Searched refs:sampleShading (Results 1 – 5 of 5) sorted by relevance
66 void setSampleShading(float sampleShading) { in setSampleShading() argument67 fSampleShading = sampleShading; in setSampleShading()
253 float sampleShading = primProc.getSampleShading(); in setup_multisample_state() local254 SkASSERT(sampleShading == 0.0f || caps->sampleShadingSupport()); in setup_multisample_state()255 multisampleInfo->sampleShadingEnable = sampleShading > 0.0f; in setup_multisample_state()256 multisampleInfo->minSampleShading = sampleShading; in setup_multisample_state()
172 GLfloat sampleShading);204 GLfloat sampleShading) in SampleShadingRenderCase() argument214 , m_sampleShading(sampleShading) in SampleShadingRenderCase()