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/external/deqp/modules/gles31/functional/
Des31fIndexedStateQueryTests.cpp122 for (int ndx = 0; ndx < m_maxSampleMaskWords; ++ndx) in iterate() local
123 verifyStateIndexedInteger(result, gl, GL_SAMPLE_MASK_VALUE, ndx, -1, m_verifierType); in iterate()
130 for (int ndx = 0; ndx < m_maxSampleMaskWords; ++ndx) in iterate() local
132 gl.glSampleMaski(ndx, 0); in iterate()
135 verifyStateIndexedInteger(result, gl, GL_SAMPLE_MASK_VALUE, ndx, 0, m_verifierType); in iterate()
189 for (int ndx = 0; ndx < 3; ++ndx) in iterate() local
191 …const tcu::ScopedLogSection section(m_testCtx.getLog(), "Element", "Element " + de::toString(ndx)); in iterate()
193 verifyStateIndexedIntegerMin(result, gl, m_target, ndx, m_ref[ndx], m_verifierType); in iterate()
237 for (int ndx = 0; ndx < maxBindings; ++ndx) in iterate() local
238 verifyStateIndexedInteger(result, gl, m_queryTarget, ndx, 0, m_verifierType); in iterate()
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Des31fProgramInterfaceDefinitionUtil.cpp141 for (int ndx = 0; ndx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++ndx) in shaderContainsIOBlocks() local
143 const glu::Storage storage = shader->getDefaultBlock().interfaceBlocks[ndx].storage; in shaderContainsIOBlocks()
182 for (int ndx = 0; ndx < structType->getNumMembers(); ++ndx) in generateVariableTypeResourceNames() local
183 …urceNames(resources, name + "." + structType->getMember(ndx).getName(), structType->getMember(ndx)… in generateVariableTypeResourceNames()
203 for (int ndx = 0; ndx < type.getArraySize(); ++ndx) in generateVariableTypeResourceNames() local
204 …generateVariableTypeResourceNames(resources, name + "[" + de::toString(ndx) + "]", type.getElement… in generateVariableTypeResourceNames()
237 for (int ndx = 0; ndx < (int)extensions.size(); ++ndx) in getShaderExtensionDeclarations() local
238 buf << "#extension " << extensions[ndx] << " : require\n"; in getShaderExtensionDeclarations()
310 for (int ndx = 0; ndx < type.getStructPtr()->getNumMembers(); ++ndx) in collectNamedStructureDefinitions() local
311 collectNamedStructureDefinitions(dst, type.getStructPtr()->getMember(ndx).getType()); in collectNamedStructureDefinitions()
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Des31fTextureSpecificationTests.cpp81 for (int ndx = 0; ndx < Size; ndx++) variable
82 res[ndx] = rnd.getFloat(minVal[ndx], maxVal[ndx]);
86 static tcu::CubeFace getCubeFaceFromNdx (int ndx) in getCubeFaceFromNdx() argument
88 switch (ndx) in getCubeFaceFromNdx()
159 for (int ndx = 0; ndx < 2; ndx++) in iterate() local
161 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles31Context); in iterate()
167 for (int ndx = 0; ndx < 2; ndx++) in iterate() local
169 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles31Context); in iterate()
253 for (int ndx = 0; ndx < 2; ndx++) in verifyTexture() local
255 …sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(… in verifyTexture()
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/external/deqp/framework/randomshaders/
DrsgVariableValue.cpp40 for (int ndx = 0; ndx < numMembers; ndx++) in compareValueRangesAllTrue() local
42 if (!compareValueRangesAllTrue<CompareOp>(a.member(ndx), b.member(ndx))) in compareValueRangesAllTrue()
49 for (int ndx = 0; ndx < numElements; ndx++) in compareValueRangesAllTrue() local
51 if (!compareValueRangesAllTrue<CompareOp>(a.arrayElement(ndx), b.arrayElement(ndx))) in compareValueRangesAllTrue()
61 for (int ndx = 0; ndx < numElements; ndx++) in compareValueRangesAllTrue() local
63 float aMin = a.component(ndx).getMin().asFloat(); in compareValueRangesAllTrue()
64 float aMax = a.component(ndx).getMax().asFloat(); in compareValueRangesAllTrue()
65 float bMin = b.component(ndx).getMin().asFloat(); in compareValueRangesAllTrue()
66 float bMax = b.component(ndx).getMax().asFloat(); in compareValueRangesAllTrue()
76 for (int ndx = 0; ndx < numElements; ndx++) in compareValueRangesAllTrue() local
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DrsgUtils.cpp64 for (int ndx = 0; ndx < type.getNumElements(); ndx++) in computeRandomValue() local
