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Searched refs:no_spills (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
Dgen6_gs_visitor.h45 bool no_spills, in gen6_gs_visitor() argument
47 vec4_gs_visitor(comp, log_data, c, prog_data, shader, mem_ctx, no_spills, in gen6_gs_visitor()
Dbrw_vec4_gs_visitor.h47 bool no_spills,
Dbrw_vec4.h73 bool no_spills,
390 const bool no_spills;
Dbrw_vec4_gs_visitor.cpp43 bool no_spills, in vec4_gs_visitor() argument
47 no_spills, shader_time_index), in vec4_gs_visitor()
Dbrw_vec4_visitor.cpp1859 bool no_spills, in vec4_visitor() argument
1867 no_spills(no_spills), in vec4_visitor()
Dbrw_vec4_reg_allocate.cpp244 if (this->no_spills) { in reg_allocate()