, name + "[" + de::toString(ndx) + "]", type.getElement… in generateVariableTypeResourceNames() 237 for (int ndx = 0; ndx < (int)extensions.size(); ++ndx) in getShaderExtensionDeclarations() local 238 buf << "#extension " << extensions[ndx] << " : require\n"; in getShaderExtensionDeclarations() 310 for (int ndx = 0; ndx < type.getStructPtr()->getNumMembers(); ++ndx) in collectNamedStructureDefinitions() local 311 collectNamedStructureDefinitions(dst, type.getStructPtr()->getMember(ndx).getType()); in collectNamedStructureDefinitions() [all …]
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D | es31fTextureSpecificationTests.cpp | 81 for (int ndx = 0; ndx < Size; ndx++) variable 82 res[ndx] = rnd.getFloat(minVal[ndx], maxVal[ndx]); 86 static tcu::CubeFace getCubeFaceFromNdx (int ndx) in getCubeFaceFromNdx() argument 88 switch (ndx) in getCubeFaceFromNdx() 159 for (int ndx = 0; ndx < 2; ndx++) in iterate() local 161 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles31Context); in iterate() 167 for (int ndx = 0; ndx < 2; ndx++) in iterate() local 169 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles31Context); in iterate() 253 for (int ndx = 0; ndx < 2; ndx++) in verifyTexture() local 255 …sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(… in verifyTexture() [all …]
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/external/deqp/framework/randomshaders/ |
D | rsgVariableValue.cpp | 40 for (int ndx = 0; ndx < numMembers; ndx++) in compareValueRangesAllTrue() local 42 if (!compareValueRangesAllTrue<CompareOp>(a.member(ndx), b.member(ndx))) in compareValueRangesAllTrue() 49 for (int ndx = 0; ndx < numElements; ndx++) in compareValueRangesAllTrue() local 51 if (!compareValueRangesAllTrue<CompareOp>(a.arrayElement(ndx), b.arrayElement(ndx))) in compareValueRangesAllTrue() 61 for (int ndx = 0; ndx < numElements; ndx++) in compareValueRangesAllTrue() local 63 float aMin = a.component(ndx).getMin().asFloat(); in compareValueRangesAllTrue() 64 float aMax = a.component(ndx).getMax().asFloat(); in compareValueRangesAllTrue() 65 float bMin = b.component(ndx).getMin().asFloat(); in compareValueRangesAllTrue() 66 float bMax = b.component(ndx).getMax().asFloat(); in compareValueRangesAllTrue() 76 for (int ndx = 0; ndx < numElements; ndx++) in compareValueRangesAllTrue() local [all …]
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D | rsgUtils.cpp | 64 for (int ndx = 0; ndx < type.getNumElements(); ndx++) in computeRandomValue() local 67 float minVal = valueRange.component(ndx).getMin().asFloat(); in computeRandomValue() 68 float maxVal = valueRange.component(ndx).getMax().asFloat(); in computeRandomValue() 69 dst.component(ndx).asFloat() = getQuantizedFloat(rnd, minVal, maxVal, quantizeStep); in computeRandomValue() 74 for (int ndx = 0; ndx < type.getNumElements(); ndx++) in computeRandomValue() local 76 int minVal = valueRange.component(ndx).getMin().asBool() ? 1 : 0; in computeRandomValue() 77 int maxVal = valueRange.component(ndx).getMin().asBool() ? 1 : 0; in computeRandomValue() 78 dst.component(ndx).asBool() = rnd.getInt(minVal, maxVal) == 1; in computeRandomValue() 85 for (int ndx = 0; ndx < type.getNumElements(); ndx++) in computeRandomValue() local 87 int minVal = valueRange.component(ndx).getMin().asInt(); in computeRandomValue() [all …]
