/external/skqp/src/gpu/vk/ |
D | GrVkPipelineState.cpp | 42 uint32_t numSamplers, in GrVkPipelineState() argument 60 fSamplers.setReserve(numSamplers); in GrVkPipelineState() 61 fTextureViews.setReserve(numSamplers); in GrVkPipelineState() 62 fTextures.setReserve(numSamplers); in GrVkPipelineState() 73 fNumSamplers = numSamplers; in GrVkPipelineState()
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D | GrVkDescriptorSetManager.cpp | 33 for (int i = 0 ; i < uniformHandler.numSamplers(); ++i) { in CreateSamplerManager() 107 if (fBindingVisibilities.count() != uniHandler->numSamplers()) { in isCompatible() 110 for (int i = 0; i < uniHandler->numSamplers(); ++i) { in isCompatible()
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D | GrVkUniformHandler.h | 69 int numSamplers() const { return fSamplers.count(); } in numSamplers() function
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D | GrVkPipelineState.h | 101 uint32_t numSamplers,
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D | GrVkPipelineStateBuilder.cpp | 206 (uint32_t)fUniformHandler.numSamplers(), in finalize()
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineState.cpp | 42 uint32_t numSamplers, in GrVkPipelineState() argument 60 fSamplers.setReserve(numSamplers); in GrVkPipelineState() 61 fTextureViews.setReserve(numSamplers); in GrVkPipelineState() 62 fTextures.setReserve(numSamplers); in GrVkPipelineState() 73 fNumSamplers = numSamplers; in GrVkPipelineState()
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D | GrVkDescriptorSetManager.cpp | 33 for (int i = 0 ; i < uniformHandler.numSamplers(); ++i) { in CreateSamplerManager() 107 if (fBindingVisibilities.count() != uniHandler->numSamplers()) { in isCompatible() 110 for (int i = 0; i < uniHandler->numSamplers(); ++i) { in isCompatible()
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D | GrVkUniformHandler.h | 69 int numSamplers() const { return fSamplers.count(); } in numSamplers() function
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D | GrVkPipelineState.h | 101 uint32_t numSamplers,
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D | GrVkPipelineStateBuilder.cpp | 209 (uint32_t)fUniformHandler.numSamplers(), in finalize()
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/external/deqp/modules/gles31/functional/ |
D | es31fOpaqueTypeIndexingTests.cpp | 345 …void getShaderSpec (ShaderSpec* spec, int numSamplers, int numLookups, const int* lookupInd… 395 void SamplerIndexingCase::getShaderSpec (ShaderSpec* spec, int numSamplers, int numLookups, const i… in getShaderSpec() argument 425 …"uniform highp " << getDataTypeName(m_samplerType) << " " << samplersName << "[" << numSamplers <<… in getShaderSpec() 488 const int numSamplers = 8; in iterate() local 497 vector<deUint8> texData (numSamplers * texFormat.getPixelSize()); in iterate() 498 const tcu::PixelBufferAccess refTexAccess (texFormat, numSamplers, 1, 1, &texData[0]); in iterate() 504 lookupIndices[ndx] = rnd.getInt(0, numSamplers-1); in iterate() 506 …getShaderSpec(&shaderSpec, numSamplers, numLookups, &lookupIndices[0], m_context.getRenderContext(… in iterate() 529 TextureVector textures (renderCtx, numSamplers); in iterate() 543 for (int samplerNdx = 0; samplerNdx < numSamplers; samplerNdx++) in iterate()
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D | es31fProgramInterfaceDefinitionUtil.hpp | 122 int numSamplers; member
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D | es31fProgramInterfaceQueryTestCase.cpp | 2515 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage() 2544 { GL_MAX_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage() 2570 { GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage() 2603 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage() 2635 { GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage() 2665 { GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage()
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D | es31fProgramInterfaceDefinitionUtil.cpp | 1730 …retVal.numSamplers = getNumTypeInstances(shader, glu::STORAGE_UNIFORM, glu::isDataTypeSampler… in getShaderResourceUsage()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktOpaqueTypeIndexingTests.cpp | 744 const int numSamplers = SamplerIndexingCaseInstance::NUM_SAMPLERS; in iterate() local 752 vector<deUint8> texData (numSamplers * texFormat.getPixelSize()); in iterate() 753 const tcu::PixelBufferAccess refTexAccess (texFormat, numSamplers, 1, 1, &texData[0]); in iterate() 814 for (int ndx = 0; ndx < numSamplers; ++ndx) in iterate() 835 …{ 0u, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, (deUint32)numSamplers, VK_SHADER_STAGE_ALL,… in iterate() 836 …{ (deUint32)numSamplers, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1u, VK_SHADER_STAGE_ALL, DE_NU… in iterate() 853 { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, (deUint32)numSamplers }, in iterate() 883 vector<VkDescriptorImageInfo> imageInfos (numSamplers); in iterate() 891 (deUint32)numSamplers, in iterate() 898 for (int ndx = 0; ndx < numSamplers; ++ndx) in iterate() [all …]
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/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 242 int numSamplers = 0; in getNumSamplerUniforms() local 247 ++numSamplers; in getNumSamplerUniforms() 250 return numSamplers; in getNumSamplerUniforms()
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/external/deqp/framework/randomshaders/ |
D | rsgExpression.cpp | 1396 int numSamplers = 0; in countSamplers() local 1402 numSamplers += 1; in countSamplers() 1404 return numSamplers; in countSamplers()
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