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Searched refs:pixelShader (Results 1 – 25 of 30) sorted by relevance

12

/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp46 pixelShader = 0; in Direct3DStateBlock9()
241 device->SetPixelShader(pixelShader); in Apply()
490 Direct3DPixelShader9 *pixelShader; in Capture() local
491 device->GetPixelShader(reinterpret_cast<IDirect3DPixelShader9**>(&pixelShader)); in Capture()
493 if(pixelShader) in Capture()
495 pixelShader->bind(); in Capture()
496 pixelShader->Release(); in Capture()
499 if(this->pixelShader) in Capture()
501 this->pixelShader->unbind(); in Capture()
504 this->pixelShader = pixelShader; in Capture()
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DDirect3DPixelShader9.cpp22 …rect3DDevice9 *device, const unsigned long *shaderToken) : device(device), pixelShader(shaderToken) in Direct3DPixelShader9()
117 return &pixelShader; in getPixelShader()
DDirect3DPixelShader9.hpp54 sw::PixelShader pixelShader; member in D3D9::Direct3DPixelShader9
DDirect3DDevice9.cpp83 pixelShader = 0; in Direct3DDevice9()
249 if(pixelShader) in ~Direct3DDevice9()
251 pixelShader->unbind(); in ~Direct3DDevice9()
252 pixelShader = 0; in ~Direct3DDevice9()
1671 if(pixelShader) in GetPixelShader()
1673 pixelShader->AddRef(); in GetPixelShader()
1676 *shader = pixelShader; in GetPixelShader()
2914 Direct3DPixelShader9 *pixelShader = static_cast<Direct3DPixelShader9*>(iPixelShader); in SetPixelShader() local
2918 if(this->pixelShader == pixelShader) in SetPixelShader()
2923 if(pixelShader) in SetPixelShader()
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DDirect3DStateBlock9.hpp170 Direct3DPixelShader9 *pixelShader; member in D3D9::Direct3DStateBlock9
/external/swiftshader/src/Renderer/
DSetupProcessor.cpp76 …bool vPosZW = (context->pixelShader && context->pixelShader->isVPosDeclared() && fullPixelPosition… in update()
89 state.vFace = context->pixelShader && context->pixelShader->isVFaceDeclared(); in update()
125 if(context->vertexShader && context->pixelShader) in update()
132 …const Shader::Semantic& semantic = context->pixelShader->getInput(interpolant, component - project… in update()
160 else if(context->preTransformed && context->pixelShader) in update()
166 const Shader::Semantic& semantic = context->pixelShader->getInput(interpolant, component); in update()
DContext.cpp302 pixelShader = 0; in init()
597 if(pixelShader) in texCoordActive()
599 usesTexture = pixelShader->usesTexture(coordinate, component) || project; in texCoordActive()
1214 if(pixelShader) in diffuseUsed()
1216 return pixelShader->usesDiffuse(component); in diffuseUsed()
1296 if(pixelShader) in specularUsed()
1298 return pixelShader->usesSpecular(component); in specularUsed()
1401 if(!pixelShader) in textureActive()
1432 return pixelShader->usesTexture(coordinate, component); in textureActive()
1440 return pixelShader ? pixelShader->getShaderModel() : 0x0000; in pixelShaderModel()
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DPixelProcessor.cpp950 if(context->pixelShader) in update()
952 state.shaderID = context->pixelShader->getSerialID(); in update()
959 state.depthOverride = context->pixelShader && context->pixelShader->depthOverride(); in update()
960 state.shaderContainsKill = context->pixelShader ? context->pixelShader->containsKill() : false; in update()
1030 if(state.multiSample > 1 && context->pixelShader) in update()
1032 state.centroid = context->pixelShader->containsCentroid(); in update()
1035 if(!context->pixelShader) in update()
1047 if(context->pixelShader) in update()
1049 if(context->pixelShader->usesSampler(i)) in update()
1134 const Shader::Semantic &semantic = context->pixelShader->getInput(interpolant, component); in update()
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DQuadRasterizer.cpp31 …nst PixelProcessor::State &state, const PixelShader *pixelShader) : state(state), shader(pixelShad… in QuadRasterizer() argument
DRenderer.cpp373 if(context->pixelShader) in draw()
408 …xelState.textureStage[stage].stageOperation != TextureStage::STAGE_DISABLE || context->pixelShader) in draw()