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.cpp | 153 for (size_t ndx = 0; ndx < decl.m_vertexAttributes.size(); ++ndx) in ShaderProgram() local 155 this->rr::VertexShader::m_inputs[ndx].type = decl.m_vertexAttributes[ndx].type; in ShaderProgram() 156 m_attributeNames[ndx] = decl.m_vertexAttributes[ndx].name; in ShaderProgram() 161 for (size_t ndx = 0; ndx < decl.m_vertexToGeometryVaryings.size(); ++ndx) in ShaderProgram() local 163 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToGeometryVaryings[ndx].type; in ShaderProgram() 164 … this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToGeometryVaryings[ndx].flatshade; in ShaderProgram() 166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram() 168 for (size_t ndx = 0; ndx < decl.m_geometryToFragmentVaryings.size(); ++ndx) in ShaderProgram() local 170 this->rr::GeometryShader::m_outputs[ndx].type = decl.m_geometryToFragmentVaryings[ndx].type; in ShaderProgram() 171 …this->rr::GeometryShader::m_outputs[ndx].flatshade = decl.m_geometryToFragmentVaryings[ndx].flatsh… in ShaderProgram() [all …]
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/external/deqp/framework/referencerenderer/ |
D | rrPrimitiveAssembler.hpp | 84 for (size_t ndx = 0; ndx + 2 < numVertices; ndx += 3) in exec() local 85 *(outputIterator++) = Triangle(vertices[ndx], vertices[ndx+1], vertices[ndx+2], provokingOffset); in exec() 106 size_t ndx = 2; in exec() local 111 if (ndx >= numVertices) in exec() 114 …*(outputIterator++) = Triangle(vert0, vert1, vertices[ndx], (provokingConvention == rr::PROVOKINGV… in exec() 115 vert0 = vertices[ndx]; in exec() 117 ndx++; in exec() 121 if (ndx >= numVertices) in exec() 124 …*(outputIterator++) = Triangle(vert0, vert1, vertices[ndx], (provokingConvention == rr::PROVOKINGV… in exec() 125 vert1 = vertices[ndx]; in exec() [all …]
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/external/deqp/framework/opengl/ |
D | gluRenderConfig.cpp | 58 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(colorCfgs); ndx++) in parseConfigBitsFromName() local 60 if (deStringBeginsWith(cfgName, colorCfgs[ndx].name)) in parseConfigBitsFromName() 62 config->redBits = colorCfgs[ndx].redBits; in parseConfigBitsFromName() 63 config->greenBits = colorCfgs[ndx].greenBits; in parseConfigBitsFromName() 64 config->blueBits = colorCfgs[ndx].blueBits; in parseConfigBitsFromName() 65 config->alphaBits = colorCfgs[ndx].alphaBits; in parseConfigBitsFromName() 67 cfgName += strlen(colorCfgs[ndx].name); in parseConfigBitsFromName() 83 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthCfgs); ndx++) in parseConfigBitsFromName() local 85 if (deStringBeginsWith(cfgName, depthCfgs[ndx].name)) in parseConfigBitsFromName() 87 config->depthBits = depthCfgs[ndx].depthSize; in parseConfigBitsFromName() [all …]
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/external/deqp/data/gles31/shaders/es31/ |
D | linkage_geometry_varying_types.test | 29 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 31 geo_var = vtx_var[ndx]; 32 gl_Position = gl_in[ndx].gl_Position; 76 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 78 geo_var = vtx_var[ndx]; 79 gl_Position = gl_in[ndx].gl_Position; 123 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 125 geo_var = vtx_var[ndx]; 126 gl_Position = gl_in[ndx].gl_Position; 170 for (int ndx = 0; ndx < gl_in.length(); ++ndx) [all …]
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D | linkage_geometry_uniform_types.test | 26 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 29 gl_Position = gl_in[ndx].gl_Position; 70 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 73 gl_Position = gl_in[ndx].gl_Position; 114 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 117 gl_Position = gl_in[ndx].gl_Position; 158 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 161 gl_Position = gl_in[ndx].gl_Position; 202 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 205 gl_Position = gl_in[ndx].gl_Position; [all …]