67 float minVal = valueRange.component(ndx).getMin().asFloat(); in computeRandomValue()
68 float maxVal = valueRange.component(ndx).getMax().asFloat(); in computeRandomValue()
69 dst.component(ndx).asFloat() = getQuantizedFloat(rnd, minVal, maxVal, quantizeStep); in computeRandomValue()
74 for (int ndx = 0; ndx < type.getNumElements(); ndx++) in computeRandomValue() local
76 int minVal = valueRange.component(ndx).getMin().asBool() ? 1 : 0; in computeRandomValue()
77 int maxVal = valueRange.component(ndx).getMin().asBool() ? 1 : 0; in computeRandomValue()
78 dst.component(ndx).asBool() = rnd.getInt(minVal, maxVal) == 1; in computeRandomValue()
85 for (int ndx = 0; ndx < type.getNumElements(); ndx++) in computeRandomValue() local
87 int minVal = valueRange.component(ndx).getMin().asInt(); in computeRandomValue()
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/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.cpp153 for (size_t ndx = 0; ndx < decl.m_vertexAttributes.size(); ++ndx) in ShaderProgram() local
155 this->rr::VertexShader::m_inputs[ndx].type = decl.m_vertexAttributes[ndx].type; in ShaderProgram()
156 m_attributeNames[ndx] = decl.m_vertexAttributes[ndx].name; in ShaderProgram()
161 for (size_t ndx = 0; ndx < decl.m_vertexToGeometryVaryings.size(); ++ndx) in ShaderProgram() local
163 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToGeometryVaryings[ndx].type; in ShaderProgram()
164 … this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToGeometryVaryings[ndx].flatshade; in ShaderProgram()
166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram()
168 for (size_t ndx = 0; ndx < decl.m_geometryToFragmentVaryings.size(); ++ndx) in ShaderProgram() local
170 this->rr::GeometryShader::m_outputs[ndx].type = decl.m_geometryToFragmentVaryings[ndx].type; in ShaderProgram()
171 …this->rr::GeometryShader::m_outputs[ndx].flatshade = decl.m_geometryToFragmentVaryings[ndx].flatsh… in ShaderProgram()
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/external/deqp/framework/referencerenderer/
DrrPrimitiveAssembler.hpp84 for (size_t ndx = 0; ndx + 2 < numVertices; ndx += 3) in exec() local
85 *(outputIterator++) = Triangle(vertices[ndx], vertices[ndx+1], vertices[ndx+2], provokingOffset); in exec()
106 size_t ndx = 2; in exec() local
111 if (ndx >= numVertices) in exec()
114 …*(outputIterator++) = Triangle(vert0, vert1, vertices[ndx], (provokingConvention == rr::PROVOKINGV… in exec()
115 vert0 = vertices[ndx]; in exec()
117 ndx++; in exec()
121 if (ndx >= numVertices) in exec()
124 …*(outputIterator++) = Triangle(vert0, vert1, vertices[ndx], (provokingConvention == rr::PROVOKINGV… in exec()
125 vert1 = vertices[ndx]; in exec()
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/external/deqp/framework/opengl/
DgluRenderConfig.cpp58 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(colorCfgs); ndx++) in parseConfigBitsFromName() local
60 if (deStringBeginsWith(cfgName, colorCfgs[ndx].name)) in parseConfigBitsFromName()
62 config->redBits = colorCfgs[ndx].redBits; in parseConfigBitsFromName()
63 config->greenBits = colorCfgs[ndx].greenBits; in parseConfigBitsFromName()
64 config->blueBits = colorCfgs[ndx].blueBits; in parseConfigBitsFromName()
65 config->alphaBits = colorCfgs[ndx].alphaBits; in parseConfigBitsFromName()
67 cfgName += strlen(colorCfgs[ndx].name); in parseConfigBitsFromName()
83 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthCfgs); ndx++) in parseConfigBitsFromName() local
85 if (deStringBeginsWith(cfgName, depthCfgs[ndx].name)) in parseConfigBitsFromName()
87 config->depthBits = depthCfgs[ndx].depthSize; in parseConfigBitsFromName()
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/external/deqp/data/gles31/shaders/es31/
Dlinkage_geometry_varying_types.test29 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
31 geo_var = vtx_var[ndx];
32 gl_Position = gl_in[ndx].gl_Position;
76 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
78 geo_var = vtx_var[ndx];
79 gl_Position = gl_in[ndx].gl_Position;
123 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
125 geo_var = vtx_var[ndx];
126 gl_Position = gl_in[ndx].gl_Position;
