Home
last modified time | relevance | path

Searched refs:pShader (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Ddevice9.h700 IDirect3DVertexShader9 *pShader );
782 IDirect3DPixelShader9 *pShader );
Dnine_state.h382 struct NineVertexShader9 *pShader);
Ddevice9.c3207 IDirect3DVertexShader9 *pShader ) in NineDevice9_SetVertexShader() argument
3210 struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader; in NineDevice9_SetVertexShader()
3212 DBG("This=%p pShader=%p\n", This, pShader); in NineDevice9_SetVertexShader()
3619 IDirect3DPixelShader9 *pShader ) in NineDevice9_SetPixelShader() argument
3622 struct NinePixelShader9 *ps = (struct NinePixelShader9*)pShader; in NineDevice9_SetPixelShader()
3624 DBG("This=%p pShader=%p\n", This, pShader); in NineDevice9_SetPixelShader()
3630 nine_bind(&state->ps, pShader); in NineDevice9_SetPixelShader()
Dnine_lock.c1623 IDirect3DVertexShader9 *pShader ) in LockDevice9_SetVertexShader() argument
1627 r = NineDevice9_SetVertexShader(This, pShader); in LockDevice9_SetVertexShader()
1809 IDirect3DPixelShader9 *pShader ) in LockDevice9_SetPixelShader() argument
1813 r = NineDevice9_SetPixelShader(This, pShader); in LockDevice9_SetPixelShader()
Dnine_state.c1622 ARG_BIND_REF(struct NineVertexShader9, pShader)) in CSMT_ITEM_NO_WAIT() argument
1627 nine_bind(&context->vs, pShader); in CSMT_ITEM_NO_WAIT()
/external/mesa3d/include/D3D9/
Dd3d9.h250 virtual HRESULT WINAPI SetVertexShader(IDirect3DVertexShader9 *pShader) = 0;
265 virtual HRESULT WINAPI SetPixelShader(IDirect3DPixelShader9 *pShader) = 0;
838 HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 *pShader);
853 HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 *pShader);
1089 HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 *pShader);
1104 HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 *pShader);
/external/vulkan-validation-layers/loader/
Dtrampoline.c1241 VkShaderModule *pShader) { argument
1246 return disp->CreateShaderModule(device, pCreateInfo, pAllocator, pShader);