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Searched refs:sampleShading (Results 1 – 5 of 5) sorted by relevance

/external/skqp/src/gpu/
DGrGeometryProcessor.h66 void setSampleShading(float sampleShading) { in setSampleShading() argument
67 fSampleShading = sampleShading; in setSampleShading()
/external/skia/src/gpu/
DGrGeometryProcessor.h66 void setSampleShading(float sampleShading) { in setSampleShading() argument
67 fSampleShading = sampleShading; in setSampleShading()
/external/skia/src/gpu/vk/
DGrVkPipeline.cpp253 float sampleShading = primProc.getSampleShading(); in setup_multisample_state() local
254 SkASSERT(sampleShading == 0.0f || caps->sampleShadingSupport()); in setup_multisample_state()
255 multisampleInfo->sampleShadingEnable = sampleShading > 0.0f; in setup_multisample_state()
256 multisampleInfo->minSampleShading = sampleShading; in setup_multisample_state()
/external/skqp/src/gpu/vk/
DGrVkPipeline.cpp253 float sampleShading = primProc.getSampleShading(); in setup_multisample_state() local
254 SkASSERT(sampleShading == 0.0f || caps->sampleShadingSupport()); in setup_multisample_state()
255 multisampleInfo->sampleShadingEnable = sampleShading > 0.0f; in setup_multisample_state()
256 multisampleInfo->minSampleShading = sampleShading; in setup_multisample_state()
/external/deqp/external/openglcts/modules/gles31/
Des31cSampleShadingTests.cpp172 GLfloat sampleShading);
204 GLfloat sampleShading) in SampleShadingRenderCase() argument
214 , m_sampleShading(sampleShading) in SampleShadingRenderCase()