170 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
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Dlinkage_geometry_uniform_types.test26 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
29 gl_Position = gl_in[ndx].gl_Position;
70 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
73 gl_Position = gl_in[ndx].gl_Position;
114 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
117 gl_Position = gl_in[ndx].gl_Position;
158 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
161 gl_Position = gl_in[ndx].gl_Position;
202 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
205 gl_Position = gl_in[ndx].gl_Position;
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Dlinkage_geometry.test27 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
29 geo_out = geo_in[ndx].x + geo_in[ndx].y;
30 gl_Position = gl_in[ndx].gl_Position;
68 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
71 gl_Position = gl_in[ndx].gl_Position;
111 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
113 geo_out = geo_in[ndx];
114 gl_Position = gl_in[ndx].gl_Position;
151 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
154 gl_Position = gl_in[ndx].gl_Position;
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/external/deqp/data/gles31/shaders/es32/
Dlinkage_geometry_varying_types.test46 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
48 geo_var = vtx_var[ndx];
49 gl_Position = gl_in[ndx].gl_Position;
92 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
94 geo_var = vtx_var[ndx];
95 gl_Position = gl_in[ndx].gl_Position;
138 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
140 geo_var = vtx_var[ndx];
141 gl_Position = gl_in[ndx].gl_Position;
184 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
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Dlinkage_geometry_uniform_types.test44 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
47 gl_Position = gl_in[ndx].gl_Position;
87 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
90 gl_Position = gl_in[ndx].gl_Position;
130 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
133 gl_Position = gl_in[ndx].gl_Position;
173 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
176 gl_Position = gl_in[ndx].gl_Position;
216 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
219 gl_Position = gl_in[ndx].gl_Position;
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Dlinkage_geometry.test44 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
46 geo_out = geo_in[ndx].x + geo_in[ndx].y;
47 gl_Position = gl_in[ndx].gl_Position;
84 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
87 gl_Position = gl_in[ndx].gl_Position;
126 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
128 geo_out = geo_in[ndx];
129 gl_Position = gl_in[ndx].gl_Position;
165 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
168 gl_Position = gl_in[ndx].gl_Position;
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Dlinkage_tessellation_geometry_varying_types.test68 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
70 geo_out = te_out[ndx];
71 gl_Position = gl_in[ndx].gl_Position;
136 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
138 geo_out = te_out[ndx];
139 gl_Position = gl_in[ndx].gl_Position;
204 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
206 geo_out = te_out[ndx];
207 gl_Position = gl_in[ndx].gl_Position;
272 for (int ndx = 0; ndx < gl_in.length(); ++ndx)
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/external/deqp/modules/gles3/functional/
Des3fTextureSpecificationTests.cpp101 for (int ndx = 0; ndx < Size; ndx++) variable
102 res[ndx] = rnd.getFloat(minVal[ndx], maxVal[ndx]);
202 for (int ndx = 0; ndx < 2; ndx++) in iterate() local
204 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles3Context); in iterate()
210 for (int ndx = 0; ndx < 2; ndx++) in iterate() local
212 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles3Context); in iterate()
288 for (int ndx = 0; ndx < 2; ndx++) in verifyTexture() local
290 …sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(… in verifyTexture()
308 for (int ndx = 0; ndx < 2; ndx++) in verifyTexture() local
