/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 329 deUint32 posLocation; in executeForConfig() local 334 posLocation = gl.getAttribLocation(program, "a_pos"); in executeForConfig() 335 gl.enableVertexAttribArray(posLocation); in executeForConfig() 378 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions1); in executeForConfig() 393 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions2); in executeForConfig() 408 gl.disableVertexAttribArray(posLocation); in executeForConfig()
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D | teglGetFrameTimestampsTests.cpp | 593 deUint32 posLocation; in executeForConfig() local 598 posLocation = gl.getAttribLocation(program, "a_pos"); in executeForConfig() 599 gl.enableVertexAttribArray(posLocation); in executeForConfig() 650 …gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, posSelect ? positions1 : positions2); in executeForConfig() 711 gl.disableVertexAttribArray(posLocation); in executeForConfig()
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D | teglNativeColorMappingTests.cpp | 232 deUint32 posLocation; in render() local 236 posLocation = gl.getAttribLocation(program, "a_pos"); in render() 237 gl.enableVertexAttribArray(posLocation); in render() 243 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions); in render()
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D | teglNativeCoordMappingTests.cpp | 242 deUint32 posLocation; in render() local 245 posLocation = gl.getAttribLocation(program, "a_pos"); in render() 246 gl.enableVertexAttribArray(posLocation); in render() 247 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions); in render()
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/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleShaderRenderCase.cpp | 558 …const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_positi… in drawOneIteration() local 579 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in drawOneIteration() 580 gl.enableVertexAttribArray(posLocation); in drawOneIteration() 609 …const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_pos… in drawOneIteration() local 636 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in drawOneIteration() 637 gl.enableVertexAttribArray(posLocation); in drawOneIteration()
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D | es31fTessellationGeometryInteractionTests.cpp | 272 const int posLocation = gl.getAttribLocation(program.getProgram(), "a_position"); in iterate() local 280 if (posLocation == -1) in iterate() 287 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate() 288 gl.enableVertexAttribArray(posLocation); in iterate() 573 const int posLocation = gl.getAttribLocation(program.getProgram(), "a_position"); in iterate() local 579 if (posLocation == -1) in iterate() 584 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate() 585 gl.enableVertexAttribArray(posLocation); in iterate() 1031 …const int posLocation = gl.getAttribLocation(m_feedbackProgram->getProgram(), "a_position… in renderWithFeedback() local 1034 if (posLocation == -1) in renderWithFeedback() [all …]
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D | es31fDrawTests.cpp | 819 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position"); in renderTo() local 858 ctx.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo() 859 ctx.vertexAttribDivisor(posLocation, 0); in renderTo() 860 ctx.enableVertexAttribArray(posLocation); in renderTo() 2314 deInt32 posLocation = gl.getAttribLocation(programID, "a_position"); in iterate() local 2341 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate() 2342 gl.vertexAttribDivisor(posLocation, 0); in iterate() 2343 gl.enableVertexAttribArray(posLocation); in iterate() 2482 const deInt32 posLocation = gl.getAttribLocation(programID, "a_position"); in iterate() local 2497 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, vertexPositions); in iterate() [all …]
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D | es31fTextureMultisampleTests.cpp | 1389 const int posLocation = gl.getAttribLocation(m_drawShader->getProgram(), "a_position"); in renderToTexture() local 1431 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderToTexture() 1432 gl.enableVertexAttribArray(posLocation); in renderToTexture() 1453 gl.disableVertexAttribArray(posLocation); in renderToTexture() 1470 const int posLocation = gl.getAttribLocation(m_samplerShader->getProgram(), "a_position"); in sampleTexture() local 1494 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in sampleTexture() 1495 gl.enableVertexAttribArray(posLocation); in sampleTexture() 1511 gl.disableVertexAttribArray(posLocation); in sampleTexture()
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D | es31fPrimitiveBoundingBoxTests.cpp | 840 const glw::GLint posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in setupRender() local 844 TCU_CHECK(posLocation != -1); in setupRender() 884 …gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, (int)(VA_NUM_ATTRIB_VECS * sizeof(float… in setupRender() 886 gl.enableVertexAttribArray(posLocation); in setupRender() 3646 const int posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in fillSourceWithPattern() local 3655 gl.enableVertexAttribArray(posLocation); in fillSourceWithPattern() 3656 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 4 * (int)sizeof(float), NULL); in fillSourceWithPattern() 3837 const glw::GLint posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in iterate() local 3847 TCU_CHECK(posLocation != -1); in iterate() 3863 …gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, (int)(8 * sizeof(float)), (const float*… in iterate() [all …]
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D | es31fGeometryShaderTests.cpp | 5585 const int posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in iterate() local 5588 if (posLocation == -1) in iterate() 5596 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate() 5597 gl.enableVertexAttribArray(posLocation); in iterate() 5909 const int posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in iterate() local 5911 if (posLocation == -1) in iterate() 5917 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate() 5918 gl.enableVertexAttribArray(posLocation); in iterate()
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/external/deqp/modules/gles31/stress/ |
D | es31sDrawTests.cpp | 184 const deInt32 posLocation = gl.glGetAttribLocation(programID, "a_position"); in iterate() local 216 gl.glVertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate() 217 gl.glEnableVertexAttribArray(posLocation); in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fDrawTests.cpp | 687 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position"); in renderTo() local 723 ctx.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo() 724 ctx.vertexAttribDivisor(posLocation, 0); in renderTo() 725 ctx.enableVertexAttribArray(posLocation); in renderTo()
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