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D | linkage_geometry.test | 27 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 29 geo_out = geo_in[ndx].x + geo_in[ndx].y; 30 gl_Position = gl_in[ndx].gl_Position; 68 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 71 gl_Position = gl_in[ndx].gl_Position; 111 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 113 geo_out = geo_in[ndx]; 114 gl_Position = gl_in[ndx].gl_Position; 151 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 154 gl_Position = gl_in[ndx].gl_Position; [all …]
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/external/deqp/data/gles31/shaders/es32/ |
D | linkage_geometry_varying_types.test | 46 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 48 geo_var = vtx_var[ndx]; 49 gl_Position = gl_in[ndx].gl_Position; 92 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 94 geo_var = vtx_var[ndx]; 95 gl_Position = gl_in[ndx].gl_Position; 138 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 140 geo_var = vtx_var[ndx]; 141 gl_Position = gl_in[ndx].gl_Position; 184 for (int ndx = 0; ndx < gl_in.length(); ++ndx) [all …]
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D | linkage_geometry_uniform_types.test | 44 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 47 gl_Position = gl_in[ndx].gl_Position; 87 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 90 gl_Position = gl_in[ndx].gl_Position; 130 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 133 gl_Position = gl_in[ndx].gl_Position; 173 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 176 gl_Position = gl_in[ndx].gl_Position; 216 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 219 gl_Position = gl_in[ndx].gl_Position; [all …]
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D | linkage_geometry.test | 44 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 46 geo_out = geo_in[ndx].x + geo_in[ndx].y; 47 gl_Position = gl_in[ndx].gl_Position; 84 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 87 gl_Position = gl_in[ndx].gl_Position; 126 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 128 geo_out = geo_in[ndx]; 129 gl_Position = gl_in[ndx].gl_Position; 165 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 168 gl_Position = gl_in[ndx].gl_Position; [all …]
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D | linkage_tessellation_geometry_varying_types.test | 68 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 70 geo_out = te_out[ndx]; 71 gl_Position = gl_in[ndx].gl_Position; 136 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 138 geo_out = te_out[ndx]; 139 gl_Position = gl_in[ndx].gl_Position; 204 for (int ndx = 0; ndx < gl_in.length(); ++ndx) 206 geo_out = te_out[ndx]; 207 gl_Position = gl_in[ndx].gl_Position; 272 for (int ndx = 0; ndx < gl_in.length(); ++ndx) [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSpecificationTests.cpp | 101 for (int ndx = 0; ndx < Size; ndx++) variable 102 res[ndx] = rnd.getFloat(minVal[ndx], maxVal[ndx]); 202 for (int ndx = 0; ndx < 2; ndx++) in iterate() local 204 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles3Context); in iterate() 210 for (int ndx = 0; ndx < 2; ndx++) in iterate() local 212 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles3Context); in iterate() 288 for (int ndx = 0; ndx < 2; ndx++) in verifyTexture() local 290 …sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(… in verifyTexture() 308 for (int ndx = 0; ndx < 2; ndx++) in verifyTexture() local 310 tcu::Surface& dst = ndx ? reference : result; in verifyTexture() [all …]
