Searched refs:pos_slot (Results 1 – 6 of 6) sorted by relevance
74 unsigned pos_slot = vue_map->varying_to_slot[VARYING_SLOT_POS]; in brw_setup_vue_interpolation() local75 if (pos_slot != -1) {; in brw_setup_vue_interpolation()76 prog_data->interp_mode[pos_slot] = INTERP_MODE_NOPERSPECTIVE; in brw_setup_vue_interpolation()
98 uint pos_slot; member450 const uint pos_slot = aapoint->pos_slot; in aapoint_point() local500 pos = v[0]->data[pos_slot]; in aapoint_point()504 pos = v[1]->data[pos_slot]; in aapoint_point()508 pos = v[2]->data[pos_slot]; in aapoint_point()512 pos = v[3]->data[pos_slot]; in aapoint_point()635 aapoint->pos_slot = draw_current_shader_position_output(draw); in draw_aapoint_prepare_outputs()
95 uint pos_slot; member537 uint posPos = aaline->pos_slot; in aaline_line()947 aaline->pos_slot = draw_current_shader_position_output(draw); in draw_aaline_prepare_outputs()
1063 int psize_slot = -1, pos_slot = -1; in vs_setup_shader_out() local1075 pos_slot = i; in vs_setup_shader_out()1103 output_map[1] = pos_slot; in vs_setup_shader_out()1111 (pos_slot >= 0) ? tgsi->outputs[pos_slot].index : -1; in vs_setup_shader_out()
1058 int psize_slot = -1, pos_slot = -1; in gs_setup_shader_out() local1070 pos_slot = i; in gs_setup_shader_out()1098 output_map[1] = pos_slot; in gs_setup_shader_out()1106 (pos_slot >= 0) ? tgsi->outputs[pos_slot].index : -1; in gs_setup_shader_out()
1451 int pos_slot = -1, cbuf, i; in fs_write_fb() local1462 pos_slot = i; in fs_write_fb()1542 if (cbuf == 0 && pos_slot >= 0) { in fs_write_fb()1543 const int index = fcc->tgsi.outputs[pos_slot].index; in fs_write_fb()