Searched refs:primID (Results 1 – 9 of 9) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | binner.cpp | 38 …mdvector prims[3], simdscalar vRecipW[2], uint32_t primMask, simdscalari primID, simdscalari viewp… 441 simdscalari primID, in BinTriangles() argument 578 BinPostSetupLines(pDC, pa, workerId, line, recipW, triMask, primID, viewportIdx); in BinTriangles() 584 BinPostSetupLines(pDC, pa, workerId, line, recipW, triMask, primID, viewportIdx); in BinTriangles() 590 BinPostSetupLines(pDC, pa, workerId, line, recipW, triMask, primID, viewportIdx); in BinTriangles() 599 uint32_t *pPrimID = (uint32_t *)&primID; in BinTriangles() 812 desc.triFlags.primID = pPrimID[triIndex]; in BinTriangles() 890 simdscalari primID, in BinPoints() argument 994 uint32_t *pPrimID = (uint32_t *)&primID; in BinPoints() 1012 desc.triFlags.primID = pPrimID[primIndex]; in BinPoints() [all …]
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D | frontend.cpp | 656 simdscalari primID) in GeometryShaderStage() argument 670 tlsGsContext.PrimitiveID = primID; in GeometryShaderStage() 745 uint32_t* pPrimitiveId = (uint32_t*)&primID; in GeometryShaderStage() 950 simdscalari primID) in TessellationStages() argument 990 hsContext.PrimitiveID = primID; in TessellationStages() 1022 const uint32_t* pPrimId = (const uint32_t*)&primID; in TessellationStages()
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D | context.h | 65 uint32_t primID; member 218 uint32_t primMask, simdscalari primID, simdscalari viewportIdx);
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D | frontend.h | 312 …, uint32_t workerId, simdvector prims[3], uint32_t primMask, simdscalari primID, simdscalari viewp… 313 …, uint32_t workerId, simdvector prims[3], uint32_t primMask, simdscalari primID, simdscalari viewp…
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D | pa_avx.cpp | 1156 this->primID = id8; in PA_STATE_OPT() 1162 this->primID = id4; in PA_STATE_OPT() 1166 this->primID = id8; in PA_STATE_OPT() 1202 this->primID = id8; in PA_STATE_OPT()
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D | state.h | 328 uint32_t primID; // IN: primitive ID member
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D | pa.h | 93 simdscalari primID; member 233 return _simd_add_epi32(this->primID, in GetPrimID()
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D | backend.h | 493 psContext->primID = work.triFlags.primID;
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/external/mesa3d/src/gallium/drivers/swr/ |
D | swr_shader.cpp | 507 Value *primID = LOAD(pPS, {0, SWR_PS_CONTEXT_primID}, "primID"); in CompileFS() local 508 inputs[attrib][0] = wrap(VECTOR_SPLAT(JM()->mVWidth, primID)); in CompileFS()
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