/external/mesa3d/src/gallium/state_trackers/nine/ |
D | device9.c | 3242 const float *pConstantData, in NineDevice9_SetVertexShaderConstantF() argument 3249 This, StartRegister, pConstantData, Vector4fCount); in NineDevice9_SetVertexShaderConstantF() 3256 user_assert(pConstantData, D3DERR_INVALIDCALL); in NineDevice9_SetVertexShaderConstantF() 3260 pConstantData, in NineDevice9_SetVertexShaderConstantF() 3272 if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData, in NineDevice9_SetVertexShaderConstantF() 3277 pConstantData, in NineDevice9_SetVertexShaderConstantF() 3280 nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData, in NineDevice9_SetVertexShaderConstantF() 3290 float *pConstantData, in NineDevice9_GetVertexShaderConstantF() argument 3297 user_assert(pConstantData, D3DERR_INVALIDCALL); in NineDevice9_GetVertexShaderConstantF() 3299 memcpy(pConstantData, in NineDevice9_GetVertexShaderConstantF() [all …]
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D | device9.h | 709 const float *pConstantData, 715 float *pConstantData, 721 const int *pConstantData, 727 int *pConstantData, 733 const BOOL *pConstantData, 739 BOOL *pConstantData, 791 const float *pConstantData, 797 float *pConstantData, 803 const int *pConstantData, 809 int *pConstantData, [all …]
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D | nine_state.h | 387 const float *pConstantData, 394 const int *pConstantData, 401 const BOOL *pConstantData, 412 const float *pConstantData, 419 const int *pConstantData, 426 const BOOL *pConstantData,
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D | nine_lock.c | 1646 const float *pConstantData, in LockDevice9_SetVertexShaderConstantF() argument 1651 r = NineDevice9_SetVertexShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_SetVertexShaderConstantF() 1659 float *pConstantData, in LockDevice9_GetVertexShaderConstantF() argument 1664 r = NineDevice9_GetVertexShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_GetVertexShaderConstantF() 1672 const int *pConstantData, in LockDevice9_SetVertexShaderConstantI() argument 1677 r = NineDevice9_SetVertexShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_SetVertexShaderConstantI() 1685 int *pConstantData, in LockDevice9_GetVertexShaderConstantI() argument 1690 r = NineDevice9_GetVertexShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_GetVertexShaderConstantI() 1698 const BOOL *pConstantData, in LockDevice9_SetVertexShaderConstantB() argument 1703 r = NineDevice9_SetVertexShaderConstantB(This, StartRegister, pConstantData, BoolCount); in LockDevice9_SetVertexShaderConstantB() [all …]
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D | nine_state.c | 1398 const int *pConstantData, 1640 ARG_MEM(float, pConstantData), in CSMT_ITEM_NO_WAIT() argument 1648 pConstantData, in CSMT_ITEM_NO_WAIT() 1655 pConstantData, in CSMT_ITEM_NO_WAIT() 1665 ARG_MEM(int, pConstantData), in CSMT_ITEM_NO_WAIT() argument 1674 pConstantData, in CSMT_ITEM_NO_WAIT() 1678 context->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i])); in CSMT_ITEM_NO_WAIT() 1679 … context->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1])); in CSMT_ITEM_NO_WAIT() 1680 … context->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2])); in CSMT_ITEM_NO_WAIT() 1681 … context->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3])); in CSMT_ITEM_NO_WAIT() [all …]
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/external/mesa3d/include/D3D9/ |
D | d3d9.h | 252 …virtual HRESULT WINAPI SetVertexShaderConstantF(UINT StartRegister, const float *pConstantData, UI… 253 …virtual HRESULT WINAPI GetVertexShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vec… 254 …virtual HRESULT WINAPI SetVertexShaderConstantI(UINT StartRegister, const int *pConstantData, UINT… 255 …virtual HRESULT WINAPI GetVertexShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vecto… 256 …virtual HRESULT WINAPI SetVertexShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UIN… 257 …virtual HRESULT WINAPI GetVertexShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT Bool… 267 …virtual HRESULT WINAPI SetPixelShaderConstantF(UINT StartRegister, const float *pConstantData, UIN… 268 …virtual HRESULT WINAPI GetPixelShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vect… 269 …virtual HRESULT WINAPI SetPixelShaderConstantI(UINT StartRegister, const int *pConstantData, UINT … 270 …virtual HRESULT WINAPI GetPixelShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector… [all …]
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/external/swiftshader/include/Direct3D/ |
D | d3d8.h | 331 …STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCo… in DECLARE_INTERFACE_() 332 …STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount) P… in DECLARE_INTERFACE_() 343 …STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD Register,CONST void* pConstantData,DWORD ConstantCou… in DECLARE_INTERFACE_() 344 …STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,void* pConstantData,DWORD ConstantCount) PU… in DECLARE_INTERFACE_()
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