Searched refs:qual_max_vertices (Results 1 – 1 of 1) sorted by relevance
1750 unsigned qual_max_vertices; in set_shader_inout_layout() local1753 &qual_max_vertices, true)) { in set_shader_inout_layout()1755 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) { in set_shader_inout_layout()1760 qual_max_vertices); in set_shader_inout_layout()1762 shader->info.Geom.VerticesOut = qual_max_vertices; in set_shader_inout_layout()