Searched refs:nine_bind (Results 1 – 7 of 7) sorted by relevance
/external/mesa3d/src/gallium/state_trackers/nine/ |
D | nine_shader.h | 195 nine_bind(&list->vdecl, vdecl); in nine_shader_variant_so_add() 208 nine_bind(&list->vdecl, vdecl); in nine_shader_variant_so_add() 220 nine_bind(&ptr->vdecl, NULL); in nine_shader_variants_so_free() 224 nine_bind(&list->vdecl, NULL); in nine_shader_variants_so_free()
|
D | stateblock9.c | 107 nine_bind(slot, buf); in NineStateBlock9_BindBuffer() 119 nine_bind(slot, tex); in NineStateBlock9_BindTexture() 146 nine_bind(&dst->vs, src->vs); in nine_state_copy_common() 148 nine_bind(&dst->ps, src->ps); in nine_state_copy_common() 386 nine_bind(&dst->vs, src->vs); in nine_state_copy_common_all() 387 nine_bind(&dst->ps, src->ps); in nine_state_copy_common_all() 524 nine_bind(&dst->vdecl, src->vdecl); in NineStateBlock9_Capture() 549 nine_bind(&dst->vdecl, src->vdecl); in NineStateBlock9_Apply()
|
D | nine_state.c | 1610 nine_bind(&context->vdecl, vdecl); in CSMT_ITEM_NO_WAIT() 1627 nine_bind(&context->vs, pShader); in CSMT_ITEM_NO_WAIT() 1719 nine_bind(&context->ps, ps); in CSMT_ITEM_NO_WAIT() 1837 nine_bind(&context->rt[i], rt); in CSMT_ITEM_NO_WAIT() 1848 nine_bind(&context->ds, ds); in CSMT_ITEM_NO_WAIT() 2072 nine_bind(&context->vs, src->vs); 2078 nine_bind(&context->ps, src->ps); 3094 nine_bind(&state->rt[i], NULL); in nine_state_clear() 3095 nine_bind(&state->ds, NULL); in nine_state_clear() 3096 nine_bind(&state->vs, NULL); in nine_state_clear() [all …]
|
D | buffer9.h | 129 nine_bind(slot, buf); in NineBindBufferToDevice()
|
D | basetexture9.h | 150 nine_bind(slot, tex); in NineBindTextureToDevice()
|
D | nine_helpers.h | 63 #define nine_bind(a, b) _nine_bind((void **)(a), (b)) macro
|
D | device9.c | 265 nine_bind(&This->context.rt[i], This->state.rt[i]); in NineDevice9_ctor() 566 nine_bind(&This->record, NULL); in NineDevice9_dtor() 1901 nine_bind(&This->state.rt[i], pRenderTarget); in NineDevice9_SetRenderTarget() 1933 nine_bind(&This->state.ds, ds); in NineDevice9_SetDepthStencilSurface() 2349 nine_bind(ppSB, NULL); in NineDevice9_CreateStateBlock() 2496 nine_bind(&state->texture[Stage], pTexture); in NineDevice9_SetTexture() 3129 nine_bind(&state->vdecl, vdecl); in NineDevice9_SetVertexDeclaration() 3137 nine_bind(&state->vdecl, vdecl); in NineDevice9_SetVertexDeclaration() 3215 nine_bind(&state->vs, vs_shader); in NineDevice9_SetVertexShader() 3223 nine_bind(&state->vs, vs_shader); in NineDevice9_SetVertexShader() [all …]
|