Searched refs:saved_gs (Results 1 – 2 of 2) sorted by relevance
99 void *saved_fs, *saved_vs, *saved_gs, *saved_tcs, *saved_tes; /**< shaders */ member425 blitter->saved_gs = gs; in util_blitter_save_geometry_shader()
176 ctx->base.saved_gs = INVALID_PTR; in util_blitter_create()532 assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR); in blitter_check_saved_vertex_states()560 pipe->bind_gs_state(pipe, ctx->base.saved_gs); in util_blitter_restore_vertex_states()561 ctx->base.saved_gs = INVALID_PTR; in util_blitter_restore_vertex_states()