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Searched refs:numSamplers (Results 1 – 17 of 17) sorted by relevance

/external/skqp/src/gpu/vk/
DGrVkPipelineState.cpp42 uint32_t numSamplers, in GrVkPipelineState() argument
60 fSamplers.setReserve(numSamplers); in GrVkPipelineState()
61 fTextureViews.setReserve(numSamplers); in GrVkPipelineState()
62 fTextures.setReserve(numSamplers); in GrVkPipelineState()
73 fNumSamplers = numSamplers; in GrVkPipelineState()
DGrVkDescriptorSetManager.cpp33 for (int i = 0 ; i < uniformHandler.numSamplers(); ++i) { in CreateSamplerManager()
107 if (fBindingVisibilities.count() != uniHandler->numSamplers()) { in isCompatible()
110 for (int i = 0; i < uniHandler->numSamplers(); ++i) { in isCompatible()
DGrVkUniformHandler.h69 int numSamplers() const { return fSamplers.count(); } in numSamplers() function
DGrVkPipelineState.h101 uint32_t numSamplers,
DGrVkPipelineStateBuilder.cpp206 (uint32_t)fUniformHandler.numSamplers(), in finalize()
/external/skia/src/gpu/vk/
DGrVkPipelineState.cpp42 uint32_t numSamplers, in GrVkPipelineState() argument
60 fSamplers.setReserve(numSamplers); in GrVkPipelineState()
61 fTextureViews.setReserve(numSamplers); in GrVkPipelineState()
62 fTextures.setReserve(numSamplers); in GrVkPipelineState()
73 fNumSamplers = numSamplers; in GrVkPipelineState()
DGrVkDescriptorSetManager.cpp33 for (int i = 0 ; i < uniformHandler.numSamplers(); ++i) { in CreateSamplerManager()
107 if (fBindingVisibilities.count() != uniHandler->numSamplers()) { in isCompatible()
110 for (int i = 0; i < uniHandler->numSamplers(); ++i) { in isCompatible()
DGrVkUniformHandler.h69 int numSamplers() const { return fSamplers.count(); } in numSamplers() function
DGrVkPipelineState.h101 uint32_t numSamplers,
DGrVkPipelineStateBuilder.cpp209 (uint32_t)fUniformHandler.numSamplers(), in finalize()
/external/deqp/modules/gles31/functional/
Des31fOpaqueTypeIndexingTests.cpp345 …void getShaderSpec (ShaderSpec* spec, int numSamplers, int numLookups, const int* lookupInd…
395 void SamplerIndexingCase::getShaderSpec (ShaderSpec* spec, int numSamplers, int numLookups, const i… in getShaderSpec() argument
425 …"uniform highp " << getDataTypeName(m_samplerType) << " " << samplersName << "[" << numSamplers <<… in getShaderSpec()
488 const int numSamplers = 8; in iterate() local
497 vector<deUint8> texData (numSamplers * texFormat.getPixelSize()); in iterate()
498 const tcu::PixelBufferAccess refTexAccess (texFormat, numSamplers, 1, 1, &texData[0]); in iterate()
504 lookupIndices[ndx] = rnd.getInt(0, numSamplers-1); in iterate()
506 …getShaderSpec(&shaderSpec, numSamplers, numLookups, &lookupIndices[0], m_context.getRenderContext(… in iterate()
529 TextureVector textures (renderCtx, numSamplers); in iterate()
543 for (int samplerNdx = 0; samplerNdx < numSamplers; samplerNdx++) in iterate()
Des31fProgramInterfaceDefinitionUtil.hpp122 int numSamplers; member
Des31fProgramInterfaceQueryTestCase.cpp2515 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage()
2544 { GL_MAX_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage()
2570 { GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage()
2603 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage()
2635 { GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage()
2665 { GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage()
Des31fProgramInterfaceDefinitionUtil.cpp1730 …retVal.numSamplers = getNumTypeInstances(shader, glu::STORAGE_UNIFORM, glu::isDataTypeSampler… in getShaderResourceUsage()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktOpaqueTypeIndexingTests.cpp744 const int numSamplers = SamplerIndexingCaseInstance::NUM_SAMPLERS; in iterate() local
752 vector<deUint8> texData (numSamplers * texFormat.getPixelSize()); in iterate()
753 const tcu::PixelBufferAccess refTexAccess (texFormat, numSamplers, 1, 1, &texData[0]); in iterate()
814 for (int ndx = 0; ndx < numSamplers; ++ndx) in iterate()
835 …{ 0u, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, (deUint32)numSamplers, VK_SHADER_STAGE_ALL,… in iterate()
836 …{ (deUint32)numSamplers, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1u, VK_SHADER_STAGE_ALL, DE_NU… in iterate()
853 { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, (deUint32)numSamplers }, in iterate()
883 vector<VkDescriptorImageInfo> imageInfos (numSamplers); in iterate()
891 (deUint32)numSamplers, in iterate()
898 for (int ndx = 0; ndx < numSamplers; ++ndx) in iterate()
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/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp242 int numSamplers = 0; in getNumSamplerUniforms() local
247 ++numSamplers; in getNumSamplerUniforms()
250 return numSamplers; in getNumSamplerUniforms()
/external/deqp/framework/randomshaders/
DrsgExpression.cpp1396 int numSamplers = 0; in countSamplers() local
1402 numSamplers += 1; in countSamplers()
1404 return numSamplers; in countSamplers()