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/external/mesa3d/src/egl/main/
Deglcontext.c688 _EGLContext *prev_ctx; in _eglBindContext() local
700 prev_ctx = _eglBindContextToThread(ctx, t); in _eglBindContext()
703 if (prev_ctx) { in _eglBindContext()
704 prev_draw = prev_ctx->DrawSurface; in _eglBindContext()
705 prev_read = prev_ctx->ReadSurface; in _eglBindContext()
712 prev_ctx->DrawSurface = NULL; in _eglBindContext()
713 prev_ctx->ReadSurface = NULL; in _eglBindContext()
731 *old_ctx = prev_ctx; in _eglBindContext()