Searched refs:oddX0 (Results 1 – 1 of 1) sorted by relevance
3405 int oddX0 = (x0 & ~1) * 2 + (x0 & 1); in clearDepth() local3420 target[oddX0 + 0] = depth; in clearDepth()3421 target[oddX0 + 2] = depth; in clearDepth()3466 for(int x = x0, i = oddX0; x < x1; x++, i = (x & ~1) * 2 + (x & 1)) in clearDepth()3499 int oddX0 = (x0 & ~1) * 2 + (x0 & 1); in clearStencil() local3522 target[oddX0 + 0] = fill; in clearStencil()3523 target[oddX0 + 2] = fill; in clearStencil()