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Searched refs:saved_gs (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/util/
Du_blitter.h99 void *saved_fs, *saved_vs, *saved_gs, *saved_tcs, *saved_tes; /**< shaders */ member
425 blitter->saved_gs = gs; in util_blitter_save_geometry_shader()
Du_blitter.c176 ctx->base.saved_gs = INVALID_PTR; in util_blitter_create()
532 assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR); in blitter_check_saved_vertex_states()
560 pipe->bind_gs_state(pipe, ctx->base.saved_gs); in util_blitter_restore_vertex_states()
561 ctx->base.saved_gs = INVALID_PTR; in util_blitter_restore_vertex_states()