/external/swiftshader/src/Renderer/ |
D | Sampler.cpp | 132 int pitchP = surface->getInternalPitchP(); in setTextureLevel() local 211 mipmap.onePitchP[1] = pitchP; in setTextureLevel() 213 mipmap.onePitchP[3] = pitchP; in setTextureLevel() 215 mipmap.pitchP[0] = pitchP; in setTextureLevel() 216 mipmap.pitchP[1] = pitchP; in setTextureLevel() 217 mipmap.pitchP[2] = pitchP; in setTextureLevel() 218 mipmap.pitchP[3] = pitchP; in setTextureLevel() 229 unsigned int YStride = pitchP; in setTextureLevel()
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D | Surface.hpp | 269 int pitchP; member 281 …t depth, int border, int samples, Format format, bool lockable, bool renderTarget, int pitchP = 0); 285 …t depth, int border, int samples, Format format, bool lockable, bool renderTarget, int pitchP = 0); 362 static int pitchP(int width, int border, Format format, bool target); 583 return external.pitchP; in getExternalPitchP() 608 return internal.pitchP; in getInternalPitchP()
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D | Sampler.hpp | 39 int4 pitchP; member
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D | Surface.cpp | 1217 …nt depth, int border, int samples, Format format, bool lockable, bool renderTarget, int pitchP = 0) in SurfaceImplementation() argument 1218 …: Surface(texture, width, height, depth, border, samples, format, lockable, renderTarget, pitchP) … in SurfaceImplementation() 1257 external.pitchP = external.bytes ? pitch / external.bytes : 0; in Surface() 1272 internal.pitchP = pitchP(internal.width, 0, internal.format, false); in Surface() 1287 stencil.pitchP = pitchP(stencil.width, 0, stencil.format, false); in Surface() 1314 external.pitchP = pitchP(external.width, 0, external.format, renderTarget && !texture); in Surface() 1329 …internal.pitchP = !pitchPprovided ? pitchP(internal.width, border, internal.format, renderTarget) … in Surface() 1344 stencil.pitchP = pitchP(stencil.width, 0, stencil.format, renderTarget); in Surface() 1782 int Surface::pitchP(int width, int border, Format format, bool target) in pitchP() function in sw::Surface 3389 row += internal.pitchP; in clearDepth() [all …]
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/external/swiftshader/src/OpenGL/common/ |
D | Image.hpp | 77 int pitchP() const; 115 Image(GLsizei width, GLsizei height, GLint internalformat, int pitchP) in Image() argument 116 …ace(nullptr, width, height, 1, 0, 1, gl::SelectInternalFormat(internalformat), true, true, pitchP), in Image() 140 static Image *create(GLsizei width, GLsizei height, GLint internalformat, int pitchP);
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D | Image.cpp | 1167 ImageImplementation(GLsizei width, GLsizei height, GLint internalformat, int pitchP) in ImageImplementation() argument 1168 : Image(width, height, internalformat, pitchP) {} in ImageImplementation() 1203 Image *Image::create(GLsizei width, GLsizei height, GLint internalformat, int pitchP) in create() argument 1205 return new ImageImplementation(width, height, internalformat, pitchP); in create() 1233 int ClientBuffer::pitchP() const in pitchP() function in egl::ClientBuffer 1247 return sw::Surface::pitchP(width, 0, format, false); in pitchP() 1313 clientBuffer.pitchP()), in ClientBufferImage()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 1232 Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); in sampleFloat2D() local 1233 y0 *= pitchP; in sampleFloat2D() 1246 y1 *= pitchP; in sampleFloat2D() 1301 Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); in sampleFloat3D() local 1303 y0 *= pitchP; in sampleFloat3D() 1312 y1 *= pitchP; in sampleFloat3D()
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