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Searched refs:posBinding (Results 1 – 7 of 7) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderBuiltinVarTests.cpp319 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local
324 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate()
412 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local
416 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate()
512 …glu::VertexArrayBinding posBinding = glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (c… in iterate() local
522 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate()
625 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local
630 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate()
634 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate()
/external/deqp/modules/gles3/functional/
Des3fFragDepthTests.cpp176 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &constDepthCoord[0]); in iterate() local
177 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding, in iterate()
182 … glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &varyingDepthCoord[0]); in iterate() local
183 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding, in iterate()
389 glu::VertexArrayBinding posBinding = glu::va::Float(posLoc, 4, 4, 0, &position[0]); in iterate() local
392 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate()
Des3fShaderBuiltinVarTests.cpp338 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local
343 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate()
434 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local
438 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate()
537 …glu::VertexArrayBinding posBinding = glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (c… in iterate() local
547 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate()
653 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local
658 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate()
662 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate()
Des3fShaderMetamorphicTests.cpp126 glu::VertexArrayBinding posBinding = glu::va::Float("coord2d", 2, 6, 0, &positions[0]); in render() local
154 …glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, glu::pr::Triangles(D… in render()
/external/deqp/external/openglcts/modules/common/
DglcFragDepthTests.cpp186 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &constDepthCoord[0]); in iterate() local
187 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding, in iterate()
192 … glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &varyingDepthCoord[0]); in iterate() local
193 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding, in iterate()
374 glu::VertexArrayBinding posBinding = glu::va::Float(posLoc, 4, 4, 0, &position[0]); in iterate() local
377 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate()
DglcBlendEquationAdvancedTests.cpp684 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]); in iterate() local
717 glu::draw(m_context.getRenderContext(), p.getProgram(), 1, &posBinding, in iterate()
947 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]); in iterate() local
980 glu::draw(m_context.getRenderContext(), p.getProgram(), 1, &posBinding, in iterate()
1154 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]); in iterate() local
1157 glu::draw(m_context.getRenderContext(), p.getProgram(), 1, &posBinding, in iterate()
1287 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]); in iterate() local
1290 glu::draw(m_context.getRenderContext(), p.getProgram(), 1, &posBinding, in iterate()
1728 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]); in iterate() local
1729 glu::draw(m_context.getRenderContext(), p.getProgram(), 1, &posBinding, in iterate()
/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp157 …const glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 2, (int)positions.size(), … in drawTestPattern() local
158 …glu::draw(renderCtx, program.getProgram(), 1, &posBinding, glu::pr::Triangles((int)indices.size(),… in drawTestPattern()