310 tcu::Surface& dst = ndx ? reference : result; in verifyTexture()
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Des3fIndexedStateQueryTests.cpp155 for (int ndx = 0; ndx < 2; ++ndx) in testTransformFeedback() local
157 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[ndx]); in testTransformFeedback()
159 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackIndex[ndx], feedbackBuffers[ndx]); in testTransformFeedback()
165 for (int ndx = 0; ndx < 2; ++ndx) in testTransformFeedback() local
168 glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, feedbackIndex[ndx], &boundBuffer); in testTransformFeedback()
170 checkIntEquals(m_testCtx, boundBuffer, feedbackBuffers[ndx]); in testTransformFeedback()
227 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(requirements); ++ndx) in testTransformFeedback() local
230 glGetInteger64i_v(requirements[ndx].pname, requirements[ndx].index, &state); in testTransformFeedback()
233 checkIntEquals(m_testCtx, state, requirements[ndx].value); in testTransformFeedback()
320 for (int ndx = 0; ndx < 2; ++ndx) in testUniformBuffers() local
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/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiMaintenance3Check.cpp154 for (deUint32 ndx = 0u; ndx < VK_DESCRIPTOR_TYPE_LAST; ++ndx) in iterate() local
156 descriptorSetLayoutBinding[ndx].binding = ndx; in iterate()
157 descriptorSetLayoutBinding[ndx].descriptorType = static_cast<VkDescriptorType>(ndx); in iterate()
158 descriptorSetLayoutBinding[ndx].descriptorCount = mainProp3.maxPerSetDescriptors; in iterate()
159 descriptorSetLayoutBinding[ndx].stageFlags = VK_SHADER_STAGE_ALL; in iterate()
160 descriptorSetLayoutBinding[ndx].pImmutableSamplers = DE_NULL; in iterate()
182 for (deUint32 ndx = 0u; ndx < VK_DESCRIPTOR_TYPE_LAST; ++ndx) in iterate() local
184 pCreateInfo.pBindings = &descriptorSetLayoutBinding[ndx]; in iterate()
187 if(extraLimitCheck(descriptorSetLayoutBinding, ndx, pCreateInfo.bindingCount, prop1)) in iterate()
202 for (deUint32 ndx = 0u; ndx < VK_DESCRIPTOR_TYPE_LAST; ++ndx) in iterate() local
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/external/deqp/framework/delibs/debase/
DdeSha1.c62 size_t ndx; in deSha1Stream_flushChunk() local
65 for (ndx = 16; ndx < DE_LENGTH_OF_ARRAY(stream->data); ndx++) in deSha1Stream_flushChunk()
67 stream->data[ndx] = leftRotate(stream->data[ndx - 3] in deSha1Stream_flushChunk()
68 ^ stream->data[ndx - 8] in deSha1Stream_flushChunk()
69 ^ stream->data[ndx - 14] in deSha1Stream_flushChunk()
70 ^ stream->data[ndx - 16], 1); in deSha1Stream_flushChunk()
80 size_t ndx; in deSha1Stream_flushChunk() local
82 for (ndx = 0; ndx < DE_LENGTH_OF_ARRAY(stream->data); ndx++) in deSha1Stream_flushChunk()
87 if (ndx < 20) in deSha1Stream_flushChunk()
92 else if (ndx < 40) in deSha1Stream_flushChunk()
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/external/deqp/modules/gles2/functional/
Des2fTextureStateQueryTests.cpp244 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(wrapValues); ++ndx) in testTexture() local
246 glTexParameteri(m_textureTarget, m_valueName, wrapValues[ndx]); in testTexture()
249 m_verifier->verifyInteger(m_testCtx, m_textureTarget, m_valueName, wrapValues[ndx]); in testTexture()
255 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(wrapValues); ++ndx) in testTexture() local
257 glTexParameterf(m_textureTarget, m_valueName, (GLfloat)wrapValues[ndx]); in testTexture()
260 m_verifier->verifyInteger(m_testCtx, m_textureTarget, m_valueName, wrapValues[ndx]); in testTexture()
284 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(magValues); ++ndx) in testTexture() local
286 glTexParameteri(m_textureTarget, GL_TEXTURE_MAG_FILTER, magValues[ndx]); in testTexture()
289 m_verifier->verifyInteger(m_testCtx, m_textureTarget, GL_TEXTURE_MAG_FILTER, magValues[ndx]); in testTexture()
295 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(magValues); ++ndx) in testTexture() local
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Des2fRboStateQueryTests.cpp63 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(referenceSizes); ++ndx) in checkRenderbufferComponentSize() local
