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/external/mesa3d/src/egl/main/
Deglcontext.c589 _EGLContext *oldCtx; in _eglBindContextToThread() local
591 oldCtx = t->CurrentContext; in _eglBindContextToThread()
592 if (ctx != oldCtx) { in _eglBindContextToThread()
593 if (oldCtx) in _eglBindContextToThread()
594 oldCtx->Binding = NULL; in _eglBindContextToThread()
601 return oldCtx; in _eglBindContextToThread()