Searched refs:pending_chunk_ (Results 1 – 2 of 2) sorted by relevance
27 pending_chunk_[i] = 0; in Serializer()74 size_t s = pending_chunk_[space]; in OutputStatistics()118 if (pending_chunk_[i] > 0 || completed_chunks_[i].length() == 0) { in EncodeReservations()119 out->Add(SerializedData::Reservation(pending_chunk_[i])); in EncodeReservations()141 return reference.chunk_offset() < pending_chunk_[space]; in BackReferenceIsAlreadyAllocated()290 uint32_t new_chunk_size = pending_chunk_[space] + size; in Allocate()296 completed_chunks_[space].Add(pending_chunk_[space]); in Allocate()297 pending_chunk_[space] = 0; in Allocate()300 uint32_t offset = pending_chunk_[space]; in Allocate()301 pending_chunk_[space] = new_chunk_size; in Allocate()
246 uint32_t pending_chunk_[kNumberOfPreallocatedSpaces]; variable