Searched refs:roundDown (Results 1 – 4 of 4) sorted by relevance
746 boolean roundDown = in roundToMagnitude()763 if (!roundDown) { in roundToMagnitude()
748 boolean roundDown = in roundToMagnitude()765 if (!roundDown) { in roundToMagnitude()
616 bool roundDown = roundingutils::getRoundingDirection((trailingDigit % 2) == 0, in roundToMagnitude() local634 if (!roundDown) { in roundToMagnitude()
370 …const glw::GLint roundDown = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox… in verifyState() local376 if (roundDown == roundUp) in verifyState()377 builder << roundDown; in verifyState()379 builder << "{" << roundDown << ", " << roundUp << "}"; in verifyState()419 …const glw::GLint64 roundDown = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(… in verifyState() local425 if (roundDown == roundUp) in verifyState()426 builder << roundDown; in verifyState()428 builder << "{" << roundDown << ", " << roundUp << "}"; in verifyState()