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Searched refs:nine_bind (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_shader.h195 nine_bind(&list->vdecl, vdecl); in nine_shader_variant_so_add()
208 nine_bind(&list->vdecl, vdecl); in nine_shader_variant_so_add()
220 nine_bind(&ptr->vdecl, NULL); in nine_shader_variants_so_free()
224 nine_bind(&list->vdecl, NULL); in nine_shader_variants_so_free()
Dstateblock9.c107 nine_bind(slot, buf); in NineStateBlock9_BindBuffer()
119 nine_bind(slot, tex); in NineStateBlock9_BindTexture()
146 nine_bind(&dst->vs, src->vs); in nine_state_copy_common()
148 nine_bind(&dst->ps, src->ps); in nine_state_copy_common()
386 nine_bind(&dst->vs, src->vs); in nine_state_copy_common_all()
387 nine_bind(&dst->ps, src->ps); in nine_state_copy_common_all()
524 nine_bind(&dst->vdecl, src->vdecl); in NineStateBlock9_Capture()
549 nine_bind(&dst->vdecl, src->vdecl); in NineStateBlock9_Apply()
Dnine_state.c1610 nine_bind(&context->vdecl, vdecl); in CSMT_ITEM_NO_WAIT()
1627 nine_bind(&context->vs, pShader); in CSMT_ITEM_NO_WAIT()
1719 nine_bind(&context->ps, ps); in CSMT_ITEM_NO_WAIT()
1837 nine_bind(&context->rt[i], rt); in CSMT_ITEM_NO_WAIT()
1848 nine_bind(&context->ds, ds); in CSMT_ITEM_NO_WAIT()
2072 nine_bind(&context->vs, src->vs);
2078 nine_bind(&context->ps, src->ps);
3094 nine_bind(&state->rt[i], NULL); in nine_state_clear()
3095 nine_bind(&state->ds, NULL); in nine_state_clear()
3096 nine_bind(&state->vs, NULL); in nine_state_clear()
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Dbuffer9.h129 nine_bind(slot, buf); in NineBindBufferToDevice()
Dbasetexture9.h150 nine_bind(slot, tex); in NineBindTextureToDevice()
Dnine_helpers.h63 #define nine_bind(a, b) _nine_bind((void **)(a), (b)) macro
Ddevice9.c265 nine_bind(&This->context.rt[i], This->state.rt[i]); in NineDevice9_ctor()
566 nine_bind(&This->record, NULL); in NineDevice9_dtor()
1901 nine_bind(&This->state.rt[i], pRenderTarget); in NineDevice9_SetRenderTarget()
1933 nine_bind(&This->state.ds, ds); in NineDevice9_SetDepthStencilSurface()
2349 nine_bind(ppSB, NULL); in NineDevice9_CreateStateBlock()
2496 nine_bind(&state->texture[Stage], pTexture); in NineDevice9_SetTexture()
3129 nine_bind(&state->vdecl, vdecl); in NineDevice9_SetVertexDeclaration()
3137 nine_bind(&state->vdecl, vdecl); in NineDevice9_SetVertexDeclaration()
3215 nine_bind(&state->vs, vs_shader); in NineDevice9_SetVertexShader()
3223 nine_bind(&state->vs, vs_shader); in NineDevice9_SetVertexShader()
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