Searched refs:point_sprite_enables (Results 1 – 7 of 7) sorted by relevance
158 uint32_t *point_sprite_enables, in calculate_attr_overrides() argument167 *point_sprite_enables = 0; in calculate_attr_overrides()228 *point_sprite_enables |= (1 << input_index); in calculate_attr_overrides()277 uint32_t point_sprite_enables; in upload_sf_state() local412 calculate_attr_overrides(brw, attr_overrides, &point_sprite_enables, in upload_sf_state()429 OUT_BATCH(point_sprite_enables); /* dw16 */ in upload_sf_state()
42 uint32_t point_sprite_enables; in upload_sbe_state() local71 calculate_attr_overrides(brw, attr_overrides, &point_sprite_enables, in upload_sbe_state()85 OUT_BATCH(point_sprite_enables); /* dw10 */ in upload_sbe_state()
44 uint32_t point_sprite_enables; in upload_sbe() local72 &point_sprite_enables, in upload_sbe()116 OUT_BATCH(point_sprite_enables); in upload_sbe()
361 uint32_t *point_sprite_enables,
72 if (ilo_dev_gen(dev) < ILO_GEN(7.5) && info->point_sprite_enables) in sbe_validate_gen8()259 dw2 = info->point_sprite_enables; in sbe_set_gen8_3DSTATE_SBE()
70 uint32_t point_sprite_enables; member
1187 info.point_sprite_enables = 0x0; in ilo_shader_select_kernel_sbe()1198 info.point_sprite_enables |= 1 << dst_slot; in ilo_shader_select_kernel_sbe()