2102 void Renderer::loadConstants(const PixelShader *pixelShader) in loadConstants() argument
2104 if(!pixelShader) return; in loadConstants()
2106 size_t count = pixelShader->getLength(); in loadConstants()
2110 const Shader::Instruction *instruction = pixelShader->getInstruction(i); in loadConstants()
2494 context->pixelShader = shader; in setPixelShader()
DContext.hpp486 const PixelShader *pixelShader; member in sw::Context
DRenderer.hpp433 void loadConstants(const PixelShader *pixelShader);
/external/swiftshader/src/OpenGL/libGL/
DShader.cpp410 pixelShader = 0; in FragmentShader()
415 delete pixelShader; in ~FragmentShader()
425 return pixelShader; in getShader()
430 return pixelShader; in getPixelShader()
435 delete pixelShader; in createShader()
436 pixelShader = new sw::PixelShader(); in createShader()
441 delete pixelShader; in deleteShader()
442 pixelShader = nullptr; in deleteShader()
DDevice.cpp126 pixelShader = 0; in Device()
424 void Device::setPixelShader(PixelShader *pixelShader) in setPixelShader() argument
426 this->pixelShader = pixelShader; in setPixelShader()
647 if(pixelShader) in bindShaderConstants()
654 Renderer::setPixelShader(pixelShader); // Loads shader constants set with DEF in bindShaderConstants()
655 … pixelShaderConstantsFDirty = pixelShader->dirtyConstantsF; // Shader DEF'ed constants are dirty in bindShaderConstants()
DShader.h133 sw::PixelShader *pixelShader; variable
DDevice.hpp90 sw::PixelShader *pixelShader; member in gl::Device
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp433 pixelShader = 0; in FragmentShader()
438 delete pixelShader; in ~FragmentShader()
448 return pixelShader; in getShader()
453 return pixelShader; in getPixelShader()
458 delete pixelShader; in createShader()
459 pixelShader = new sw::PixelShader(); in createShader()
464 delete pixelShader; in deleteShader()
465 pixelShader = nullptr; in deleteShader()
DDevice.cpp127 pixelShader = nullptr; in Device()
274 void Device::setPixelShader(const PixelShader *pixelShader) in setPixelShader() argument
276 this->pixelShader = pixelShader; in setPixelShader()
724 if(pixelShader) in bindShaderConstants()
731 Renderer::setPixelShader(pixelShader); // Loads shader constants set with DEF in bindShaderConstants()
732 … pixelShaderConstantsFDirty = pixelShader->dirtyConstantsF; // Shader DEF'ed constants are dirty in bindShaderConstants()
DShader.h130 sw::PixelShader *pixelShader; variable
DDevice.hpp97 const sw::PixelShader *pixelShader; member in es2::Device
/external/swiftshader/src/D3D8/
DDirect3DPixelShader8.cpp21 …rect3DDevice8 *device, const unsigned long *shaderToken) : device(device), pixelShader(shaderToken) in Direct3DPixelShader8()
81 return &pixelShader; in getPixelShader()
DDirect3DDevice8.cpp78 pixelShader.push_back(0); // pixelShader[0] = 0 in Direct3DDevice8()
216 for(unsigned int i = 0; i < pixelShader.size(); i++) in ~Direct3DDevice8()
218 if(pixelShader[i]) in ~Direct3DDevice8()
220 pixelShader[i]->unbind(); in ~Direct3DDevice8()
221 pixelShader[i] = 0; in ~Direct3DDevice8()
663 for(index = 1; index < pixelShader.size(); index++) // Skip NULL handle in CreatePixelShader()
665 if(pixelShader[index] == 0) in CreatePixelShader()
667 pixelShader[index] = new Direct3DPixelShader8(this, function); // FIXME: Check for null in CreatePixelShader()
673 if(index == pixelShader.size()) in CreatePixelShader()
675 pixelShader.push_back(new Direct3DPixelShader8(this, function)); in CreatePixelShader()
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DDirect3DPixelShader8.hpp49 sw::PixelShader pixelShader; member in D3D8::Direct3DPixelShader8
/external/webrtc/webrtc/modules/video_render/android/
Dvideo_render_opengles20.cc275 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local
276 if (!pixelShader) { in createProgram()
284 glAttachShader(program, pixelShader); in createProgram()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.h323 sw::PixelShader *pixelShader; variable

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