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Searched refs:pitchP (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.cpp132 int pitchP = surface->getInternalPitchP(); in setTextureLevel() local
211 mipmap.onePitchP[1] = pitchP; in setTextureLevel()
213 mipmap.onePitchP[3] = pitchP; in setTextureLevel()
215 mipmap.pitchP[0] = pitchP; in setTextureLevel()
216 mipmap.pitchP[1] = pitchP; in setTextureLevel()
217 mipmap.pitchP[2] = pitchP; in setTextureLevel()
218 mipmap.pitchP[3] = pitchP; in setTextureLevel()
229 unsigned int YStride = pitchP; in setTextureLevel()
DSurface.hpp269 int pitchP; member
281 …t depth, int border, int samples, Format format, bool lockable, bool renderTarget, int pitchP = 0);
285 …t depth, int border, int samples, Format format, bool lockable, bool renderTarget, int pitchP = 0);
362 static int pitchP(int width, int border, Format format, bool target);
583 return external.pitchP; in getExternalPitchP()
608 return internal.pitchP; in getInternalPitchP()
DSampler.hpp39 int4 pitchP; member
DSurface.cpp1217 …nt depth, int border, int samples, Format format, bool lockable, bool renderTarget, int pitchP = 0) in SurfaceImplementation() argument
1218 …: Surface(texture, width, height, depth, border, samples, format, lockable, renderTarget, pitchP) … in SurfaceImplementation()
1257 external.pitchP = external.bytes ? pitch / external.bytes : 0; in Surface()
1272 internal.pitchP = pitchP(internal.width, 0, internal.format, false); in Surface()
1287 stencil.pitchP = pitchP(stencil.width, 0, stencil.format, false); in Surface()
1314 external.pitchP = pitchP(external.width, 0, external.format, renderTarget && !texture); in Surface()
1329 …internal.pitchP = !pitchPprovided ? pitchP(internal.width, border, internal.format, renderTarget) … in Surface()
1344 stencil.pitchP = pitchP(stencil.width, 0, stencil.format, renderTarget); in Surface()
1782 int Surface::pitchP(int width, int border, Format format, bool target) in pitchP() function in sw::Surface
3389 row += internal.pitchP; in clearDepth()
[all …]
/external/swiftshader/src/OpenGL/common/
DImage.hpp77 int pitchP() const;
115 Image(GLsizei width, GLsizei height, GLint internalformat, int pitchP) in Image() argument
116 …ace(nullptr, width, height, 1, 0, 1, gl::SelectInternalFormat(internalformat), true, true, pitchP), in Image()
140 static Image *create(GLsizei width, GLsizei height, GLint internalformat, int pitchP);
DImage.cpp1167 ImageImplementation(GLsizei width, GLsizei height, GLint internalformat, int pitchP) in ImageImplementation() argument
1168 : Image(width, height, internalformat, pitchP) {} in ImageImplementation()
1203 Image *Image::create(GLsizei width, GLsizei height, GLint internalformat, int pitchP) in create() argument
1205 return new ImageImplementation(width, height, internalformat, pitchP); in create()
1233 int ClientBuffer::pitchP() const in pitchP() function in egl::ClientBuffer
1247 return sw::Surface::pitchP(width, 0, format, false); in pitchP()
1313 clientBuffer.pitchP()), in ClientBufferImage()
/external/swiftshader/src/Shader/
DSamplerCore.cpp1232 Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); in sampleFloat2D() local
1233 y0 *= pitchP; in sampleFloat2D()
1246 y1 *= pitchP; in sampleFloat2D()
1301 Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); in sampleFloat3D() local
1303 y0 *= pitchP; in sampleFloat3D()
1312 y1 *= pitchP; in sampleFloat3D()