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Searched refs:pos_slot (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_interpolation_map.c74 unsigned pos_slot = vue_map->varying_to_slot[VARYING_SLOT_POS]; in brw_setup_vue_interpolation() local
75 if (pos_slot != -1) {; in brw_setup_vue_interpolation()
76 prog_data->interp_mode[pos_slot] = INTERP_MODE_NOPERSPECTIVE; in brw_setup_vue_interpolation()
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_aapoint.c98 uint pos_slot; member
450 const uint pos_slot = aapoint->pos_slot; in aapoint_point() local
500 pos = v[0]->data[pos_slot]; in aapoint_point()
504 pos = v[1]->data[pos_slot]; in aapoint_point()
508 pos = v[2]->data[pos_slot]; in aapoint_point()
512 pos = v[3]->data[pos_slot]; in aapoint_point()
635 aapoint->pos_slot = draw_current_shader_position_output(draw); in draw_aapoint_prepare_outputs()
Ddraw_pipe_aaline.c95 uint pos_slot; member
537 uint posPos = aaline->pos_slot; in aaline_line()
947 aaline->pos_slot = draw_current_shader_position_output(draw); in draw_aaline_prepare_outputs()
/external/mesa3d/src/gallium/drivers/ilo/shader/
Dilo_shader_vs.c1063 int psize_slot = -1, pos_slot = -1; in vs_setup_shader_out() local
1075 pos_slot = i; in vs_setup_shader_out()
1103 output_map[1] = pos_slot; in vs_setup_shader_out()
1111 (pos_slot >= 0) ? tgsi->outputs[pos_slot].index : -1; in vs_setup_shader_out()
Dilo_shader_gs.c1058 int psize_slot = -1, pos_slot = -1; in gs_setup_shader_out() local
1070 pos_slot = i; in gs_setup_shader_out()
1098 output_map[1] = pos_slot; in gs_setup_shader_out()
1106 (pos_slot >= 0) ? tgsi->outputs[pos_slot].index : -1; in gs_setup_shader_out()
Dilo_shader_fs.c1451 int pos_slot = -1, cbuf, i; in fs_write_fb() local
1462 pos_slot = i; in fs_write_fb()
1542 if (cbuf == 0 && pos_slot >= 0) { in fs_write_fb()
1543 const int index = fcc->tgsi.outputs[pos_slot].index; in fs_write_fb()