Home
last modified time | relevance | path

Searched refs:pSpillFillBuffer (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dtilemgr.h154 …N_DISPATCH)(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer);
234 …oid dispatch(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer) in dispatch() argument
237 mPfnDispatch(pDC, workerId, threadGroupId, pSpillFillBuffer); in dispatch()
Dbackend.cpp48 …essComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer) in ProcessComputeBE() argument
59 if (spillFillSize && pSpillFillBuffer == nullptr) in ProcessComputeBE()
61 pSpillFillBuffer = pDC->pArena->AllocAlignedSync(spillFillSize, KNOB_SIMD_BYTES); in ProcessComputeBE()
72 csContext.pSpillFillBuffer = (uint8_t*)pSpillFillBuffer; in ProcessComputeBE()
Dthreads.cpp700 void* pSpillFillBuffer = nullptr; in WorkOnCompute() local
704 queue.dispatch(pDC, workerId, threadGroupId, pSpillFillBuffer); in WorkOnCompute()
Dstate.h368 uint8_t* pSpillFillBuffer; // Spill/fill buffer for barrier support member
Dbackend.h36 …ssComputeBE(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer);