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Searched refs:primID (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dbinner.cpp38 …mdvector prims[3], simdscalar vRecipW[2], uint32_t primMask, simdscalari primID, simdscalari viewp…
441 simdscalari primID, in BinTriangles() argument
578 BinPostSetupLines(pDC, pa, workerId, line, recipW, triMask, primID, viewportIdx); in BinTriangles()
584 BinPostSetupLines(pDC, pa, workerId, line, recipW, triMask, primID, viewportIdx); in BinTriangles()
590 BinPostSetupLines(pDC, pa, workerId, line, recipW, triMask, primID, viewportIdx); in BinTriangles()
599 uint32_t *pPrimID = (uint32_t *)&primID; in BinTriangles()
812 desc.triFlags.primID = pPrimID[triIndex]; in BinTriangles()
890 simdscalari primID, in BinPoints() argument
994 uint32_t *pPrimID = (uint32_t *)&primID; in BinPoints()
1012 desc.triFlags.primID = pPrimID[primIndex]; in BinPoints()
[all …]
Dfrontend.cpp656 simdscalari primID) in GeometryShaderStage() argument
670 tlsGsContext.PrimitiveID = primID; in GeometryShaderStage()
745 uint32_t* pPrimitiveId = (uint32_t*)&primID; in GeometryShaderStage()
950 simdscalari primID) in TessellationStages() argument
990 hsContext.PrimitiveID = primID; in TessellationStages()
1022 const uint32_t* pPrimId = (const uint32_t*)&primID; in TessellationStages()
Dcontext.h65 uint32_t primID; member
218 uint32_t primMask, simdscalari primID, simdscalari viewportIdx);
Dfrontend.h312 …, uint32_t workerId, simdvector prims[3], uint32_t primMask, simdscalari primID, simdscalari viewp…
313 …, uint32_t workerId, simdvector prims[3], uint32_t primMask, simdscalari primID, simdscalari viewp…
Dpa_avx.cpp1156 this->primID = id8; in PA_STATE_OPT()
1162 this->primID = id4; in PA_STATE_OPT()
1166 this->primID = id8; in PA_STATE_OPT()
1202 this->primID = id8; in PA_STATE_OPT()
Dstate.h328 uint32_t primID; // IN: primitive ID member
Dpa.h93 simdscalari primID; member
233 return _simd_add_epi32(this->primID, in GetPrimID()
Dbackend.h493 psContext->primID = work.triFlags.primID;
/external/mesa3d/src/gallium/drivers/swr/
Dswr_shader.cpp507 Value *primID = LOAD(pPS, {0, SWR_PS_CONTEXT_primID}, "primID"); in CompileFS() local
508 inputs[attrib][0] = wrap(VECTOR_SPLAT(JM()->mVWidth, primID)); in CompileFS()