/external/deqp/modules/gles2/functional/ |
D | es2fShaderBuiltinVarTests.cpp | 319 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local 324 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate() 412 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local 416 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate() 512 …glu::VertexArrayBinding posBinding = glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (c… in iterate() local 522 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate() 625 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local 630 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate() 634 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fFragDepthTests.cpp | 176 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &constDepthCoord[0]); in iterate() local 177 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding, in iterate() 182 … glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &varyingDepthCoord[0]); in iterate() local 183 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding, in iterate() 389 glu::VertexArrayBinding posBinding = glu::va::Float(posLoc, 4, 4, 0, &position[0]); in iterate() local 392 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate()
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D | es3fShaderBuiltinVarTests.cpp | 338 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local 343 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate() 434 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local 438 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate() 537 …glu::VertexArrayBinding posBinding = glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (c… in iterate() local 547 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate() 653 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local 658 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate() 662 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate()
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D | es3fShaderMetamorphicTests.cpp | 126 glu::VertexArrayBinding posBinding = glu::va::Float("coord2d", 2, 6, 0, &positions[0]); in render() local 154 …glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, glu::pr::Triangles(D… in render()
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/external/deqp/external/openglcts/modules/common/ |
D | glcFragDepthTests.cpp | 186 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &constDepthCoord[0]); in iterate() local 187 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding, in iterate() 192 … glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &varyingDepthCoord[0]); in iterate() local 193 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding, in iterate() 374 glu::VertexArrayBinding posBinding = glu::va::Float(posLoc, 4, 4, 0, &position[0]); in iterate() local 377 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate()
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D | glcBlendEquationAdvancedTests.cpp | 684 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]); in iterate() local 717 glu::draw(m_context.getRenderContext(), p.getProgram(), 1, &posBinding, in iterate() 947 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]); in iterate() local 980 glu::draw(m_context.getRenderContext(), p.getProgram(), 1, &posBinding, in iterate() 1154 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]); in iterate() local 1157 glu::draw(m_context.getRenderContext(), p.getProgram(), 1, &posBinding, in iterate() 1287 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]); in iterate() local 1290 glu::draw(m_context.getRenderContext(), p.getProgram(), 1, &posBinding, in iterate() 1728 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]); in iterate() local 1729 glu::draw(m_context.getRenderContext(), p.getProgram(), 1, &posBinding, in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 157 …const glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 2, (int)positions.size(), … in drawTestPattern() local 158 …glu::draw(renderCtx, program.getProgram(), 1, &posBinding, glu::pr::Triangles((int)indices.size(),… in drawTestPattern()
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