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Searched refs:s_i32NumFiles (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTResourceFile.cpp229 int CPVRTMemoryFileSystem::s_i32NumFiles = 0; member in CPVRTMemoryFileSystem
239 for (int i = 0; i < CPVRTMemoryFileSystem::s_i32NumFiles; ++i) in ~CAtExit()
266 if (s_i32NumFiles == s_i32Capacity) in RegisterMemoryFile()
275 s_pFileInfo[s_i32NumFiles].pszFilename = pszFilename; in RegisterMemoryFile()
276 s_pFileInfo[s_i32NumFiles].pBuffer = pBuffer; in RegisterMemoryFile()
281 s_pFileInfo[s_i32NumFiles].pszFilename = pszNewFilename; in RegisterMemoryFile()
285 s_pFileInfo[s_i32NumFiles].pBuffer = pszNewBuffer; in RegisterMemoryFile()
287 s_pFileInfo[s_i32NumFiles].Size = Size; in RegisterMemoryFile()
288 s_pFileInfo[s_i32NumFiles].bAllocated = bCopy; in RegisterMemoryFile()
289 ++s_i32NumFiles; in RegisterMemoryFile()
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DPVRTMemoryFileSystem.h99 static int s_i32NumFiles; variable