Searched refs:ptDepth (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/gallium/drivers/svga/include/ |
D | svga3d_cmd.h | 1296 SVGAMobFormat ptDepth; member 1495 SVGAMobFormat ptDepth; member 1507 SVGAMobFormat ptDepth; member 1528 SVGAMobFormat ptDepth; member 1557 SVGAMobFormat ptDepth; member 1572 SVGAMobFormat ptDepth; member
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_texture.c | 205 GLuint ptWidth, ptHeight, ptDepth, ptLayers; in st_texture_match_image() local 219 &ptWidth, &ptHeight, &ptDepth, &ptLayers); in st_texture_match_image() 226 ptDepth != u_minify(pt->depth0, image->Level) || in st_texture_match_image()
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D | st_cb_texture.c | 500 GLuint ptWidth, ptHeight, ptDepth, ptLayers; in guess_and_alloc_texture() local 567 &ptWidth, &ptHeight, &ptDepth, &ptLayers); in guess_and_alloc_texture() 575 ptDepth, in guess_and_alloc_texture() 652 GLuint ptWidth, ptHeight, ptDepth, ptLayers; in st_AllocTextureImageBuffer() local 656 &ptWidth, &ptHeight, &ptDepth, &ptLayers); in st_AllocTextureImageBuffer() 664 ptDepth, in st_AllocTextureImageBuffer() 2446 GLuint ptWidth, ptHeight, ptDepth, ptLayers, ptNumSamples; in st_finalize_texture() local 2525 ptDepth = stObj->pt->depth0; in st_finalize_texture() 2532 ptDepth = depth > 1 ? depth << firstImage->base.Level : 1; in st_finalize_texture() 2538 if (ptWidth == 1 && ptHeight == 1 && ptDepth == 1) { in st_finalize_texture() [all …]
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