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D | es3fIndexedStateQueryTests.cpp | 155 for (int ndx = 0; ndx < 2; ++ndx) in testTransformFeedback() local 157 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[ndx]); in testTransformFeedback() 159 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackIndex[ndx], feedbackBuffers[ndx]); in testTransformFeedback() 165 for (int ndx = 0; ndx < 2; ++ndx) in testTransformFeedback() local 168 glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, feedbackIndex[ndx], &boundBuffer); in testTransformFeedback() 170 checkIntEquals(m_testCtx, boundBuffer, feedbackBuffers[ndx]); in testTransformFeedback() 227 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(requirements); ++ndx) in testTransformFeedback() local 230 glGetInteger64i_v(requirements[ndx].pname, requirements[ndx].index, &state); in testTransformFeedback() 233 checkIntEquals(m_testCtx, state, requirements[ndx].value); in testTransformFeedback() 320 for (int ndx = 0; ndx < 2; ++ndx) in testUniformBuffers() local [all …]
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiMaintenance3Check.cpp | 154 for (deUint32 ndx = 0u; ndx < VK_DESCRIPTOR_TYPE_LAST; ++ndx) in iterate() local 156 descriptorSetLayoutBinding[ndx].binding = ndx; in iterate() 157 descriptorSetLayoutBinding[ndx].descriptorType = static_cast<VkDescriptorType>(ndx); in iterate() 158 descriptorSetLayoutBinding[ndx].descriptorCount = mainProp3.maxPerSetDescriptors; in iterate() 159 descriptorSetLayoutBinding[ndx].stageFlags = VK_SHADER_STAGE_ALL; in iterate() 160 descriptorSetLayoutBinding[ndx].pImmutableSamplers = DE_NULL; in iterate() 182 for (deUint32 ndx = 0u; ndx < VK_DESCRIPTOR_TYPE_LAST; ++ndx) in iterate() local 184 pCreateInfo.pBindings = &descriptorSetLayoutBinding[ndx]; in iterate() 187 if(extraLimitCheck(descriptorSetLayoutBinding, ndx, pCreateInfo.bindingCount, prop1)) in iterate() 202 for (deUint32 ndx = 0u; ndx < VK_DESCRIPTOR_TYPE_LAST; ++ndx) in iterate() local [all …]
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/external/deqp/framework/delibs/debase/ |
D | deSha1.c | 62 size_t ndx; in deSha1Stream_flushChunk() local 65 for (ndx = 16; ndx < DE_LENGTH_OF_ARRAY(stream->data); ndx++) in deSha1Stream_flushChunk() 67 stream->data[ndx] = leftRotate(stream->data[ndx - 3] in deSha1Stream_flushChunk() 68 ^ stream->data[ndx - 8] in deSha1Stream_flushChunk() 69 ^ stream->data[ndx - 14] in deSha1Stream_flushChunk() 70 ^ stream->data[ndx - 16], 1); in deSha1Stream_flushChunk() 80 size_t ndx; in deSha1Stream_flushChunk() local 82 for (ndx = 0; ndx < DE_LENGTH_OF_ARRAY(stream->data); ndx++) in deSha1Stream_flushChunk() 87 if (ndx < 20) in deSha1Stream_flushChunk() 92 else if (ndx < 40) in deSha1Stream_flushChunk() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureStateQueryTests.cpp | 244 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(wrapValues); ++ndx) in testTexture() local 246 glTexParameteri(m_textureTarget, m_valueName, wrapValues[ndx]); in testTexture() 249 m_verifier->verifyInteger(m_testCtx, m_textureTarget, m_valueName, wrapValues[ndx]); in testTexture() 255 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(wrapValues); ++ndx) in testTexture() local 257 glTexParameterf(m_textureTarget, m_valueName, (GLfloat)wrapValues[ndx]); in testTexture() 260 m_verifier->verifyInteger(m_testCtx, m_textureTarget, m_valueName, wrapValues[ndx]); in testTexture() 284 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(magValues); ++ndx) in testTexture() local 286 glTexParameteri(m_textureTarget, GL_TEXTURE_MAG_FILTER, magValues[ndx]); in testTexture() 289 m_verifier->verifyInteger(m_testCtx, m_textureTarget, GL_TEXTURE_MAG_FILTER, magValues[ndx]); in testTexture() 295 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(magValues); ++ndx) in testTexture() local [all …]
