Searched refs:replay_flags (Results 1 – 4 of 4) sorted by relevance
113 save->replay_flags |= VBO_SAVE_FALLBACK; in vbo_save_fallback()115 save->replay_flags &= ~VBO_SAVE_FALLBACK; in vbo_save_fallback()
141 GLuint replay_flags; member
283 else if (save->replay_flags) { in vbo_save_playback_vertex_list()
1578 save->replay_flags |= dlist->Flags; in vbo_save_BeginCallList()1591 save->replay_flags &= VBO_SAVE_FALLBACK; in vbo_save_EndCallList()