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Searched refs:prepareSourceTexture (Results 1 – 8 of 8) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cStencilTexturingTests.hpp70 glw::GLuint prepareSourceTexture(glw::GLenum internal_format, bool is_stencil,
Dgl3cTextureSizePromotion.hpp202 void prepareSourceTexture(TextureInternalFormatDescriptor descriptor, glw::GLenum target);
Dgl3cTextureSwizzleTests.hpp256 void prepareSourceTexture(size_t format_idx, size_t target_idx, glw::GLint out_sizes[4]);
Dgl4cStencilTexturingTests.cpp945 GLuint FunctionalTest::prepareSourceTexture(GLenum internal_format, bool is_stencil, in prepareSourceTexture() function in gl4cts::StencilTexturing::FunctionalTest
1231 compute_src_tex_id = prepareSourceTexture(internal_format, is_stencil, texture_data); in test()
1244 draw_src_tex_id = prepareSourceTexture(internal_format, is_stencil, texture_data); in test()
Dgl3cTextureSizePromotion.cpp128 prepareSourceTexture(s_formats[i], s_source_texture_targets[j]); in iterate()
226 void FunctionalTest::prepareSourceTexture(TextureInternalFormatDescriptor descriptor, glw::GLenum t… in prepareSourceTexture() function in gl3cts::TextureSizePromotion::FunctionalTest
355 prepareSourceTexture(descriptor, non_ms_target); in renderDataIntoMultisampledTexture()
Dgl4cShadingLanguage420PackTests.hpp529 virtual const glw::GLchar* prepareSourceTexture(Utils::texture& texture);
700 virtual const glw::GLchar* prepareSourceTexture(Utils::texture& texture);
859 virtual const glw::GLchar* prepareSourceTexture(Utils::texture& texture);
Dgl3cTextureSwizzleTests.cpp2494 prepareSourceTexture(format_idx, tgt_idx, source_channel_sizes); in iterate()
3450 void SmokeTest::prepareSourceTexture(size_t format_idx, size_t target_idx, glw::GLint out_sizes[4]) in prepareSourceTexture() function in gl3cts::TextureSwizzle::SmokeTest
3817 prepareSourceTexture(format_idx, tgt_idx, source_channel_sizes); in iterate()
Dgl4cShadingLanguage420PackTests.cpp1863 const GLchar* GLSLTestBase::prepareSourceTexture(Utils::texture&) in prepareSourceTexture() function in gl4cts::GLSL420Pack::GLSLTestBase
2074 const GLchar* sampler_name = prepareSourceTexture(source_tex); in testCompute()
2186 const GLchar* sampler_name = prepareSourceTexture(source_tex); in testDrawArray()
2908 const GLchar* LineContinuationTest::prepareSourceTexture(Utils::texture& texture) in prepareSourceTexture() function in gl4cts::GLSL420Pack::LineContinuationTest
3924 const GLchar* UTF8CharactersTest::prepareSourceTexture(Utils::texture& texture) in prepareSourceTexture() function in gl4cts::GLSL420Pack::UTF8CharactersTest