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Searched refs:posLocation (Results 1 – 12 of 12) sorted by relevance

/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp329 deUint32 posLocation; in executeForConfig() local
334 posLocation = gl.getAttribLocation(program, "a_pos"); in executeForConfig()
335 gl.enableVertexAttribArray(posLocation); in executeForConfig()
378 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions1); in executeForConfig()
393 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions2); in executeForConfig()
408 gl.disableVertexAttribArray(posLocation); in executeForConfig()
DteglGetFrameTimestampsTests.cpp593 deUint32 posLocation; in executeForConfig() local
598 posLocation = gl.getAttribLocation(program, "a_pos"); in executeForConfig()
599 gl.enableVertexAttribArray(posLocation); in executeForConfig()
650 …gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, posSelect ? positions1 : positions2); in executeForConfig()
711 gl.disableVertexAttribArray(posLocation); in executeForConfig()
DteglNativeColorMappingTests.cpp232 deUint32 posLocation; in render() local
236 posLocation = gl.getAttribLocation(program, "a_pos"); in render()
237 gl.enableVertexAttribArray(posLocation); in render()
243 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions); in render()
DteglNativeCoordMappingTests.cpp242 deUint32 posLocation; in render() local
245 posLocation = gl.getAttribLocation(program, "a_pos"); in render()
246 gl.enableVertexAttribArray(posLocation); in render()
247 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions); in render()
/external/deqp/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp558 …const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_positi… in drawOneIteration() local
579 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in drawOneIteration()
580 gl.enableVertexAttribArray(posLocation); in drawOneIteration()
609 …const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_pos… in drawOneIteration() local
636 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in drawOneIteration()
637 gl.enableVertexAttribArray(posLocation); in drawOneIteration()
Des31fTessellationGeometryInteractionTests.cpp272 const int posLocation = gl.getAttribLocation(program.getProgram(), "a_position"); in iterate() local
280 if (posLocation == -1) in iterate()
287 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
288 gl.enableVertexAttribArray(posLocation); in iterate()
573 const int posLocation = gl.getAttribLocation(program.getProgram(), "a_position"); in iterate() local
579 if (posLocation == -1) in iterate()
584 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
585 gl.enableVertexAttribArray(posLocation); in iterate()
1031 …const int posLocation = gl.getAttribLocation(m_feedbackProgram->getProgram(), "a_position… in renderWithFeedback() local
1034 if (posLocation == -1) in renderWithFeedback()
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Des31fDrawTests.cpp819 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position"); in renderTo() local
858 ctx.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo()
859 ctx.vertexAttribDivisor(posLocation, 0); in renderTo()
860 ctx.enableVertexAttribArray(posLocation); in renderTo()
2314 deInt32 posLocation = gl.getAttribLocation(programID, "a_position"); in iterate() local
2341 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
2342 gl.vertexAttribDivisor(posLocation, 0); in iterate()
2343 gl.enableVertexAttribArray(posLocation); in iterate()
2482 const deInt32 posLocation = gl.getAttribLocation(programID, "a_position"); in iterate() local
2497 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, vertexPositions); in iterate()
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Des31fTextureMultisampleTests.cpp1389 const int posLocation = gl.getAttribLocation(m_drawShader->getProgram(), "a_position"); in renderToTexture() local
1431 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderToTexture()
1432 gl.enableVertexAttribArray(posLocation); in renderToTexture()
1453 gl.disableVertexAttribArray(posLocation); in renderToTexture()
1470 const int posLocation = gl.getAttribLocation(m_samplerShader->getProgram(), "a_position"); in sampleTexture() local
1494 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in sampleTexture()
1495 gl.enableVertexAttribArray(posLocation); in sampleTexture()
1511 gl.disableVertexAttribArray(posLocation); in sampleTexture()
Des31fPrimitiveBoundingBoxTests.cpp840 const glw::GLint posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in setupRender() local
844 TCU_CHECK(posLocation != -1); in setupRender()
884 …gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, (int)(VA_NUM_ATTRIB_VECS * sizeof(float… in setupRender()
886 gl.enableVertexAttribArray(posLocation); in setupRender()
3646 const int posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in fillSourceWithPattern() local
3655 gl.enableVertexAttribArray(posLocation); in fillSourceWithPattern()
3656 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 4 * (int)sizeof(float), NULL); in fillSourceWithPattern()
3837 const glw::GLint posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in iterate() local
3847 TCU_CHECK(posLocation != -1); in iterate()
3863 …gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, (int)(8 * sizeof(float)), (const float*… in iterate()
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Des31fGeometryShaderTests.cpp5585 const int posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in iterate() local
5588 if (posLocation == -1) in iterate()
5596 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
5597 gl.enableVertexAttribArray(posLocation); in iterate()
5909 const int posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in iterate() local
5911 if (posLocation == -1) in iterate()
5917 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
5918 gl.enableVertexAttribArray(posLocation); in iterate()
/external/deqp/modules/gles31/stress/
Des31sDrawTests.cpp184 const deInt32 posLocation = gl.glGetAttribLocation(programID, "a_position"); in iterate() local
216 gl.glVertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
217 gl.glEnableVertexAttribArray(posLocation); in iterate()
/external/deqp/modules/gles3/functional/
Des3fDrawTests.cpp687 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position"); in renderTo() local
723 ctx.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo()
724 ctx.vertexAttribDivisor(posLocation, 0); in renderTo()
725 ctx.enableVertexAttribArray(posLocation); in renderTo()