Searched refs:ps_epilog (Results 1 – 2 of 2) sorted by relevance
411 } ps_epilog; member
7220 key->ps_epilog.colors_written = info->colors_written; in si_get_ps_epilog_key()7221 key->ps_epilog.writes_z = info->writes_z; in si_get_ps_epilog_key()7222 key->ps_epilog.writes_stencil = info->writes_stencil; in si_get_ps_epilog_key()7223 key->ps_epilog.writes_samplemask = info->writes_samplemask; in si_get_ps_epilog_key()7224 key->ps_epilog.states = shader->key.part.ps.epilog; in si_get_ps_epilog_key()7780 shader.key.part.ps.epilog = key->ps_epilog.states; in si_get_shader_part()8392 util_bitcount(key->ps_epilog.colors_written) * 4 + in si_build_ps_epilog_function()8393 key->ps_epilog.writes_z + in si_build_ps_epilog_function()8394 key->ps_epilog.writes_stencil + in si_build_ps_epilog_function()8395 key->ps_epilog.writes_samplemask; in si_build_ps_epilog_function()[all …]