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D | es2fRboStateQueryTests.cpp | 63 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(referenceSizes); ++ndx) in checkRenderbufferComponentSize() local 65 if (referenceSizes[ndx] == -1) in checkRenderbufferComponentSize() 69 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, paramNames[ndx], &state); in checkRenderbufferComponentSize() 74 if (state < referenceSizes[ndx]) in checkRenderbufferComponentSize() 76 …og::Message << "// ERROR: Expected greater or equal to " << referenceSizes[ndx] << "; got " << sta… in checkRenderbufferComponentSize() 170 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(requiredColorformats); ++ndx) in test() local 172 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 1, 1); in test() 175 …eckRenderbufferParam(m_testCtx, *this, GL_RENDERBUFFER_INTERNAL_FORMAT, requiredColorformats[ndx]); in test() 211 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(requiredColorFormats); ++ndx) in test() local 213 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 1, 1); in test() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/memory/ |
D | vktMemoryMappingTests.cpp | 112 bool get (size_t ndx) const in get() 114 return (m_data[ndx / BLOCK_BIT_SIZE] & (0x1u << (deUint32)(ndx % BLOCK_BIT_SIZE))) != 0; in get() 117 void set (size_t ndx, bool value) in set() argument 120 m_data[ndx / BLOCK_BIT_SIZE] |= 0x1u << (deUint32)(ndx % BLOCK_BIT_SIZE); in set() 122 m_data[ndx / BLOCK_BIT_SIZE] &= ~(0x1u << (deUint32)(ndx % BLOCK_BIT_SIZE)); in set() 127 size_t ndx = offset; in setRange() local 129 for (; (ndx < offset + count) && ((ndx % BLOCK_BIT_SIZE) != 0); ndx++) in setRange() 131 DE_ASSERT(ndx >= offset); in setRange() 132 DE_ASSERT(ndx < offset + count); in setRange() 133 set(ndx, value); in setRange() [all …]
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/external/deqp/framework/delibs/decpp/ |
D | dePoolArray.cpp | 275 for (int ndx = 0; ndx < 128; ndx++) in iteratorTest() local 276 arr.pushBack(ndx); in iteratorTest() 281 int ndx = 0; in iteratorTest() local 282 for (PoolArray<int>::ConstIterator iter = cRef.begin(); iter != cRef.end(); iter++, ndx++) in iteratorTest() 284 DE_TEST_ASSERT(*iter == ndx); in iteratorTest() 288 ndx = 0; in iteratorTest() 289 for (PoolArray<int>::ConstIterator iter = arr.begin(); iter != arr.end(); iter++, ndx++) in iteratorTest() 291 DE_TEST_ASSERT(*iter == ndx); in iteratorTest() 315 for (int ndx = 0; ndx < (int)vecCopy.size(); ndx++) in iteratorTest() local 316 DE_TEST_ASSERT(vecCopy[ndx] == ndx); in iteratorTest() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
D | vktRandomUniformBlockCase.cpp | 37 static std::string genName (char first, char last, int ndx) in genName() argument 42 while (ndx > alphabetLen) in genName() 44 str.insert(str.begin(), (char)(first + ((ndx - 1) % alphabetLen))); in genName() 45 ndx = (ndx - 1) / alphabetLen; in genName() 48 str.insert(str.begin(), (char)(first + (ndx % (alphabetLen + 1)) - 1)); in genName() 82 for (int ndx = 0; ndx < numShared; ndx++) in RandomUniformBlockCase() local 85 for (int ndx = 0; ndx < numVtxBlocks; ndx++) in RandomUniformBlockCase() local 88 for (int ndx = 0; ndx < numFragBlocks; ndx++) in RandomUniformBlockCase() local 126 for (int ndx = 0; ndx < numUniforms; ndx++) in generateBlock() local 163 for (int ndx = 0; ndx < numMembers; ndx++) in generateType() local [all …]
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContext.cpp | 252 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(compressedFormats); ++ndx) in Context() local 253 compressedTextureList.push_back(compressedFormats[ndx]); in Context() 535 for (int ndx = 0; ndx < n; ndx++) in glGenTextures() local 536 textures[ndx] = ctx->textures.allocate(); in glGenTextures() 546 for (int ndx = 0; ndx < n; ndx++) in glGenQueries() local 547 ids[ndx] = ctx->queries.allocate(); in glGenQueries() 557 for (int ndx = 0; ndx < n; ndx++) in glGenBuffers() local 558 buffers[ndx] = ctx->buffers.allocate(); in glGenBuffers() 568 for (int ndx = 0; ndx < n; ndx++) in glGenRenderbuffers() local 569 renderbuffers[ndx] = ctx->renderbuffers.allocate(); in glGenRenderbuffers() [all …]
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