65 if (referenceSizes[ndx] == -1) in checkRenderbufferComponentSize()
69 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, paramNames[ndx], &state); in checkRenderbufferComponentSize()
74 if (state < referenceSizes[ndx]) in checkRenderbufferComponentSize()
76 …og::Message << "// ERROR: Expected greater or equal to " << referenceSizes[ndx] << "; got " << sta… in checkRenderbufferComponentSize()
170 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(requiredColorformats); ++ndx) in test() local
172 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 1, 1); in test()
175 …eckRenderbufferParam(m_testCtx, *this, GL_RENDERBUFFER_INTERNAL_FORMAT, requiredColorformats[ndx]); in test()
211 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(requiredColorFormats); ++ndx) in test() local
213 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 1, 1); in test()
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/external/deqp/external/vulkancts/modules/vulkan/memory/
DvktMemoryMappingTests.cpp112 bool get (size_t ndx) const in get()
114 return (m_data[ndx / BLOCK_BIT_SIZE] & (0x1u << (deUint32)(ndx % BLOCK_BIT_SIZE))) != 0; in get()
117 void set (size_t ndx, bool value) in set() argument
120 m_data[ndx / BLOCK_BIT_SIZE] |= 0x1u << (deUint32)(ndx % BLOCK_BIT_SIZE); in set()
122 m_data[ndx / BLOCK_BIT_SIZE] &= ~(0x1u << (deUint32)(ndx % BLOCK_BIT_SIZE)); in set()
127 size_t ndx = offset; in setRange() local
129 for (; (ndx < offset + count) && ((ndx % BLOCK_BIT_SIZE) != 0); ndx++) in setRange()
131 DE_ASSERT(ndx >= offset); in setRange()
132 DE_ASSERT(ndx < offset + count); in setRange()
133 set(ndx, value); in setRange()
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/external/deqp/framework/delibs/decpp/
DdePoolArray.cpp275 for (int ndx = 0; ndx < 128; ndx++) in iteratorTest() local
276 arr.pushBack(ndx); in iteratorTest()
281 int ndx = 0; in iteratorTest() local
282 for (PoolArray<int>::ConstIterator iter = cRef.begin(); iter != cRef.end(); iter++, ndx++) in iteratorTest()
284 DE_TEST_ASSERT(*iter == ndx); in iteratorTest()
288 ndx = 0; in iteratorTest()
289 for (PoolArray<int>::ConstIterator iter = arr.begin(); iter != arr.end(); iter++, ndx++) in iteratorTest()
291 DE_TEST_ASSERT(*iter == ndx); in iteratorTest()
315 for (int ndx = 0; ndx < (int)vecCopy.size(); ndx++) in iteratorTest() local
316 DE_TEST_ASSERT(vecCopy[ndx] == ndx); in iteratorTest()
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/external/deqp/external/vulkancts/modules/vulkan/ubo/
DvktRandomUniformBlockCase.cpp37 static std::string genName (char first, char last, int ndx) in genName() argument
42 while (ndx > alphabetLen) in genName()
44 str.insert(str.begin(), (char)(first + ((ndx - 1) % alphabetLen))); in genName()
45 ndx = (ndx - 1) / alphabetLen; in genName()
48 str.insert(str.begin(), (char)(first + (ndx % (alphabetLen + 1)) - 1)); in genName()
82 for (int ndx = 0; ndx < numShared; ndx++) in RandomUniformBlockCase() local
85 for (int ndx = 0; ndx < numVtxBlocks; ndx++) in RandomUniformBlockCase() local
88 for (int ndx = 0; ndx < numFragBlocks; ndx++) in RandomUniformBlockCase() local
126 for (int ndx = 0; ndx < numUniforms; ndx++) in generateBlock() local
163 for (int ndx = 0; ndx < numMembers; ndx++) in generateType() local
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/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp252 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(compressedFormats); ++ndx) in Context() local
253 compressedTextureList.push_back(compressedFormats[ndx]); in Context()
535 for (int ndx = 0; ndx < n; ndx++) in glGenTextures() local
536 textures[ndx] = ctx->textures.allocate(); in glGenTextures()
546 for (int ndx = 0; ndx < n; ndx++) in glGenQueries() local
547 ids[ndx] = ctx->queries.allocate(); in glGenQueries()
557 for (int ndx = 0; ndx < n; ndx++) in glGenBuffers() local
558 buffers[ndx] = ctx->buffers.allocate(); in glGenBuffers()
568 for (int ndx = 0; ndx < n; ndx++) in glGenRenderbuffers() local
569 renderbuffers[ndx] = ctx->renderbuffers.allocate(); in glGenRenderbuffers()
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